by Rainier on May 4, 2004 @ 9:31 a.m. PDT | Filed under
News
KOCH Media and ZUXXEZ release details of their newest synergy: The new title in the highly successful science-fiction strategy series Earth 2150, developed by Reality Pump Studios will appear under the KOCH Media games label Deep Silver. Within the framework of an European deal, KOCH Media has acquired the exclusive European rights for this PC game title, which is to appear in Q4 2004
by Rainier on April 8, 2004 @ 10:34 a.m. PDT | Filed under
News
All the answers to all the questions about Earth 2160 will be online in the Adrenaline Vault special coming up over the Easter break. Find out all you want to know about this sensational future game from Zuxxez and Reality Pump Studios. Three people in the know will be hosting the forum over the long weekend, so ask those Q’s at
Avault's Earth 2160 forumby Rainier on April 2, 2004 @ 3:48 a.m. PST | Filed under
News
EARTH 2160 is an RTS game based on the popular and successful EARTH series. Including single and multiplayer modes. The game uses the latest Earth III engine, giving an as yet unseen level of detail, only limited by the hardware used. A native T&L rendering module supports per pixel shaders and bone calculation directly on advanced graphic cards. Read more for some new screens ...
by Rainier on March 19, 2004 @ 8:55 a.m. PST | Filed under
News
EARTH 2160 is an RTS game based on the popular and successful EARTH series. Including single and multiplayer modes. The game uses the latest Earth III engine. Storing objects in a format based on the mathematical model of Bezier-curves instead of polygons. Giving an as yet unseen level of detail, only limited by the hardware used. A native T&L rendering module supports per pixel shaders and bone calculation directly on advanced graphic cards. Read more to check the first screens ...
by Rainier on March 7, 2003 @ 11:07 a.m. PST | Filed under
News
EARTH 2160 is an RTS game based on the popular and successful EARTH series. Including single and multiplayer modes. The game uses the latest Earth III engine. Storing objects in a format based on the mathematical model of Bezier-curves instead of polygons. Giving an as yet unseen level of detail, only limited by the hardware used. A native T&L rendering module supports per pixel shaders and bone calculation directly on advanced graphic cards. Read more for features and some screens ...