by Rainier on Nov. 29, 2007 @ 3:58 a.m. PST | Filed under
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Project Origin continues F.E.A.R.'s supernatural suspense story of an escalating paranormal crisis that threatens to destroy a major American city. At the center of the calamity is the mysterious Alma, whose rage against those who wronged her triggered a chain of events that have spiraled completely out of control. Now that she has free reign, the consequences will be unimaginable.
by Rainier on Nov. 14, 2007 @ 11:15 a.m. PST | Filed under
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PGR 4 tries to create an emotionally charged racing experience, where players become attached to their careers, profiles and vehicles. Drivers will be rewarded with a growing fan base that'll cheer them on, react to their every move and support them through victory. On Nov. 15, Bizarre will release four free, new Tournament modes on Xbox Live.
by Rainier on Nov. 8, 2007 @ 2:37 a.m. PST | Filed under
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While details for Namco Bandai's upcoming PS3 exclusive Naruto title are slim, it seems the young ninja apprentice is about on every platform imaginable these days. Developed by Cyberconnect2, known for the Ultimate Ninja titles, Naruto : PS3 Project is currently scheduled for release in Japan somewhere in 2008.
by Rainier on Oct. 12, 2007 @ 3:49 a.m. PDT | Filed under
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Project Offset is a first person shooter set in a epic fantasy world. A game where you can choose one of many character classes, where clans can combat over mission based objectives and be ranked accordingly, where you can play alone, co-op, team based objective or deathmatch.
by Rainier on Sept. 18, 2007 @ 2:02 p.m. PDT | Filed under
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PGR 4 tries to create an emotionally-charged racing experience, where players become attached to their careers, profiles and vehicles. Drivers will be rewarded with a growing fan base that’ll cheer them on, react to their every move and support them through victory.
by Rainier on Sept. 17, 2007 @ 3:28 p.m. PDT | Filed under
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Bizarre revealed that it's just gone gold racing game PGR 4 is getting a playable demo soon, which is currently under certification and will include demo specific custom built challenges, the Nurburgring Snow Time Challenge, drivable in 5 vehicles (cars/bikes), and a demo-only Arcade mode chapter set in Macau.
by Rainier on Sept. 13, 2007 @ 10:24 a.m. PDT | Filed under
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PGR 4 tries to create an emotionally-charged racing experience, where players become attached to their careers, profiles and vehicles. Drivers will be rewarded with a growing fan base that’ll cheer them on, react to their every move and support them through victory.
by Rainier on Sept. 7, 2007 @ 9:51 a.m. PDT | Filed under
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PGR 4 tries to create an emotionally-charged racing experience, where players become attached to their careers, profiles and vehicles. Drivers will be rewarded with a growing fanbase that’ll cheer them on, react to their every move and support them through victory.
by Rainier on Sept. 6, 2007 @ 10:15 a.m. PDT | Filed under
News
PGR 4 tries to create an emotionally-charged racing experience, where players become attached to their careers, profiles and vehicles. Drivers will be rewarded with a growing fanbase that’ll cheer them on, react to their every move and support them through victory.
by Rainier on Sept. 6, 2007 @ 10:00 a.m. PDT | Filed under
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Warner Bros. Interactive Entertainment announced that it has finally settled down on an official name for the F.E.A.R sequel, chosen by the fans, as they submitted entries and then voted for the winning submission. Project Origin, developed by Monolith Productions, will be released for the Xbox 360, PS3 and PC.
by Rainier on Sept. 4, 2007 @ 6:13 a.m. PDT | Filed under
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PGR 4 tries to create an emotionally-charged racing experience, where players become attached to their careers, profiles and vehicles. Drivers will be rewarded with a growing fanbase that’ll cheer them on, react to their every move and support them through victory.
by Rainier on Aug. 24, 2007 @ 3:38 a.m. PDT | Filed under
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PGR 4 tries to create an emotionally-charged racing experience, where players become attached to their careers, profiles and vehicles. Drivers will be rewarded with a growing fanbase that’ll cheer them on, react to their every move and support them through victory. Bizarre Creations
revealed that an exclusive Geometry Wars: Waves will be included in the retail product, not to be made available anywhere else, unlike PGR3's Retro Evolved.
by Rainier on Aug. 23, 2007 @ 4:01 a.m. PDT | Filed under
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PGR 4 tries to create an emotionally-charged racing experience, where players become attached to their careers, profiles and vehicles. Drivers will be rewarded with a growing fanbase that’ll cheer them on, react to their every move and support them through victory.
