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Konami Europe Signs 'Winx Club' (PS2)

by Rainier on Sept. 6, 2005 @ 10:31 a.m. PDT

The Winx Club follows the adventures of five fashion savvy teenage girls who use their special powers to transform into magical fairies and save the universe. The Winx Club airs Saturday mornings on 4Kids TV, 4Kids Entertainment's four-hour block of children's programming on FOX.

Konami of Europe's game has been developed by its European Product Development team and is based on the first series of Bloom's adventures. It has been designed to centre on the TV show's core elements of friendship and magic, with a strong storyline leading into a series of challenging sub-games, community-based activities and hundreds of collectible items and rewards. The games also perfectly capture the ethereal nature of the cartoon series, with the Game Boy Advance version featuring elements specially created for the format.

Focusing on friendship, love, fantasy, fashion and music, the game is sure to capture the imaginations of female gamers everywhere. Bloom, an earth girl who discovers she has fairy powers, finds herself attending Alfea, an enchanted school that teaches gifted individuals to become fairies. Set in the mystical world of Magix, players take on the role of this energetic dreamer who is also the leader of the Winx Club. While exploring the Winx Club universe, players will solve challenging puzzles, play mini-games and engage in magic-based battles. As they guide Bloom throughout the game, players will make lasting friendships, discover Bloom's true origin and thwart the plans of evil witches from a rival school.

Filled with a cast of extraordinary characters, fans will fall easily into the game's storyline, which like the series emphasizes communication and relationships. Taking on the role of Bloom, players will experience the engaging gameplay filled with communitybased activities and collectibles as well as a wide range of magical moves and spectacular spells that will provide hours of entertainment. Designed especially with young gamers in mind, the title includes accessible controls and a seamless help system that aids players on this exciting journey.

Players control Bloom as she embarks on a series of missions around Magix. The young fairy is capable of a wide range of athletic moves and flying skills, while her burgeoning magic skills also come into play. As with the TV show, Winx ClubTM also focuses on helping others, and a number of the missions will be based on helping friends and acquaintances who, in turn, will offer tips on how to solve the many puzzles in the game, or reveal how to enter previously inaccessible locations.

Winx Club is heading for Game Boy Advance this November via Konami of Europe, with PlayStation 2 and PC CD-ROM to follow early 2006.

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