In Chain of Command the player assumes command of large bodies of troops and directs them to victory. Battle plans can be drawn directly on the historically accurate maps and troops will execute these to the best of their abilities. Players need to adapt their plans as the situation changes due to enemy action, unexpected changes in weather, the supply situation or to improve their lines of communication. Based on their battle performance, players can get promoted to higher ranks, greater control and the chance to change the course of history!
Chain of Command features a revolutionary control system based on the command hierarchy used in actual armies. This system allows players to effectively manage large amounts of troops by giving orders at different levels in the hierarchy.
Maps are geographically accurate representations of the battlefields in World War II, created using data from actual maps of the time. The detailed simulated environment in Chain of Command includes dynamic weather, logistics and communication.
Units are controlled by an advanced AI system, making them react realistically to changing battlefield conditions, freeing the player from micromanagement and allowing them to focus on higher level strategy.
We are very happy and proud to announce that we have signed a publishing deal with UK-based publisher Slitherine, the world's leading publisher of digital wargames and strategy games!
For us it is a recognition of our hard work and an indication we are on the right track. The feedback and expertise in marketing and sales from Slitherine will allow us to spend more of our time on the actual development of the game and use that time more effectively.
On the development front, work on Chain of Command is moving steadily ahead: various new engine components have been integrated such as the basic unit AI, road networks and road-based routing and work has started on air forces. There are still lots of features to add and we will be showing them off in the near future, so stay tuned!
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