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Age of Empires III

Platform(s): PC
Genre: Strategy
Publisher: Microsoft
Developer: Ensemble Studios

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Age of Empires III' - v1.03 Patch Available NOW

by Rainier on Dec. 20, 2005 @ 8:53 a.m. PST

Age of Empires III is set in 1500 A.D. and chronicles the Age of Discovery that started around the time that Columbus discovered the new world. The single player campaign follows American history up through 1850, and in multiplayer mode, you'll be able to choose from among eight different civilizations, and there will include free-for-all and team-vs-team matches for up to eight players.

Get the Age of Empires III v1.03 patch off WP (9mb)

Patch 1.03 :

NETWORK AND ESO FIXES

- Fixed an issue where a game would be cancelled and all players given a "Failed to join" message when two routers that could not communicate joined the same game.

Patch 1.02 :

CLIENT FIXES

- New hotkey editor added to the game
- New large map set.
- 5 new large versions of popular maps have been added.
- Fixed a sound crash issue.
- Fixed a bug with sound being choppy
- Fixed some performance issues with boat battles.
- Fixed a D3D initialization error when launching the game.
- Fixed a bug where the auto-patcher text was impossible to read.

NETWORK AND ESO FIXES

- Fixed an bug where disconnecting a player would lock up the game.
- Switching home cities unchecks all players.
- Quick search now uses the Standard Map set.
- Fixed an issue where a user would get in a state that they could not host or join a game.
- Fixed a number of multiplayer exploits.
- New ESO privacy.
- Updated a number of error and user messages.
- Allow users to turn off enter/left chat messages on ESO.
- New user.cfg commands to assist with router and direct IP issues.
- For more assistance on this check http://forum.agecommunity.com/ibb/topics.aspx?forumID=7

CLIENT FIXES 1.01

- Fixed a bug in the command manager that caused slow performance when CPAIs were in the game
- Fixed a bug that caused sound effects (and sometimes music) to stop playing
- Fixed a problem where unplayed dialogue lines made the Campaign scenarios stop working
- Fixed a bug on the Postgame screen that allowed players' names to be edited
- Fixed a bug where all players would hear the selection sound for HC cards played
- Fixed a bug that kept the ESO connection problem dialog box from closing
- Fixed a bug in the Portuguese tech TEAM Early Dragoons that kept some civilizations from training their anti-cavalry units until the Industrial age
- Fixed a bug that made abundant resources available in the single-player Campaign
- Fixed a bug that did not let the host launch the game once the number of players was reduced below the number that had clicked ready
- Tweaked movement code to improve the responsiveness of units
- Changed formations so that unit types keep their setting even when grouped with different types

NETWORK AND ESO FIXES 1.01

- Fixed a bug in the Unresponsive Player dialog box so that it closes once consensus is reached

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