Warhammer 40,000: Dawn of War II

Platform(s): PC
Genre: Strategy
Publisher: THQ
Developer: Relic
Release Date: Feb. 19, 2009

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'Warhammer 40,000: Dawn of War II' Patch Balance, UI And Adds Bugfixes

by Rainier on Nov. 2, 2010 @ 1:21 a.m. PDT

Warhammer 40,000: Dawn of War II is set in the grim, war-ravaged world of Games Workshop's Warhammer 40k universe -- a dark, futuristic, science-fiction setting where armies of technologically advanced warriors, fighting machines and hordes of implacable aliens wage constant war.

Warhammer 40,000: Dawn of War II is set in the grim, war-ravaged world of Games Workshop's Warhammer 40,000 universe – a dark, futuristic, science-fiction setting where armies of technologically advanced warriors, fighting machines and hordes of implacable aliens wage constant war. Developed by critically acclaimed RTS developer Relic Entertainment, Warhammer 40,000: Dawn of War II ushers in a new chapter in the acclaimed RTS series, as ancient races – including the dauntless Space Marines and savage Orks - clash across ruined worlds on a mission to claim the galaxy and preserve their own existence. Powered by the re-vamped Essence Engine 2.0, the next evolution of Relic's proprietary game engine made famous in the award winning Company of Heroes, Warhammer 40,000: Dawn of War II will deliver fast-paced RTS action with ferocious melee and ranged combat in fully destructible environments. Immersing players in an in-depth non-linear single-player campaign and a fully-co-operative multiplayer mode, Warhammer 40,000: Dawn of War II is set to deliver the most visually-stunning Warhammer 40,000 setting ever created.

Each Tyranid is a living weapon, perfectly adapted to its designated function, but each creature is no more than a single cell in a galactic entity governed by a monstrous Hive Mind. As the Tyranid hive fleets drift through space they strip all life from the worlds in their path, leaving nothing but scoured rock in their wake…

Dawn of War II multiplayer will feature four playable races, twelve unique multiplayer heroes, five multiplayer maps, 240 online ranks to achieve, 110 visual armor upgrades, and 90 pieces of hero wargear. Throughout the multiplayer modes, any race combinations can be on the same team.

…In the war zones of Warhammer 40,000, the Tyranids are instinctive masters of swarm-tactics and close combat. Frequently appearing by the thousands across untold numbers of world, they always outnumber their opponents, a fact that often guarantees their victory. Each Tyranid is equipped with diamond-hard rending claws, razor-sharp teeth, and a variety of other bio-weapons suited to both close quarters fighting and ranged attacks. What’s even more fearsome are the monstrous creatures striding through a Tyranid swarm like Carnifexes and Hive Tyrants, true behemoths who tower over even the largest of tanks and mechanised units. In total, the Tyranids are a cold and brutal opponent to face. Even the best warriors in the galaxy can only hope to stall the Tyranids’ advance.

Balance Changes

  • Chaos
    Plaguemarine Champion

  • Breath of Nurgle heal increased from 140 to 190 for the Plaguemarine Champion and 45 to 55 for nearby allies
    Chaos Lord
  • Blood sacrifice duration increased from 10s to 25s
    Chaos Predator Tank
  • Speed increased from 5.7 to 6.0

    Space Marines
    Predator Tank
  • Speed increased from 5.7 to 6.0

    Eldar
    Wraithlord
  • Shuriken cannon upgrade cost lowered from 100/40 to 100/25
  • Brightlance upgrade damage increased from 60 to 80
    Fire Prism
  • Speed increased from 5.0 to 5.5

    Orks
    Kommando Nob
  • Extra equipment health regeneration rate increase lowered from 0.5 to 0.3
    Mek
  • Waaagh! banner cost increased from 75 to 75/10
    Shootas
  • Big Shoota damage decreased from 37 to 33
  • Shoota Nob shoota damage increased from 36 to 40
    Looted Tank
  • Speed increased from 5.5 to 6
    Nobs
  • Nobs are no longer immune to knockback under the effect of Frenzy
  • Frenzy cost increased from 50 to 75 Waaagh!

    Tyranids
    Zoanthrope
  • Damage increased from 60 to 75
  • Blast radius damage modifier increased from 0.4 to 0.6 at the edge of the radius

Bug Fixes

  • Fixed several issues where units would wind up in a stance inappropriate to their current weapon
  • Fixed an issue that would cause commanders to get stuck in retreat mode while at their base
  • Fixed an issue that would require the Ork Mekboy to setup before teleporting when he was equipped with a beamy Deffgun or a Dakka Dakka Dakka
  • Fixed an issue that caused units to stop displaying their energy bars after being upgraded with a sergeant
  • Fixed several issues that would prevent units from cancelling the setup process

Updates

  • Now saving rank and Last Stand data to the Steam cloud

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