With explosive style, a diverse roster of characters, a new system built for creativity, and more ways to play than ever, Street Fighter 6 has something for everyone – new and old fans alike – and will be ready to take on all contenders
Powered by Capcom’s proprietary RE Engine, Street Fighter 6 spans three distinct game modes, including Fighting Ground, World Tour and Battle Hub. The experience also includes innovative new gameplay features, plus enhanced visuals for every aspect of the game.
The RE Engine enables the development team to bring-to-life fine details like individual muscles tensing up, cinematic Super Arts, and special stage effects like cherry blossom petals twirling along with each character’s movement, all in an effort to enhance the gameplay experience like never before. Pair these enhancements with the splashes of paint and street aesthetic, and you get the distinct art style of Street Fighter 6.
In addition to new gameplay innovations, Street Fighter 6 also celebrates what fans love about the franchise by uniting core fighting modes from previous titles – including Arcade Mode, online matches, Training Mode, local versus battles and more – to the Fighting Ground experience. From iconic World Warriors like Ryu and Chun-Li, to the final addition to the Street Fighter V roster Luke, and our new expert breakdancer Jamie, players will have a wide range of fighting styles and skills to master.
The mysterious and powerful Ingrid entered a new dimension to show off her reality warping powers before she arrives in Street Fighter 6 as the fourth and final Year 3 character across PS4, PS5, Xbox Series X|S, PC, and Nintendo Switch 2 on May 28.
Ingrid’s first Terran vacation occurred in Capcom Fighting Evolution in 2004, before she quickly tore through the fabric of reality again to appear in Street Fighter Alpha 3 MAX in 2006. While Ingrid has never been shy about using her magical maneuvers to put the hurt on her opponents, her latest gameplay trailer shows the whole new bag of tricks she’s bringing to Street Fighter 6:
- Sun Crests: Ingrid infuses herself with the power of the sun up to four times to imbue her attacks with additional hits, range, and follow up options.
- Sun Shot: Ingrid shoots a dazzling ball of light in front of her that briefly pauses before launching at a different angle or speed depending on the button pressed and how long it is held.
- Sun Flare: Ingrid shoots a beam of light forward with both heavy and light versions that respectively spend or gather Sun Crests for combo options.
- Solar Burst: A downward beam of light Ingrid projects diagonally while in the air. Like Sun Flare, the light version stores a Sun Crest and the other versions use Crests for amplified properties.
- Sun Rise: A spinning attack with light, medium, and heavy variants that can open up powerful combo opportunities.
- Sun Veil: A counterattack that nullifies incoming damage and knocks the attacker down. While it can absorb projectiles, it won’t stop Super Arts or any attacks that hit multiple times.
- Vanishing Sun: A short-range teleport with three different destinations to confuse opponents while attacking or create distance on defense.
- Shining Sun: Ingrid’s Level 1 Super Art Sun where she attacks with a series of magical kicks.
- Order of the Sun: Ingrid’s Level 2 Super Art allows her to fire a beacon of light into the sky and depending on the button pressed, a shower of solar power rains down upon her foes.
- Cosmic Ray: Ingrid’s Level 3 Super Art gives a glimpse of her ultimate power as she fires an energy beam capable of reaching opponents even on the other side of the screen.
Ingrid will be unlocked and ready to shine on May 28 for players who own or purchase the Year 3 Character Pass or Year 3 Ultimate Pass. Ingrid’s Outfit 1 showcases her new look while travelling the dimensions, while Outfit 2 reflects her classic appearance complete with purple school uniform.
Ingrid rounds out the previously released characters Sagat, C. Viper, and Alex coming to the Street Fighter 6 roster in Year 3. As the final character of Year 3, Outfit 3 for all four characters will arrive at the same time.
Ryu continues training on his endless quest to find true strength. Well-mannered and sincere, he travels the globe in search of worthy opponents. Having overcome the Satsui no Hado, he now yearns for something greater.
Ryu has new moves to reflect his growth over the years. He uses Hashogeki to concentrate his ki in his palms and unleashes it a short distance forward. It’s useful as a follow-up after block strings and combos. During Denjin Charge, Ryu envelops his fists with the Power of Nothingness, enhancing special moves such as Hadoken and Hashogeki. Ryu is vulnerable while performing this move, so careful timing is critical.
