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'Jade Empire' ( Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
Set in the ancient, mysterious world of mythical China, players train under their master's watchful eye and learn powerful martial arts and mystical powers. When danger threatens, players travel across the world, from the harsh mountains of the Land of Howling Spirits to the lush gardens of the Imperial City. In their adventures, players face powerful human and supernatural foes, learn exotic and magical martial arts, and discover the darkest secrets of the world. Only by mastering the greatest fighting styles and defeating the most powerful enemies will players earn their place as a master of martial arts in the
'Vietcong 2' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 18th
Vietcong 2 is an FPS set against the background of the 1968 Tet Offensive, in and around the ancient city of Hue (pronounced Who-ay), during the Vietnam War. Brought to life through a gritty story compiled from first hand accounts and memories of Special Forces and Infantry servicemen stationed in Hue during the assault.
Based on these historical accounts, the player will take the role of a US Captain tasked with escorting a US war reporter covering the traditional New Year (Tet) festivities, in Hue, during
Finding Nemo (PC/PS2/XB) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 14th
'Naruto: Ultimate Ninja' (PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 10th
The hit TV and comic series comes to the PS2! Experience the world of Naruto as you never have before. Join Naruto and his friends on their Ninja Academy quests as they battle the best in the land. Perfect your ninja skills to earn money and unlock tons of bonus content.
Do you have what it takes to become the ultimate ninja?
Xbox Preview - 'Halo 2'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2004

Genre : Action
Developer : Bungie
Publisher : Microsoft
Release Date : November 9, 2004
After Microsoft showed off the stunning Halo 2 multiplayer at their pre-E3 press event, there was only one question on my mind. When would we get a chance to play it ourselves? Well, that chance came a few days later at the show itself in the form of a behind-closed-doors play test of one of the biggest titles of 2004. We here at WorthPlaying were able to sit down and play Halo 2 for the first time ever for close to
'Blazing Angels: Squadrons of WWII' (Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
'Fable 2' (X360/PC) - Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006
PSP Preview - 'Miami Vice: The Game'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action
Publisher: Vivendi Universal Games
Developer: Rebellion
Release Date: July 2006
If you're thinking scathingly bright pastel colors, silly '80s fashion, and the cheesiest of all TV music when you hear Miami Vice, then I'm afraid you're on the wrong track. The upcoming Miami Vice: The Game for the PSP is based on the upcoming film starring Jamie Foxx and Colin Farrell, not the masterpiece 1984 TV series starring Don Johnson and Philip Michael Thomas. It was honestly pretty disappointing. Miami Vice: The Game, much like the film it's based on, seems downright serious. This
'Star Wolves 2' - 16 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2006
PC Preview - 'Paraworld'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: RTS
Publisher: TBA
Developer: SEK/Sunflowers
Release Date: TBA
No, it isn't the "Land of the Lost," but the world of Sunflowers' upcoming real-time strategy title, Paraworld, will certainly remind you of it. It's a land of dinosaurs and ancient tribes anachronistically juxtaposed with modern humans with shotguns and smug grins. It's a land that time forgot, but one that Sunflowers hopes you won't.
Paraworld is an example of the action RTS – a game of building a base, collecting resources, creating an army, and crushing your enemy without mercy. Other than the dinosaur theme, there are a
PS3 Preview - 'Fatal Inertia'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Racing
Publisher: Koei
Developer: Koei
Release Date: November 17, 2006
Of all of the titles slated to ship alongside the launch of Sony's PlayStation 3 console, Koei's Fatal Inertia looks to be one of the standout titles. Set in the 23rd century, Fatal Inertia is based on a sport that involves pilots flying around at incredible speeds and taking each other down, all in the name of honor and glory. At this year's E3, we got to talk with some members of the Koei team to check out their fast-paced racer, which is set to hit
PC Preview - 'Company of Heroes'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Real-Time Strategy
Publisher: THQ
Developer: Relic Entertainment
Release Date: September 19, 2006
What Would a 30-Ton Tank Do?
The conventions of World War II-themed games have become so persistent and commonplace that the act of discerning cliché from authenticity is a grand struggle in its own right. Everyman heroes, squadmate drama, clear distinctions between good and evil that let you enjoy the shooting without much regard for the corpses piling up, forever referencing the first 20 minutes of Saving Private Ryan – it's all endlessly recombined to balance the intensity-versus-authenticity equation in new ways that keep gamers
'Warfare' - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 20th
Get the Warfare E3 2005 Trailer off WP (60mb)
Iraq’s conquered, oilfields are under control…But is this a victory the Americans have been fighting for? Is there any stability in the region now?
Saudi Arabia is a powerful USA ally in the east. The knot of disconnect at the cooperating Americans and the Royal family grew big and tight. There were times when it was possible to buy loyalty for oil-dollars. But this can’t work long. Different interests, intrigues and struggle for life, they all caused a new war. Comparing the war in Iraq with the new one we see the
'Damnation' (PS3/X360/PC) - 7 New Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2008 - Day 2

