Track down and eliminate dangerous forces from behind the wheel of the world’s most relied upon front-line vehicle — the Humvee. Whether rumbling through a sun-baked desert, steaming tropical jungle or frozen tundra, it’s up to you to deliver a knockout punch to America’s enemies. With simple pick-up-and-play controls and immediate arcade-style action, this is your war to win. We had a chance to sneak up on Sylum Producer Dave Schulman and fired off some questions ...
Planet Prison, is a thrilling tactical strategy game which takes you, a stranded starship captain, into the depths of space where an empire controls a planet of prisoners enslaved for evil purposes. It will require a variety and a large range of skills and resources to overcome the evil forces of a mean and powerful empire in single or multiplayer game modes. Today we cornered NumLock Software lead programmer Alexander Filatow and asked some annoying questions ...
by Rainier on April 1, 2003 @ 8:58 a.m. PST | Filed under
Interviews
Acting as an elite soldier, players of “Vietcong” command the A-team, part of the U.S. Special Forces, in realistically represented Vietnamese environments. Players will lead as many as six expertly trained soldiers through 20 dramatic missions, and follow a storyline that captures the danger, fear and unpredictability of the war itself. The full-featured multiplayer mode also allows gamers to play as U.S. Special Forces or Vietcong soldiers and to battle over specially designed levels. Take 2 has sent out an interview with Pterodon Development's Project Leader Jarek Kolar. Read more to check it out!
by Rainier on March 27, 2003 @ 9:24 a.m. PST | Filed under
Interviews
Set during the climax of the Second World War, Frontline Command lets aspiring generals make the strategic commands necessary to turn the tide of Axis aggression and liberate occupied Europe. Previously under the wings at Codemasters, Frontline Command will be one of many exciting titles to be published by KOCH Media during the course of 2003. To give more insight into the game Koch Media decided to grill Bitmap Brothers' Jamie Barber and ask some annoying questions! Also check out the new screens included...
by Rainier on March 25, 2003 @ 11:03 a.m. PST | Filed under
Interviews
Prince of Persia: The Sands of Time takes place within an exotic, mysterious world representing Persian architecture, animals and attire. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally, players embody the Prince to recapture the Sands of Time and restore peace to the land. We now have a interview with original Prince Of Persia creator Jordan Mechner.
by Rainier on March 17, 2003 @ 10:05 a.m. PST | Filed under
Interviews
The Saga of Ryzom is designed to appeal to existing online RPG gamers, providing the 'must have' combat, magic and crafting system that players have grown to expect. Ryzom is a third-generation 3D game that features a highly original poetic universe designed for the general public. The Saga of Ryzom is a Science-Fantasy MMORPG and developed by the French company Nevrax, earlier today we had some screens and so we decided to hit Ryzom Manager Sébastien Vidal up for a few short questons...
by Rainier on March 11, 2003 @ 1:12 p.m. PST | Filed under
Interviews
Prince of Persia: The Sands of Time takes place within an exotic, mysterious world representing Persian architecture, animals and attire. After his father invades the palace of the Maharajah, the Prince, tricked by a treacherous vizier, uses a magic dagger to release the dangerous Sands of Time from an ornate hourglass. With the aid of a beautiful, mysterious, and potentially untrustworthy ally, players embody the Prince to recapture the Sands of Time and restore peace to the land. We now have a interview with UbiSoft producer Yannis Mallat.
Line of Sight: Vietnam is the "next installment in Infogrames' repertoire of authentic military games with pick up and playability, coupled with an affordable price point". Developed by nFusion Interactive LLC, this FPS "follow the story of a young sniper assigned by the U.S. Army to the 5th Special Forces compound in Kontum, Vietnam". We had a sit down with N-Fusion's Jeff Birns and Jason Zisk...
Set in a fantastical medieval world where small Kingdoms struggle for supremacy in a chaotic land of knights, and demons, you are the ruler of a new kingdom, born from the ashes of a once mighty realm. To resurrect this realm to its former glory you must forge order out of chaos by uniting the fragmented lands into a single, mighty empire under the rule of one warrior king - you. We sat down with Black Cactus' Lead Designer Charlie Bewsher and talked about gameplay, game AI and tons more ...
