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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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Ubisoft Acquires Multiplayer Middleware Provider Quazal Technologies

by Rainier on Nov. 4, 2010 @ 3:26 p.m. PDT

Ubisoft is on the warpath again, after acquiring Longtail Studios' Quebec Office yesterday, it announced today that it has acquired multiplayer middleware and services developer Quazal Technologies.

Creator and developer of the Rendez-Vous and Net-Z solutions, Quazal’s teams have successfully launched and hosted online solutions for the leading publishers and developers of the interactive entertainment industry. Currently, their solutions are integrated in the development of the majority of Ubisoft’s key titles, including Assassin’s Creed Brotherhood.

“Quazal and Ubisoft have worked closely together for several years now to create amazing online experiences for our major brands. The engineers at Quazal have honed their expertise over 12 years and this acquisition guarantees Ubisoft a solid technology that will help us to attain the ambitious objectives of our online strategy,” stated Quentin Gallet, executive director of the Technology Group at Ubisoft.

“Today’s announcement is the culmination of ten years of dedication by the teams at Quazal.  Their talent, their passion and their commitment to developing online technology of the highest quality are the reasons for Ubisoft’s decision to acquire our company,” added Sylvain Beaudry, co-founder, and chief executive officer at Quazal.

“The close collaboration between the teams at Quazal and Ubisoft will facilitate the development and launch of new online services. We’re happy to be able to continue to express our creative vision via the projects we’ll be working on with Ubisoft,” concluded Martin Lavoie, co-founder and chief technology officer at Quazal.

Within Ubisoft, Quazal will continue expanding their technology and services, which remain available for license to the interactive entertainment industry.

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