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Sniper Elite (PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 16th
'Mushroom Men: The Spore Wars' (Wii) - 6 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - EIEIO 08
'Dragonology' (NDS/Wii/PC) - New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 16th
'Alan Wake' (X360/PC) - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006
'Alan Wake' (X360/PC) - 10 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Microsoft Gamers' Day - X06
'Hotel Giant 2' - 7 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2008 - Day 2
'Barnyard' (GBA/NGC/PS2/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
'Phoenix Wright: Ace Attorney Justice For All' (NDS) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1
PS2 Preview - 'Dragon Quest VIII'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005
To say that Level 5, creators of the amazing Dark Cloud RPGs, developed Dragon Quest VIII is a bit of an overstatement. While they did create the game's cel-shading engine and did a lot of core work with the title, there was also immense input from the initial creators of Dragon Quest. One of them, Yuji Horii, worked on the story and game design just as he did the original game. Akira Toriyama and his Bird Studios group of designers, famous for their work with manga classics like Dragon
'Phoenix Wright: Ace Attorney Justice for All' (NDS) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 11th
PC Preview - 'The City of Metronome'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005
Metronome is a third-person adventure game where sound is your weapon. Explore the city of Metronome in search of proof of the Corporation's secret agenda, while listening for sounds to record, and use them to fight enemies, solve problems and confuse citizens.
'Knights of the Old Republic II: The Sith Lords' (Xbox/PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th
'Stargate SG-1: The Alliance' (PS2/Xbox/PC) Developer Q&A
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - StarGate SG-1: The Alliance
WP : Can you give an outline of the company and history?
RM : Perception is based in Sydney, Australia. We have about 60 staff on board full time and work with a number of external contractors. We are currently working on Stargate SG-1: The Alliance as well a 2nd unannounced project. The company started off developing coin-op games, Thunderboats and Top Down Racer. We also worked on a number of contract jobs over the years in the games arena. We will continue to look at both licensed products, where we go out an