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'Stargate Worlds' - 3 New Screens
by Rainier on Sept. 9, 2007 @ 1:05 a.m. PDT | Filed under News
PC Preview - 'Stargate Online Trading Card Game'
by Keith Durocher on April 11, 2007 @ 1:24 a.m. PDT | Filed under Previews
'Stargate Online Trading Card Game' Goes Open Beta
by Rainier on March 21, 2007 @ 5:55 p.m. PDT | Filed under News
'Stargate Worlds' Expansion Planned
by Rainier on March 13, 2007 @ 6:39 a.m. PDT | Filed under News
'Stargate Worlds' - 5 New Screens
by Rainier on March 8, 2007 @ 9:21 a.m. PST | Filed under News
'Stargate Online Trading Card Game' Revealed - Screens
by Judy on Feb. 23, 2007 @ 10:46 a.m. PST | Filed under News
'Stargate SG 1: The Alliance' No More ...
by Rainier on Dec. 26, 2006 @ 5:53 a.m. PST | Filed under News
'Stargate Worlds' - 6 New Screens
by Rainier on Nov. 21, 2006 @ 10:51 a.m. PST | Filed under News
'Stargate SG 1: The Alliance' Still In Development?
by Rainier on Sept. 26, 2006 @ 4:08 p.m. PDT | Filed under News
'Stargate Worlds' - Artwork & Screens
by Rainier on Sept. 13, 2006 @ 1:28 p.m. PDT | Filed under News
'Stargate Worlds' Powered by Unreal Engine 3
by Rainier on Aug. 28, 2006 @ 5:47 p.m. PDT | Filed under News
'Stargate Worlds' To Use BigWorld Technology Suite
by Rainier on March 3, 2006 @ 10:53 a.m. PST | Filed under News
'Stargate Worlds' Announced
by Rainier on Jan. 31, 2006 @ 8:35 a.m. PST | Filed under News
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) Gets Cancelled
by Rainier on Jan. 21, 2006 @ 5:47 a.m. PST | Filed under News
Film Giant MGM Shuts Down 'Stargate: Source' Mod
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - E3 Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - 3 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
The game uses a heavily modified and graphically enhanced Unreal 2.5 engine, and fans of the series will immediately recognize certain areas from the TV show.
All of the classic multiplayer modes like Death Match, Capture the Flag, and team variations will be integrated, but there will also be more innovative modes which make use of the unique Stargate setting. The SG1 team is at the heart of Stargate SG1: the Alliance, so co-op is naturally one of the most exciting options available for the game.
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) Developer Q&A
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
WP : Can you give an outline of the company and history?
RM : Perception is based in Sydney, Australia. We have about 60 staff on board full time and work with a number of external contractors. We are currently working on Stargate SG-1: The Alliance as well a 2nd unannounced project. The company started off developing coin-op games, Thunderboats and Top Down Racer. We also worked on a number of contract jobs over the years in the games arena. We will continue to look at both licensed products, where we go out an
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - 6 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
The game uses a heavily modified and graphically enhanced Unreal 2.5 engine, and fans of the series will immediately recognize certain areas from the TV show.
All of the classic multiplayer modes like Death Match, Capture the Flag, and team variations will be integrated, but there will also be more innovative modes which make use of the unique Stargate setting. The SG1 team is at the heart of Stargate SG1: the Alliance, so co-op is naturally one of
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - E3 Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
Stargate SG-1: The Alliance - E3 2005 Trailer (15mb)
Stargate SG-1: The Alliance will be an action-based game playable in the first- or third- person perspective. Depending on the mission, there will be other tasks that have elements of team tactics, puzzle-solving and stealth. First and foremost, you will never walk alone – your team will be there to look after you, but you will also have to look after them, so it differs from most "straight" shooters.
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) - 4 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
StarGate SG-1's Richard Dean Anderson At E3
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
JoWooD Productions today announced that the world-famous actor Richard Dean Anderson will be appearing at Jowood's booth (South Hall 724) at this year’s E3 in Los Angeles.
'StarGate Worlds' - Artwork & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
Stargate Worlds provides players with a form of ranged combat unique to MMORPG that will take full advantage of modern and science fiction weaponry, cover, and terrain. Players will be able to form squads with their friends or use bots for players who want to go solo. Squad leaders will control maneuvers and objectives through an innovative combat control interface. Players may choose to create characters that are members of either the SGC (the Good Guys) or the System Lords (the Bad Guys). Characters are equipped with varied and mixed skills, with the choice to form such classes as Research,