Chun-Li is a former agent from the ICPO (International Criminal Police Organization). She now looks after Li-Fen, a victim of the Black Moon Incident from Street Fighter V. With Shadaloo now fallen, Chun-Li teaches kung fu classes and has become a beloved member of the local community.
Like the legend she is, Chun-Li also has new moves in Street Fighter 6. During Tensho Kicks, Chun-Li rises into the air with a flurry of kicks, which is useful for countering an opponent’s jump attack or to close out combos. She also has a new Unique Move called Serenity Stream, which sees her positioning herself close to the ground. During this stance, Chun-Li’s each normal attack button produces different attacks.
Luke uses his background as a contractor for a private military company to teach mixed martial arts. He spends his days off eating junk food, playing video games, and challenging opponents to a good old fight. Nevertheless, he always has victory in his sights.
Luke’s DDT is a powerful throw activated after the first hit of an Overdrive (OD) Flash Knuckle and is useful for dishing out extra damage. His Fatal Shot fires an additional shockwave after an OD Sand Blast to secure more damage after trading projectiles.
Jamie is a self-styled Chinatown peacekeeper who aspires to walk in the footsteps of Yun and Yang, the Twin Dragons. An expert dancer, Jamie places justice and friendship above all else, defending his town with martial arts.
The Devil Inside is Jamie’s signature move where he takes a swig out of his ki-unleashing drink to raise his Drink Level where higher levels unlock additional moves – and changes his appearance. Jamie can use Luminous Dive Kick at Drink Level 1+, where he extends his leg after a forward jump and quickly drops to the ground. Another Special Move is Bakkai, which can be used at Drink Level 2+, where Jamie slides along the ground in a series of rotating, upside-down kicks. This move does heavy damage, and is useful when performing combos against opponents that have left themselves wide open.
We look forward to revealing more about which other combatants will join the roster of playable characters later this year.
New Control Scheme
For those who are worried that fighting game inputs are too complicated, Capcom would like to introduce you to Street Fighter 6’s Modern Control Type, where a special move can be performed by combining the “Special Move” button with one directional input. Furthermore, simple combos can be performed by holding down the “Assist” button and continuously pressing some of the attack buttons. Take a look at the chart below to see how much easier it is to perform your character’s flashiest attacks, including Drive System moves. As you can also see, the Classic Control Type is still available for more seasoned players. Feel free to switch between the two!
New Core Fighting Mechanics
Street Fighter 6 marks the debut of the new Drive System, which includes both new and familiar features that will test your creativity. The Drive System allows you to use five different techniques to enhance your offense and defense. Using these techniques will deplete the Drive Gauge, which consists of six Drive Stocks. Some techniques use more stocks than others. While the Drive Gauge does replenish over time, if you happen to run out, you’ll be temporarily put in a vulnerable state called Burnout. During Burnout, if your opponent hits you with Drive Impact in the corner of the stage and makes your back slam against the wall, you’ll be Stunned – that’s right Stun works differently in Street Fighter 6.
In-Game Commentating
A few well-known Fighting Game Community (FGC) commentators and notable faces are lending their voices to be featured in Street Fighter 6. They will offer dynamic real-time commentary as your matches go on and provide easy-to-understand explanations about gameplay. The Real Time Commentary Feature will also support subtitles in 13 languages for more accessibility. The first commentators to hype up your matches are Jeremy “Vicious” Lopez and Aru!
New Foundations
Street Fighter 6 contains three foundational pillars, each with multiple features or additional modes under them. In Fighting Ground, you will get the classic (and upgraded) fighting game experience, complete with the core modes you expect. The other two pillars are exciting new additions to the series. World Tour is a single-player immersive story mode that pushes the boundaries of what a fighting game is and allows you to leave your own legacy within Street Fighter 6 with your player avatar. Battle Hub, which was briefly shown at the end of Announce Trailer, will also offer players new and unique ways to engage and communicate. Both World Tour and Battle Hub will require a deeper dive in the future, so keep an eye out!
Capcom will also have much more to share on World Tour and Battle Hub as Street Fighter 6 gets closer to launch. For now, what we can share is that World Tour is a single-player immersive story mode that pushes the boundaries of what a fighting game is and allows players to leave their own legacy with their player avatar. Battle Hub, shown only briefly so far, provides players with new and unique ways to engage, communicate and interact.
Street Fighter 6 is available for PS4, PS5, Xbox Series X|S and PC (Steam).
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