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Darkwatch

Platform(s): PlayStation 2, Xbox
Genre: Action
Publisher: Ubisoft Europe / Capcom
Developer: High Moon

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Vivendi Acquires 'DarkWatch' (PS2/Xbox) Developer High Moon Studios

by Rainier on Jan. 5, 2006 @ 3:44 p.m. PST

Darkwatch is a cinematic (FPS with an original premise that blends Vampire-Horror and Western genres. They grind their enemies for fuel, fashion their skin into protective cloaks and create weapons designed to exterminate en masse, and they are the good guys. They are the Darkwatch, a vigilant strike-force that has protected man from evil incarnate since the dawn of civilization.

John Rowe, president and CEO of High Moon, will continue to manage the studio from its state-of-the-art facility located in Carlsbad, CA. Financial terms of the transaction were not disclosed.

"VU Games and High Moon are already collaborating on a soon-to-be-announced project based on a major entertainment license," said Bruce Hack, CEO of VU Games. "Our acquisition of the studio is another major step forward in building the company's position as a leader in next generation console games."

Over the past year, High Moon earned numerous accolades for its development accomplishments. In December, High Moon was named among the "Top 50 Technology Innovators of 2005" by IT Week for applying Agile Methodology to its development of next-generation games. The studio's adoption of the innovative R&D method also earned it a "2005 Workplace Excellence Award" from the San Diego chapter of the Society for Human Resource Management. High Moon's critically acclaimed first-person shooter Darkwatch has been recognized with several art and animation awards, including five Davey Awards, two Aurora Awards and a Telly.

"High Moon has assembled an experienced team of development professionals who are passionate about creating compelling interactive entertainment for audiences around the world," said John Rowe, president and CEO, High Moon Studios. "We are happy to be a part of Vivendi Universal Games, and we believe that the acquisition is a very positive step for the growth of our studio."


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