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Assetto Corsa EVO

Platform(s): PC
Genre: Racing
Publisher: 505 Games
Developer: Kunos Simulazioni
Release Date: 2024

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'Assetto Corsa EVO' Early Access Update Adds New Cars, New Kyalami Track, Overhauled VR And More - Trailer

by Rainier on July 9, 2026 @ 10:35 a.m. PDT

Assetto Corsa EVO redefines the realism and features of the driving simulator, featuring cars and tracks from different classes spanning across years of motoring history.

As with its predecessor, Assetto Corsa EVO will include cars from different classes spanning across years of motoring history. From road cars, classics, hypercars, and race cars. The most iconic representation of the automotive and motorsport world. Each vehicle is reproduced through an advanced system that simulates mechanical, electronic, and aerodynamic performance, combined with the fidelity of the circuits created using Laserscan technology.

Assetto Corsa EVO represents a major leap forward of the Assetto Corsa universe, offering a significantly enriched sim-racing experience. With the launch of a new KUNOS Simulazioni proprietary, high-performance photorealistic engine, VR and triple screen support have become first-class features and the new mathematical model meticulously simulates asphalt performance in different dynamic weather conditions that guarantees an authentic and realistic experience which will redefine the standards that have made Assetto Corsa renowned.

Supporting a full 24 hr race cycle, cutting-edge lighting, dynamic weather and track conditions and photorealistic visuals, Assetto Corsa EVO will be unlike any racing sim seen on any generation. Plus, of course, there will be a wealth of KUNOS’ surprises that have yet to be revealed, all of which will enable racers to experience living and sharing their passion for cars, driving and racing. 

Assetto Corsa EVO raises the bar of realism that has made the franchise one of the most popular driving simulations of the last decade even higher so stay tuned for more details on game features down the road.


Update 0.8 adds three fully licensed track-ready cars (KTM X-Bow GT2, KTM X-Bow GT4 and Volkswagen Golf 8 R), South Africa’s historic and glorious Kyalami Grand Prix circuit, enhanced VR support introducing foveated rendering with more options to optimise performance/visuals, and the next stage of user-generated content integration with players able to bring community-created cars and liveries into multiplayer for the first time.

Assetto Corsa EVO’s featureset has evolved substantially since it hit Early Access in January, 2025 and Update 0.8 is the latest leap forward as the team accelerates towards 1.0 launch.

For a complete summary of Update 0.8’s headline features please see below:

NEW CARS

  • KTM X-Bow GT2

One of the most extreme expressions of the modern GT2 class. Built around a lightweight carbon monocoque and a potent five-cylinder turbocharged engine, the X-Bow GT2 distils KTM’s stripped-back, function-first philosophy into a car of brutal directness.

  • KTM X-Bow GT4

The GT4-homologated sibling brings the same lightweight DNA into a more accessible package built to GT4 regulations. Agile, communicative and quick to reward clean inputs, it offers a natural entry point into structured customer, racing sporting a distinctive silhouette and predictable handling.

  • Volkswagen Golf 8 R

The all-wheel-drive flagship of the Golf range adds an everyday-usable, all-weather performance option to the roster, sitting naturally alongside the Golf 8 GTI that EVO players already know. Composed, fast and deceptively capable, the Golf 8 R is the understated rocket of Assetto Corsa EVO’s growing car line-up.

NEW TRACK

  • Kyalami Grand Prix Circuit

Update 0.8 adds Kyalami, the historic South African circuit and a venue with deep Grand Prix heritage, now in its modern, FIA-graded layout. Set at high altitude near Johannesburg — where thinner air subtly reshapes engine output and aerodynamic load — Kyalami is a true driver’s circuit featuring a flowing, undulating sequence of fast esses and committed direction changes that rewards rhythm and bravery in equal measure. Long a fixture of international GT competition, it brings a genuinely distinctive challenge to the EVO track list.

USER GENERATED CONTENT IN MULTIPLAYER

  • The first car editor release in Update 0.7 was limited to Single Player, but with Update 0.8 community-created cars can now be brought into Multiplayer, and creators gain support for external livery creation.
  • On the Multiplayer side, the server launcher now supports modded car content, with a SHA verification layer that rejects modified cars or incorrect mod versions before they reach the grid. This keeps competitive integrity intact — every car on the server is the car it claims to be — while finally letting community content take its place in online racing. A new entry-list capability for defining starting order rounds out the toolset for organisers and league operators.
  • For creators, external livery creation support opens the second stage of the roadmap to versatility, moving beyond the car itself toward the personalisation layer that has always been central to Assetto Corsa culture and to the online racing community.

A MAJOR STEP FORWARD FOR VR INTEGRATION

  • Release 0.8 delivers the most significant VR update of the Early Access cycle to date, reworking the headset experience around performance, clarity and comfort. The headline is foveated rendering, including an eye-tracked variant on supported hardware and more aggressive foveating presets, which concentrates rendering effort where the eye is actually looking, reclaiming performance without a visible cost to perceived sharpness.
  • In this update there are a full suite of new controls and optimisations for VR racing including pixel-density slider from 50% up to 150%, new world-scale option, supersampling, and a custom MSAA resolve tuned specifically for VR to reduce aliasing.
  • VR now uses its own dedicated video-settings profile, separate from the flat-screen game, so headset and monitor configurations no longer compete. Performance-minded options, including a ‘prefer FPS over latency’ mode and an optimised pass that skips unnecessary work when upscalers are not in use. This offers players meaningful headroom to tune the experience to their rig, while the renderer now draws straight into the OpenXR swapchain to avoid an extra copy.

Update 0.8 adds numerous other core improvements to Assetto Corsa EVO related to technical rendering, physics emulation, handling, gameplay, audio, visuals, multiplayer stability and more. The official release notes have more information about these inclusions and are linked here.

Assetto Corsa EVO development is continuing at pace with KUNOS Simulazioni delivering meaningful new updates in the objective to offer a deeper, more open and advanced driving simulation.

Currently available on Steam Early Access (€39.99 | $39.99 | £32.99), Assetto Corsa EVO is in development for PC (Steam).


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