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'Dead & Furious' (NDS) - 4 New Screens
by Rainier on June 2, 2006 @ 5:14 a.m. PDT | Filed under News
'The Fast and the Furious' (PS2) Secures Pioneer License
by Rainier on June 2, 2006 @ 12:32 a.m. PDT | Filed under News
PSP/PS2 Preview - 'The Fast and the Furious'
by Inexhist on May 21, 2006 @ 2:21 a.m. PDT | Filed under Previews
'Dead'n Furious' (NDS) Announced
by Rainier on April 5, 2006 @ 6:18 a.m. PDT | Filed under News
'The Fast and the Furious: Tokyo Drift' (PSP/PS2) Announced - Screens
by Rainier on April 4, 2006 @ 8:45 a.m. PDT | Filed under News
'The Fast & The Furious' (PSP/PS2) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006
Inspired by the events of Universal Pictures' upcoming film, The Fast & The Furious: Tokyo Drift, this game will immerse players in the underground world of drift racing. Set in a world related to, yet separate from, the movie, the game features a ground breaking drift mechanic that makes drifting accessible to both beginning and veteran racing game drivers. Gameplay features revolutionary new systems like the Drift Indicator that make The Fast & The Furious the most accessible yet realistic drift game ever!
Perched at the forefront of the drift racing phenomenon, the video game combines ground breaking gameplay mechanics with
PSP/PS2 Preview - 'The Fast and the Furious'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006
Genre: Racing
Publisher: Namco
Developer: Eutechnyx
Release Date: June 2006
Add an extremely popular movie franchise to one of the most popular genres, and you end up with a game that promises to fly off of the shelves. It helps that the movies are speed-oriented adrenaline fests full of pedal-to-the-metal racing and customized top-of-the-line automobiles, as those are the things that lead to success in the racing genre.
The newest "Fast and the Furious" movie is focused around drifting, a type of racing that requires the drivers to intentionally come close to losing control, while literally sliding around