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Alone in the Dark: Inferno

Platform(s): PlayStation 3
Genre: Action
Publisher: Atari
Developer: Eden Games
Release Date: Nov. 18, 2008 (US), Nov. 21, 2008 (EU)

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'Alone in the Dark: Near Death Investigation' (PS3/X360/PC) Faces PS3 Delay

by Rainier on Sept. 5, 2007 @ 2:55 a.m. PDT

Alone in the Dark returns with a heart-stopping survival experience realized through combining the use of real-time physics and environmental interaction to deliver an exhilarating action-orientated experience within a highly detailed, open environment.

Alone in the Dark is built around an innovative next-generation game structure specifically designed by the team at Eden Games to enhance the player’s engagement with the story and keep them riveted to the screen throughout.

With Eden taking their inspiration from the presentation style of popular action TV dramas including 24, Alias and CSI, Alone in the Dark will be split into a number of distinct episodes in a season format.

Each time the player launches a saved game, the episode will begin with a video summary of the previous episode to quickly re-immerse the player in the story and removing the need to remember where they were or what they were doing.

Every episode will close with a nail-biting cliff-hanger ending to rattle players’ nerves, and if the player is leaving the game a video teaser of the next episode will play to leave them wanting more.

With approximately 30-40 minutes of gameplay comprising each episode, the structure of Alone in the Dark is adapted for an audience familiar with the hard-hitting bite-size delivery of contemporary TV dramas, offering easy accessibility whether the player has hours to devote or only wants a quick TV-style fix.

While ten hour games based on two hour long films will naturally lose narrative intensity as they progress, the TV-season design style of Alone in the Dark will deliver a constant sustained pace and level of narrative intensity, all of which is key to delivering Eden’s vision of a fiercely gripping and terrifying experience.


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