'Skate It' (NDS/Wii) - Screens & Trailers
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Electronic Arts Gamers' Day - EA Spring Break 08
Get the Skate It [NDS/Wii] Trailer off WP (30mb)
Designed exclusively for the Wii and NDS systems, Skate It has Nintendo players riding with the skate pros, owning the best spots in San Vanelona and pulling off the sickest tricks using the popular FlickIt controls. Loaded with all-new gameplay features, Skate It breaks new ground by introducing innovative support for the Wii Balance Board which gives players a fresh way to create their own signature skateboarding style.
“We knew it would be an exciting challenge to bring the soul and feel of skateboarding to the Wii and Nintendo DS,” said Scott


With the likes of Grand Theft Auto IV and BioShock in Take-Two's second-half lineup, it would be easy for a Wii-exclusive title like Carnival Games to get lost in the spectacle that is E3 (even in its weakened state). In fact, we weren't totally sure that we were going to see it, but after our brief look at Civilization Revolution, we were whisked into a curtained-off section of a nearby room at get a quick hands-on look at the late-August release.


To call Civilization console-agnostic would be a misnomer. In actuality, it's just been a long damn time since Sid Meier's turn-based world-beating sim last made a console appearance. Almost a decade, in fact — Civilization II for PSone popped up in 1998 (following the original Civilization for Super Nintendo in 1994), and since then, the closest the series has come to escaping the clutches of computer gaming is an N-Gage version that quietly shipped early last year.






















Nintendo has been pimping Red Steel unusually hard for it to be a third-party title, especially a third-party FPS with a Western developer. It's because Red Steel embodies Nintendo's promise that the Wii's games are going to cater to every possible type of gamer, including the aggressive, predominantly male demographic of FPS fans that felt distinctly ignored by the GameCube. Red Steel is not just an FPS, either, but almost a tech demo that shows third-party developers just what kind of an experience they can create