Get the Damnation [PS3/X360/PC] Trailer off WP (90mb)
Evolving the shooter genre with its unique and exhilarating combination of fluid action and combat, Damnation will feature huge, open environments, frenetic combat, daredevil acrobatics and high-octane vehicle-based stunts. Presenting players with an intense test of reflexes, quick thinking and rapid-fire conflict, Damnation will feature vast, breathtaking landscapes, each covering miles of distance and thousands of vertical feet.
Billed as a 'shooter gone vertical' and visually inspired by iconic elements of American history, these massive streaming landscapes will form the battlegrounds for a post-industrial conflict between humanity and an unstoppable arms
'Picross' [NDS] - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Nintendo Gamers' Day - Nintendo Media Summit 2007
'Big Brain Academy: Wii Degree' (Wii) - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Nintendo Gamers' Day - Nintendo Media Summit 2007
Get the Big Brain Academy: Wii Degree [Wii] Trailer off WP (4mb)
The Wii Remote controller’s hands-on control makes playing a cinch. This rethinking of the popular Nintendo DS game will test players’ brains with fun problems and allow people of any age to play together. Multiplayer versus and co-op play modes also have been added, allowing players to use the title as a brain-training exercise or a raucous party game.
Features :
- The Wii Remote’s hands-on control makes playing the game a breeze, and revamps the DS game that exercised players’ minds with enjoyable brain-teasers.
- In addition to single-player mode, there are
PSP Preview - '50 Cent: Bulletproof'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action
Publisher: Vivendi
Developer: High Voltage Soft.
Release Date: Q3 2006
And lo, the seas did run red with blood, and the wolf did lie with the ewe, and the oceans did freeze. The seventh seal was undone, and an army of howling spirits was released upon the world entire, to destroy and undo all that man has built.
50 Cent: Bulletproof on PSP doesn’t look all that bad, guys.
Believe me, I’m as shocked as you are. This is in stark contrast to the PS2/Xbox title, which overcame the critical equivalent of mob violence to move something
PS3 Preview - 'Assassin's Creed'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2006

Genre: Action
Publisher: Ubisoft
Developer: Ubisoft Montreal
Release Date: Q1 2007
The Prettiest, Noblest Assassin
If you set aside all things Nintendo in their own special, line-hundreds-deep category, the non-Wii-related star of E3 2006 belonged to Ubisoft. The Assassin's Creed demo chamber barely contained the frenzy of last-minute glimpse-seekers during the waning hours of the show. As if the situation weren't dire enough already, Steven Spielberg and a small entourage arrived just in time to commandeer the room for 30 precious minutes while all of us who didn't direct "Munich" hassled the PR people for a good position
PS3/X360 Preview - 'Rock Band'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2007

Genre: Rhythm
Publisher: Electronic Arts/MTV
Developer: Harmonix
Release Date: Holiday 2007
We've seen the future of awesome, and its name is Rock Band.
Harmonix had set up shop in a small room to the far left of the converted cafeteria at Electronic Arts' Los Angeles compound, isolated from the noise and spectacle of the dozens of other titles on display. How did we know where to find our first look at the multi-instrumental explosion of collaborative rhythm? There was a line outside the door — stretched 12 or more people deep at times.
It was like going to









































