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'Neverwinter Nights 2: Mask of the Betrayer' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2007 - July 12th
In Neverwinter Nights 2: Mask of the Betrayer, players are transported back to the Forgotten Realms shortly after the events detailed in the original Neverwinter Nights 2. Following the climactic battle against the King of Shadows, the player awakens alone and stranded deep beneath the earth. Surrounded by a horde of evil spirits, the player embarks on an epic adventure that reveals his true destiny.
Set in harsh, spirit-rich Rashemen, near the powerful nation of Thay, Neverwinter Nights 2: Mask of the Betrayer will present players with an exciting new campaign; epic levels; dozens of new feats and spells; new races,
'Neverwinter Nights 2: Mask of the Betrayer' - 4 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2007 - Day 2
In Neverwinter Nights 2: Mask of the Betrayer, players are transported back to the Forgotten Realms shortly after the events detailed in the original Neverwinter Nights 2. Following the climactic battle against the King of Shadows, the player awakens alone and stranded deep beneath the earth. Surrounded by a horde of evil spirits, the player embarks on an epic adventure that reveals his true destiny.
Set in harsh, spirit-rich Rashemen, near the powerful nation of Thay, Neverwinter Nights 2: Mask of the Betrayer will present players with an exciting new campaign; epic levels; dozens of new feats and spells; new races,
'Neverwinter Nights 2' - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006
Bards sing tales of heroes from ages past, but never have the Forgotten Realms so desperately needed a champion. Years have passed since the war between Luskan and Neverwinter, almost enough time for the wounds of war to heal. But the brief peace the Realms have known may be at an end. Tension growing between the mighty city-states means the Sword Coast again teeters on the edge of open war. Unnoticed, a greater danger stalks the City of Skilled Hands. Unbeknownst to the denizens of the North, deep in the Mere of Dead Men, dark forces from across
'Neverwinter Nights 2: Storm of Zehir' - New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 15th
Neverwinter Nights 2: Storm of Zehir hearkens back to the days of the Baldur’s Gate and Icewind Dale franchises by including full party customization, dungeon crawling, and free exploration of a non-linear game world via an Overland Map. The gripping storyline foreshadows the events that will take place in the Forgotten Realms with the coming of release this June of the Fourth Edition of Dungeons & Dragons Roleplaying Game.
In the aftermath of the defeat of the King of Shadows, the Sword Coast is in the midst of an uneasy economic recovery. Trade syndicates have sprung up to exploit the post-war
'Neverwinter Nights 2' - 12 New Screens
by Rainier on Nov. 15, 2005 @ 12:58 p.m. PST | Filed under News
'Neverwinter Nights 2' - 4 HiRes Screens
by Rainier on Oct. 27, 2005 @ 4:33 p.m. PDT | Filed under News
'Gauntlet: Seven Sorrows' Designer Leaves To Join 'Neverwinter Nights 2' Team
by Rainier on July 19, 2005 @ 12:32 p.m. PDT | Filed under News
'Neverwinter Nights 2' - Features & Artwork
by Rainier on March 29, 2005 @ 4:28 p.m. PST | Filed under News
'Neverwinter Nights 2' Announced
by Judy on Aug. 4, 2004 @ 10:49 a.m. PDT | Filed under News
Neverwinter Nights Beta Patch -1.24 Beta 1
by Thomas on Sept. 6, 2002 @ 2:25 p.m. PDT | Filed under News
- Improved server stability
- Improvements to the scripting commands CreateItemOnObject, DelayCommand, GetDetectMode, GetFirst/NextItemInInventory, GetSpellId, GetStealthMode, InsertString, VectorToAngle, and onLocked and onUnLocked events
- Added Large Font Support (Advanced Video Options)