PS3/X360/PC Preview - 'Brink'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009
Brink is an immersive shooter that blends single-player, co-op, and multiplayer gameplay into one seamless experience, allowing you to develop your character across all modes of play. You decide the role you want to assume in the world of Brink as you fight to save yourself and mankind's last refuge for humanity.







Time travel and its paradoxical twists have always been popular tools for fiction to use as convenient foils in wrapping up loose threads or in creating new ways in which to create the same. The adventure game Timequest, from now-defunct developer Legend Entertainment, casts you as a time agent sent back to pivotal moments in history in order to correct subtle changes that another renegade agent had left behind. The Journeyman Project series had also explored the same approach, and in both, you could screw

Stealth and adrenaline-soaked action are part of the spy genre's hallmarks, whether it is in trying to stop nuclear annihilation in Metal Gear or in slipping past enemy security by climbing along the outside of a cruise ship in Splinter Cell. Obsidian Entertainment is now set to shake up these conventions with a spy-based RPG that includes the combat, stealth, and plenty of options to allow a player to mix James Bond and Jason Bourne into the ultimate black ops agent.



Every significant game eventually breeds a series of imitators, and just as Resident Evil 4 helped beget Gears of War, Epic's smash shooter is paving the way for several other games, including D3Publisher of America's Dark Sector. Imitation is said to be the sincerest form of flattery, but the term carries with it an inherent negative connotation, as the imitator is perceived to be lacking in originality. But if a game can bring enough to the formula to truly set it apart from