Sequel to the notorious original, this iteration of the envelope-pushing franchise puts players once again in the well-worn shoes of the hair-trigger Postal Dude. POSTAL 2 operates on Epic's Unreal Warfare Engine and benefits from a host of new features including; fully-explorable open-ended 3D environments, innovative first person shooter action and interaction with well over a hundred unique non-playable characters (NPC's) including Gary Coleman (Arnold from 80's TV show 'Different Strokes'). While we are waiting for the game to go gold we decided it was time for some male bonding with Running With Scissors' Vince Desi.
by Rainier on March 1, 2003 @ 12:15 a.m. PST | Filed under
Interviews
Besieger is a Realtime 3D Strategy. The game arena is a medieval fantasy world with magic and mythical animals. In Besieger, besieging well-defended towns is an important part of the gameplay. You'll get to experience some exciting moments trying to break the walls of enemy stronghold or gathering strength behind impregnable walls of your own citadel. We beseiged Primal Software's Managing Director Petr Petukhov and fired off our usual annoying questions ...
by Rainier on Feb. 28, 2003 @ 12:37 a.m. PST | Filed under
Interviews
Harbinger is a single-player action / RPG set in a fantastic science fiction universe. As one of three distinct character types, players explore the world of Harbinger - journey to the far reaches of space, battle unique foes never before seen in any medium, discover powerful new weapons and alien technologies, and uncover the dark secrets buried within the massive starship's steel walls. Now that the game should be in stores any day we had a chat with Harbinger's level designer Shane Terpstra.
Set on post-apocalyptic Earth where survival and ultimate dominance are all that matters, Devastation is a high action, teamplay oriented first person shooter. Powered by heavily modified, next generation Unreal Engine technology, it pits teams of rebelling street fighters, gang leaders, mercenaries and ex-military fighters against overwhelming armies of high-tech corporate troopers. We finally had a chance to sit down with Digitalo's Lead Producer Vic DeLeon and fired off some annoying questions. Read more to check out our devastating interview!
Chrome, a Tactical First Person Shooter, is a dramatic story of heroism, friendship and betrayal; a story full of sudden twists and turns mixed into tons of Sci-Fi action. Players assume the role of Logan; a veteran mercenary turned bounty hunter who is out to make it rich. Using a system of implants, the player is able to manipulate Logan’s personality and abilities in order to accomplish all of the 14 enormous and varied missions. We had a little sit down with Techland designer Paul Bartek and fired off some annoying questions, stole some brand new screens, and got out guns blazing!
A few days ago Master Creating announced the development of their first title, Restricted Area. Restricted Area is an action-based roleplaying game with realtime combat, which combines a fascinating gameplay similar to Diablo 2 with innovative technology, tactic-shooter elements and a dark futuristic scenario. We thought this all sounded interesting enough to have a lengthy chat with Jan Beuck Master Creating's Managing Director and one of the lead designers of 'Restricted Area'.
By mixing different gaming styles, camera angles, story lines and even a hint of role playing, players can choose multiple paths through the game. Five huge modes offer players a complete tour of the world of Lotus. Stunt mode takes you to the set of a Hollywood blockbuster run by a hotshot director who gives you the play-by-play of the scene he wants you to execute. A multi-player option is available for those who want to challenge others through a championship or single race. We sat down with Kuju Entertainment's Senior Project Manager Paul Chamberlain and took him aside for a few laps .. ermm questions ..
Painkiller is a pure first person action shooter supported by an adventure-based plot and is currently being developed for the PC. Adrenaline-pumping gameplay, a gripping storyline, and visually striking backdrops propel Painkiller into a league of its own. We had a chance to sit down with game designer and co-owner of People Can Fly Adrian Chmielarz, and turned up the heat!
Two years ago AMC Creation started to work with 'No Name War' (NNW) and its a PC RTS war game with an concept based on combining the RTS with RPG elements. According to player's options, the stress can be moved either on pure real time strategy or on RPG-influenced strategy. In the last months, AMC Creation came up with a brand new 3D engine, improved graphics and a more ergonomic concept, so we thought it was time to sit down with Project Manager Marcel Neamtu and cop a feel...
by Rainier on Jan. 6, 2003 @ 6:40 p.m. PST | Filed under
Interviews
An entirely new computer role-playing system is already in development at CrossCut Games! CrossCut Games is taking all the great parts of their past efforts, pulling out all the stops, ramping up the graphics, charging up the game editor, electrifying the thrill and blasting into a brand new gaming experience. This time rather than travel the well-trod road of fantasy themes, CrossCut Games is rocketing out in the direction of hard sci-fi. In RuneSword 3: Worlds Apart, laser rifles, alien planet-scapes, fantastic creatures and stellar mysteries abound in a story brimming with adventure. Read more for features and a CrossCut Games developer Q&A.
It is 1588 A.D., a critical year of an alternate history hauntingly familiar yet fantastically alien to our own. Because of one fateful event during the Third Crusade, the history of this world diverged. This event, the Disjunction, ripped open a long-sealed breach to other worlds. Magic energy and powerful spirits flowed into the world, changing the lands and the people forever. We sat down with Black Isle producer Chris Parker and had a few words about their upcoming RPG, Lionheart!