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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Unreal Championship 2: The Liandri Conflict' (Xbox) Gets Live Patch

by Rainier on July 27, 2005 @ 2:29 p.m. PDT

UC 2: The Liandri Conflict introduces a new gameplay style to the traditional FPS genre: acrobatic melee combat. Unreal Championship fans can play as any one of 14 characters from the Unreal universe, each with spectacular new Adrenaline Powers that enable new offensive and defensive combos. Midway is awaiting Microsoft approval to roll out a patch which will make various graphical & gameplay changes, network optimizations, and a few other fixes. No specific date for its release has been announced yet. Read more for details ..

Gameplay changes :

• Fixed team kills being counted for Weapon Master
• Fixed winning a TDM round by the Weapon Master bonus causing it to count as two rounds won instead of one
• Fixed issue where if a player was standing on the enemy flag base and a teammate captured the flag to win the round, the flag would get into an invalid state
• Fixed the extremely rare sniper rifle freeze
• Added the ability to play DM on Overdose maps
• Unlocked downloadable maps CTF-Monoxide and DM-Sever
• Unlocked downloadble ‘alt’ characters Apophis, Calypso, Jackhammer, Judas, Kraag, Syzygy. When highlighting a character for play, hit (X) to swap to their alternate character.
• Fixed issue with lightest characters using a slower speed.

Graphical changes :

• Fixed "Loading" text being outside the safe zone for the second splitscreen viewport during pre-join dynamic loading
• Fixed characters being stuck in the T-pose after round cycle
• Fixed static meshes in DM-AcidRain improperly disappearing during a split-screen match
• Fixed spectator camera going into first-person view in UC Classic mutator

Networking changes :

• Fixed user unable to join session with all private slots when joined by accepting a cross-title invite
• Fixed clients getting stuck if kicked while precaching the next map
• Fixed the inability to activate split-screen after choosing to join a friend's Xbox live match while in split-screen mode, then backing out to the main menu
• Fixed a loading freeze that would happen sometimes under extremely bad network situations while joining a server
• Fixed a rare problem related to a client sometimes not closing its connection properly
• Fixed an extremely rare freeze when transitioning to a new match on the same server
• Changed the order client connections are serviced to prevent clients with poor connections from being skipped due to network saturation, which aids lower bandwidth clients when the server is under stress
• Major reduction to server outgoing bandwidth, which should reduce lag issues significantly
• Tweaked the default client network speed

Miscellaneous fixes :

• Fixed radioactive glow not going away on round reset when using the radioactive mutator
• Fixed occasional ghost players visible after round change
• Fixed Warrior Spirit not showing the proper description when Raiden uses it
• Fixed unable to bypass the controller removal message if the second player in split-screen removes their gamepad at the same time that the game travels back to the menus
• Updated some localization text

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