by Rainier on Aug. 7, 2007 @ 12:26 p.m. PDT | Filed under
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PGR 4 tries to create an emotionally-charged racing experience, where players become attached to their careers, profiles and vehicles. In an
interview with C&VG, Bizzare's Ben Ward revealed that "internal shared tech systems are running across several platforms including PC." With recent Halo 2, and upcoming Gears of War & Viva Pinata appearances on the PC, PGR would easily be portable as well.
by Rainier on July 31, 2007 @ 6:37 a.m. PDT | Filed under
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PGR 4 tries to create an emotionally-charged racing experience, where players become attached to their careers, profiles and vehicles. Drivers will be rewarded with a growing fanbase that’ll cheer them on, react to their every move and support them through victory. A Bizarre Staff member revealed that PGR4
doesn't have a day/night cycle due to the limitations of the HD DVD disc.
by Rainier on July 30, 2007 @ 11:14 a.m. PDT | Filed under
News
PGR 4 tries to create an emotionally-charged racing experience, where players become attached to their careers, profiles and vehicles. Drivers will be rewarded with a growing fanbase that’ll cheer them on, react to their every move and support them through victory.
by Rainier on July 25, 2007 @ 9:47 a.m. PDT | Filed under
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Microsoft announced that new downloadable content for Project Sylpheed and Vampire Rain will be available via Xbox LIVE Marketplace at no cost, providing new challenges for existing gamers and an opportunity for new fans to join the fight against evil.
by Rainier on July 17, 2007 @ 6:30 a.m. PDT | Filed under
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High Energy Productions' producer Keisuke Kikuchi announced Project Rygar will be an all-new Wii exclusive title, not a PS2 port. Expected later this year in Japan, Project Rygar will introduce a new hero and use the Wiimote to control Rygar's trademark weapon, the Diskarmor.
by Rainier on July 10, 2007 @ 1:51 p.m. PDT | Filed under
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PGR 4 tries to create an emotionally-charged racing experience, where players become attached to their careers, profiles and vehicles. Drivers will be rewarded with a growing fanbase that’ll cheer them on, react to their every move and support them through victory.
by Rainier on July 6, 2007 @ 7:08 a.m. PDT | Filed under
News
PGR 4 tries to create an emotionally-charged racing experience, where players become attached to their careers, profiles and vehicles. Drivers will be rewarded with a growing fanbase that’ll cheer them on, react to their every move and support them through victory.
Earlier this week we revealed the possibility of motorcycles in PGR4, now further proof.
by Rainier on July 3, 2007 @ 3:44 a.m. PDT | Filed under
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PGR 4 tries to create an emotionally-charged racing experience, where players become attached to their careers, profiles and vehicles. Drivers will be rewarded with a growing fanbase that’ll cheer them on, react to their every move and support them through victory. Yesterday Microsoft released the official box cover, which, if you look closely, features a motorcycle in the background of the logo...
by Rainier on June 29, 2007 @ 8:49 p.m. PDT | Filed under
News
PGR 4 tries to create an emotionally-charged racing experience, where players become attached to their careers, profiles and vehicles. Drivers will be rewarded with a growing fanbase that’ll cheer them on, react to their every move and support them through victory.
by Rainier on June 14, 2007 @ 4:06 a.m. PDT | Filed under
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Project Sylpheed is a 3-D makeover of the classic, mid-'80s scrolling shooter franchise Silpheed launching players through an exhilarating space combat experience driven by a deep, multi-layered storyline. A 613 mb demo is now available on Xbox Live...
by Rainier on May 25, 2007 @ 10:33 a.m. PDT | Filed under
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Project Sylpheed, developed by Game Arts and Seta Corporation, is a 3-D makeover of the classic, mid-'80s scrolling shooter franchise Silpheed launching players through an exhilarating space combat experience driven by a deep, multi-layered storyline.
by Rainier on May 10, 2007 @ 5:04 p.m. PDT | Filed under
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Whether it’s piloting a futuristic spacecraft in a distant galaxy, skulking in the shadows bedecked in a Ninja outfit, or struggling to survive in a rain soaked city against a vampire-like menace, the trio of Xbox 360 titles - Project Sylpheed, Tenchu Z and Vampire Rain will require players to adapt to diverse and dangerous surroundings.