EVE is a community-driven massively multiplayer online (MMO) game, set in a world of galactic proportions. This online universe is governed by a hyper-capitalistic economy where space flight is the path to all commerce, communication, and conflict. Your mission is to establish yourself as a major competitor, trusted by your friends, feared by your enemies. To accomplish this, your principle tools -- apart from an impressive array of sophisticated equipment, customizable space ships and in-game corporations -- will be your natural business acumen, social skills, Machiavellian thinking and cunning combat strategies.
Set tens of thousands of years in the future, EVE Online is a breathtaking journey to the stars, to an immersive experience filled with adventure, riches, danger and glory. With nearly a quarter of a million subscribers worldwide inhabiting the same virtual universe, EVE features a vast player-run economy where your greatest asset is the starship, designed to accommodate your specific needs, skills and ambitions. EVE offers professions ranging from commodities trader to mercenary, industrial entrepreneur to pirate, mining engineer to battle fleet commander or any combination of these and much more. From brokering business deals to waging war, you will have access to a diverse array of sophisticated tools and interfaces to forge your own destiny in EVE.
Fenris Creations unveiled Cradle of War, the next expansion for the iconic sci-fi MMO EVE Online, launching June 9, 2026. The expansion introduces military campaigns, a new system that structures large-scale empire conflict across New Eden, a new non-PvP starter system where rookie capsuleers can train alongside others to prepare to make their mark on the universe, and eight new spaceships, including Navy Destroyers and command carriers, expanding options across all four Empires.
Set against escalating empire conflict following instability in high-security space, Cradle of War marks the opening chapter of the Theatres of War saga – a three-expansion arc focused on evolving player-driven warfare at scale.
“Conflict in EVE has always been driven by players, but now its impact drives the next level of warfare,” said Bergur Finnbogason, Creative Director for EVE Online. “Military campaigns connect player actions into persistent, multi-front wars. Players still decide how conflict unfolds, but now those decisions shape the future of the empires.”
“Cradle of War makes large-scale conflict more accessible without reducing its depth,” said Snorri Árnason, Executive Producer for EVE Online. “Players can step into the war effort earlier and have their impact meaningfully - whether through combat, logistics, industry, or intelligence.”
Military campaigns introduce structured objectives and progression to empire conflict, connecting player activity into coordinated conflicts across multiple locations. Combat pilots, industrialists, haulers, explorers, and coordinators will all be able to contribute to the war effort.
To support this, eight new ships expand options from early frontline combat to endgame fleet coordination. New Navy Destroyers are built for factional warfare: fast to skill into and effective in coordinated fleets. New Tech II carriers introduce advanced support roles, amplifying allied effectiveness through command bursts, support fighters, and battlefield control.
Titles and Achievements introduce a new layer of progression tied to player identity. Achievements track activity across the full breadth of New Eden, providing direction for new players while recognizing long-term accomplishment. Completing Achievements unlocks Titles that visibly define a player’s reputation, while Campaign goals also reward Titles that help mark a player’s role in New Eden’s evolving conflicts. These Titles appear across interactions, from chat to contracts, showing experience, focus, and playstyle at a glance, as players build their identity and legacy over time.
Cradle of War also introduces a new non-PvP starter space designed to give rookie capsuleers a stronger path into New Eden. Built around focused training, gradual complexity, and a community of fellow new pilots, the starter system gives players room to earn their stripes before venturing into the wider security regions of space. From day one, rookies begin learning how to make an impact across New Eden, preparing them for military campaigns, fleet operations, and the larger conflicts that define EVE Online.
New Epic Arc missions are also available: playable, hyper-real simulations of defining battles from New Eden’s past. Across four pivotal moments, one for each Empire, rookie capsuleers step into history to understand each faction’s identity, enemies, and ideals, from the Caldari Prime Breakout and Battle of Pator to the Liberation of Intaki. At Golgothan Fields, many players will fight alongside a capital ship for the first time, experiencing a story even long-time capsuleers may have heard of but never lived.
EVE Online: Cradle of War key features include:
- Military Campaigns: Structured, multi-location conflict systems with defined objectives and progression. Players contribute across fleets, logistics, and territorial control, with permanent outcomes driven by participation at scale.
- New Ships: Eight new ships expand battlefield options, including four new Tech II Command Carriers that anchor fleet operations, providing unmatched boosts and utility while influencing the outcome of critical battles.
- New Starter System: A new non-PvP starter region where rookie capsuleers can learn the ropes, train alongside other new pilots, and begin making an impact on New Eden from day one before venturing into the wider security regions of space.
- New Epic Arc Missions: Play defining battles from New Eden’s past. Rookie capsuleers step into four pivotal moments, one for each Empire, to understand what each faction stands for, who they fight for, and where their own allegiance may lie.
- Campaign Progression: Campaigns advance through player-driven activity across multiple fronts, with objectives completed through coordinated action and sustained presence in contested space.
- Titles and Achievements: A new system that tracks player activity across New Eden, unlocking Titles that represent reputation, playstyle, and accomplishment. Titles are visible across interactions, allowing players to showcase their identity and progression.
In the weeks following the expansion launch, Fenris Creations will share further updates on Theatres of War, the three- expansion arc focused on evolving large-scale conflict across New Eden.
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