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The Bard's Tale IV: Barrows Deep

Platform(s): PC, PlayStation 4, Xbox One
Genre: RPG/Strategy
Developer: InXile
Release Date: Sept. 18, 2018

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'The Bard's Tale IV' Kickstarter Nearing Its End - Trailer

by Rainier on July 8, 2015 @ 5:50 p.m. PDT

The Bard's Tale IV: Barrows Deep is a new installment in the classic RPG series, returning players to the place where it all began, Skara Brae.

On the 30th anniversary of the original Bard's Tale, what better time than now to go on an adventure worthy of song?

The Bard's Tale IV will feature labyrinths and dungeons chock-full of dangerous traps, puzzles, and challenges, as well as the winding streets of the city of Skara Brae and its outlying environments. Exploration will take place in the first-person dungeon crawler style of the original trilogy. With full rights to everything from the original games, the story of The Bard's Tale IV will center on a new Skara Brae built upon the ruins of the old, returning familiar gameplay concepts such as No-Magic Zones and Magic Mouths.

Utilizing the Unreal 4 engine, The Bard's Tale IV will also represent a graphical leap forward in the genre, immersing you in a highly detailed and lush world you'll want to map to its farthest reaches. The Bard's Tale IV enriches the setting from the original trilogy with Scottish culture, including a soundtrack inspired by Gaelic music.

The Bard’s Tale IV Kickstarter campaign is in its final days. Currently closing in on $1.5M, aiming for $1.9M (Chris Avellone Stretch Goal. For a pledge of $20 of more, you get all three Bard’s Tale IV games plus the 4th one.

inXile plans to use photogrammetry to create in-game 3D objects from photos of architecture, taken right in Scotland. With such detailed assets, The Bard's Tale IV will have intricate interactions, allowing for detailed physical puzzles in the game world, or while inspecting your own items in your inventory to find hidden compartments, latches, and more.

Of course, Skara Brae is not always a friendly place. The Bard's Tale IV will update the classic gameplay of the originals, featuring a dynamic phase based combat system. Combat will utilize the complex decision-making opportunities of traditional phase based combat, but with a constantly evolving enemy strategy and a pacing that keeps you on your toes.


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