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Little Devil Inside

Platform(s): Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One
Genre: Action/Adventure
Developer: Neostream

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Little Devil Inside' Also Coming To PS4 And XOne, Shows Off Combat - Screens & Trailer

by Rainier on May 15, 2015 @ 5:15 p.m. PDT

Little Devil Inside is a 3D action adventure RPG game where you are thrown into a surreal setting with humans, creatures and monsters to interact with, learn and hunt - journey, survive and discover the world that exists beyond.

Little Devil Inside is a story about a college professor who investigates paranormal activities. With you!

Little Devil Inside is not just about killing arch-demons and saving the world. Take in the atmosphere and live a realistic life in an unrealistic world. This is a game that tells stories about people with 'unusual' jobs such as hunting monsters and what happens in their everyday life doing so.

Developer Neostream is currently still running a kickstarter campaign, and has thus far received nearly $150k of its  $192,250 goal, so if you are interested in Little Devil Inside, go show your support!

Whilst riding on a vehicle, you will be able to select and target your enemies. Each time you browse through, a % will appear around the selected enemy that shows the probability of a hit. The system is somewhat similar to the turn-based combat system in Fallout but in real-time. The size of the target area will change dynamically depending on how close the target is as well as your skill stats so a larger target area will have a low hit probability where as a small area will have a much higher hit probability but harder to hit. Being real-time and when confronted with a hoard of enemies, you will be required to make quick and bold decisions.


As with many other games, you can loot dead bodies. If you get close enough, a search icon will appear and you can simply click on it to bring up a menu that is relevant to that particular item. However, we don't want any visual UI to interfere with the game or bring a sense of pause to the experience but be part of or rather add to the emotional depth.

Eventually, we'll be building more on this so that the UI system ties in more closely with the character's particular abilities. For example, your particular character may have an advanced sense of smell and can sense that food on a dead body within a large proximity and so a search icon on such a body will appear even if it's fairly far away saving you the trouble of going around to all the bodies to find food.

 

Key Features:

  • React to your surroundings: Respond to many hidden, unexpected events. It is our hope to provide as much spontaneous trigger events to give as much detail as possible to reflect everyday life as an adventurer to make your game play as unique as possible and thicken your storyline for an in-depth experience.
  • Combat: There will be plenty of action if you ask for it! Confront, hack, slash, blast away creatures and monsters throughout your journey. Gain experience, rewards and information as you continue.
  • Survival: Nothing is given for free! Explore, fight, loot and interact with the world for basic survival and needs. You'll need to work for your rewards as well as basic survival.
  • Weapons & Inventory: Find, buy, trade and/or get rewarded with weapons and armor. Upgrade your sword or rifle. Buy or earn vehicles for party travel and for a faster & safer journey - upgrade and maintain your vehicles for maneuverability, speed and power.

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