by Rainier on May 15, 2008 @ 4:48 a.m. PDT | Filed under
News
Dragon Ball Z: Burst Limit is Namco Bandai's next title in the DBZ franchise. Burst Limit will be similar to the DBZ: Budokai Tenkaichi series (published by Atari in Europe and North America) and have online multiplayer, be cut-scene driven and support 16/9. Play through two battles from the Saiyan Saga in this demo.
by Rainier on May 14, 2008 @ 9:28 a.m. PDT | Filed under
News
Dragon Ball Z: Burst Limit is Namco Bandai's next title in the DBZ franchise. Burst Limit will be similar to the DBZ: Budokai Tenkaichi series (published by Atari in Europe and North America) and have online multiplayer, be cut-scene driven and support 16/9.
by Rainier on April 30, 2008 @ 4:02 a.m. PDT | Filed under
News
Dragon Ball Z: Burst Limit is Namco Bandai's next title in the DBZ franchise. Burst Limit will be similar to the DBZ: Budokai Tenkaichi series (published by Atari in Europe and North America) and have online multiplayer, be cut-scene driven and support 16/9.
by Brad Hilderbrand on April 7, 2008 @ 6:38 a.m. PDT | Filed under
Previews
Dragon Ball Z: Burst Limit is Namco Bandai's next title in the DBZ franchise. Burst Limit will be similar to the DBZ: Budokai Tenkaichi series (published by Atari in Europe and North America) and have online multiplayer, be cut-scene driven and support 16/9.
by Rainier on April 1, 2008 @ 5:20 a.m. PDT | Filed under
News
Dragon Ball Z Burst Limit is Namco Bandai's next title in the DBZ franchise. Burst Limit will be similar to the DBZ: Budokai Tenkaichi series (published by Atari in Europe and North America) and have online multiplayer, be cut-scene driven and support 16/9.
by Rainier on Feb. 29, 2008 @ 6:46 a.m. PST | Filed under
News
Dragon Ball Z Burst Limit is Namco Bandai's next title in the DBZ franchise. Burst Limit will be similar to the DBZ: Budokai Tenkaichi series (published by Atari in Europe and North America) and have online multiplayer, be cut-scene driven and support 16/9.
by Rainier on Feb. 28, 2008 @ 3:05 a.m. PST | Filed under
News
Dragon Ball Z Burst Limit is Namco Bandai's next title in the DBZ franchise. Burst Limit will be similar to the DBZ: Budokai Tenkaichi series (published by Atari in Europe and North America) and have online multiplayer, be cut-scene driven and support 16/9.
by Rainier on Feb. 13, 2008 @ 9:03 a.m. PST | Filed under
News
Dragon Ball Z Burst Limit is Namco Bandai's next title in the DBZ franchise. Burst Limit will be similar to the DBZ: Budokai Tenkaichi series (published by Atari in Europe and North America) and have online multiplayer, be cut-scene driven and support 16/9.
by Rainier on Feb. 8, 2008 @ 5:02 p.m. PST | Filed under
News
Dragon Ball Z Burst Limit is Namco Bandai's next title in the DBZ franchise. Burst Limit will be similar to the DBZ: Budokai Tenkaichi series (published by Atari in Europe and North America) and have online multiplayer, be cut-scene driven and support 16/9.
by Rainier on Jan. 16, 2008 @ 9:28 a.m. PST | Filed under
News
Revealed last year, Dragon Ball Z Burst Limit is Namco Bandai's next title in the DBZ franchise. Burst Limit will be similar to the DBZ: Budokai Tenkaichi series (published by Atari in Europe and North America) and have online multiplayer, be cut-scene driven and support 16/9.
DBZ: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects and shading techniques, making each character's effects more realistic, and over 20 battle stages.
by Rainier on Dec. 26, 2007 @ 3:23 a.m. PST | Filed under
News
Dragon Ball Z Burst Limit is Namco Bandai's next title in the DBZ franchise. Burst Limit will be similar to the DBZ: Budokai Tenkaichi series (published by Atari in Europe and North America) and have online multiplayer, be cut-scene driven and support 16/9.
by Matthew Szlapka on Dec. 18, 2007 @ 12:21 a.m. PST | Filed under
Reviews
DBZ: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects and shading techniques, making each character's effects more realistic, and over 20 battle stages.
by Rainier on Dec. 17, 2007 @ 6:37 a.m. PST | Filed under
News
Burst Limit is similar to the DBZ: Budokai Tenkaichi series (published by Atari in Europe and North America) and has online multiplayer, is cut scene-driven and supports 16:9.
by Rainier on Dec. 13, 2007 @ 10:01 a.m. PST | Filed under
News
The latest issue of Japanese magazine V-Jump reveals that Namco Bandai is working on a next-gen title in the Dragon Ball Z franchise. The new title will be similar to the DBZ: Budokai Tenkaichi series, published by Atari in Europe/North America, will have online multiplayer, cut-scenes driven, and support 16/9. More details to follow shortly ...
by Rainier on Dec. 10, 2007 @ 2:19 p.m. PST | Filed under
News
Atari announced that it settled its previously reported Dragonball Z dispute with FUNimation Productions Ltd., and under the terms of the agreement will pay FUNimation $3.5 million.
by Rainier on Nov. 9, 2007 @ 11:19 a.m. PST | Filed under
News
DBZ: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects and shading techniques, making each character's effects more realistic, and over 20 battle stages.
by Geson Hatchett on Nov. 3, 2007 @ 9:50 a.m. PDT | Filed under
Previews
DBZ: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects and shading techniques, making each character's effects more realistic, and over 20 battle stages.
by Rainier on Oct. 30, 2007 @ 6:37 a.m. PDT | Filed under
News
DBZ: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects and shading techniques, making each character's effects more realistic, and over 20 battle stages.
by Rainier on Oct. 29, 2007 @ 11:29 a.m. PDT | Filed under
News
DBZ: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects and shading techniques, making each character's effects more realistic, and over 20 battle stages.
by Rainier on Oct. 22, 2007 @ 2:52 p.m. PDT | Filed under
News
DBZ: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects and shading techniques, making each character's effects more realistic, and over 20 battle stages.
by Rainier on Oct. 12, 2007 @ 4:34 a.m. PDT | Filed under
News
DBZ: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects and shading techniques, making each character's effects more realistic, and over 20 battle stages.
by Rainier on Oct. 1, 2007 @ 8:39 a.m. PDT | Filed under
News
DBZ: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects and shading techniques, making each character's effects more realistic, and over 20 battle stages.
by Rainier on Sept. 13, 2007 @ 3:34 a.m. PDT | Filed under
News
DBZ: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects and shading techniques, making each character's effects more realistic, and over 20 battle stages.
by Nathan Grayson on Aug. 4, 2007 @ 12:03 a.m. PDT | Filed under
Reviews
DBZ: Harukanaru Densetsu combines strategic card based gameplay and role playing to deliver a game that is easy to understand but hard to master. Players' progression is determined through their use of the cards to evolve characters, strengthen moves and create new moves.