'Space Station Tycoon' (Wii) - Features, Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2007 - July 12th
Get the Space Station Tycoon [Wii] Trailer off WP (9mb)
Space Station Tycoon follows the adventures of Shawn and his high-strung monkey sidekick Tam through pirate infested space, meteor fields, supernovas, and bizarre characters as they seek out fame and fortune. Expand your empire with an increasing number of stations and customize each one to attract business. Keep the customers happy and they will gladly spend their money. Throughout the game, players will encounter over 30 kooky characters; but watch out because unruly space pirates, starfish ninjas and mysterious voodoo-practicing chickens can disrupt your stations at anytime, bringing your tycoon





To call Civilization console-agnostic would be a misnomer. In actuality, it's just been a long damn time since Sid Meier's turn-based world-beating sim last made a console appearance. Almost a decade, in fact — Civilization II for PSone popped up in 1998 (following the original Civilization for Super Nintendo in 1994), and since then, the closest the series has come to escaping the clutches of computer gaming is an N-Gage version that quietly shipped early last year.





























Nintendo has been pimping Red Steel unusually hard for it to be a third-party title, especially a third-party FPS with a Western developer. It's because Red Steel embodies Nintendo's promise that the Wii's games are going to cater to every possible type of gamer, including the aggressive, predominantly male demographic of FPS fans that felt distinctly ignored by the GameCube. Red Steel is not just an FPS, either, but almost a tech demo that shows third-party developers just what kind of an experience they can create

