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Postal 2

Platform(s): PC
Genre: Action
Publisher: Running With Scissors
Developer: Running With Scissors
Release Date: April 14, 2003

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Postal 2' - Update Patch Available NOW

by Rainier on June 17, 2003 @ 4:01 p.m. PDT

Forget what you know about first person shooters, walk a week in the Postal Dude’s shoes and freely explore full 3D open ended environments.

Get the Postal 2 Update Patch off Worthplaying (28mb)

New Additions:

  • New Level: "Obligatory Sewer System" - seweriffic fun and leads to other areas of the map.
  • New Level: "Tora Bora" - secret cave hideout of the Taliban.
  • New Weapon: The WMD - only available in the Tora Bora map.
  • New Difficulty: "Insane-o" - extra hard mode with ALL bystanders armed to the teeth.
  • New Difficulty: "They Hate Me" - even harder mode where anyone with a weapon automatically hates the player on sight.
  • New Cheat: "Headshots" - one shot to the head kills.
  • New Cheat: "BoppinCats" - cats ricochet after shot off guns. Turn it off with "SplodinCats".
  • New Cheat: "NowWeDance" - scissors machinegun. Don't forget the second 'w'!
  • Added in-game cheat menu after you beat the game once.
  • Game difficulty for each save is now displayed on save/load menus.
  • Dead bodies can be decapitated (if they still have a head) by the shotgun or shovel.
  • Added new bullet tracers option (defaults to On).
  • Added support for joysticks and extra mouse buttons

New Changes:

  • Level transitions are MUCH faster.
  • Machinegun strength enhanced, more accurate, and has faster shooting.
  • NPC's less accurate further away target is.
  • Dude's 'get down' radius is larger.
  • Shotgun slightly stronger, pellet count increased, and imparts a little more momentum.
  • Pistol slightly stronger.
  • Postal Dude deals slightly more damage with all weapons.
  • As Difficulty is increased, damage NPC's can deal out is increased instead of increasing their max health.
  • Dogs that you befriend have more health and their health increases with game difficulty (to stay useful).
  • Innocent, unarmed bystanders are even easier to kill now.

Bug Fixes:

  • 1000000 iterations in PrepPawnSlider function crash fixed.
  • "triggered a bug in the DirectX 8.1 runtime" crash fixed on most machines.
  • Collision-related crashes fixed.
  • Changed error messages to refer to postal2.ini instead of ut2003.ini.
  • "CheckDepthStencilMatch failed" crash fixed.
  • The "Submit Bug Report" button works now.
  • "Safe Mode" is now usable.
  • Radar now doesn't come up after travel to new day (fixes radar coming up strangely).
  • Decapped head when shot by shotgun now doesn't explode into incorrect amount as before.
  • Crouched NPCs that die when catching on fire don't stand upright anymore--they ragdoll now.
  • Characters that set themselves on fire (ex: with a molotov) don't try to attack themselves anymore.
  • Fixed several interaction bugs with Krotchy.
  • Game difficulty is now saved with save file (instead of globally).
  • Improved dog AI with Player, catches up better, maintains focus on player better.
  • People that hate you will respond to you when asked to sign a petition (rather than not hating you correctly).
  • Throwing a molotov when your on fire no longer makes them blow up immediately.
  • Using a food item with QuickHealth no longer switches your selected inventory item unintentionally.
  • Suicide camera now doesn't snap on death; can zoom closer/farther now, swivelling tweaked.
  • grenades kicked back at enemies will now explode on the enemy on contact
  • Joystick checkbox stays checked now if you check it in config menu.
  • Gasoline lights more smoothly.
  • Fixed some dialog bugs in the player.
  • Joystick checkbox now works properly.
  • Help how opens properly.
  • Missing file required for optional OpenGL support is now included.
  • Integrated several new (minor) engine-level bugfixes.

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