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'Carve' (Xbox) Announced - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Comic-styled characters have exactly that – character, each animated down to the individual finger bone. But there's nothing comic about the way they do battle with the player, pairing up in teams to deliver one of the freshest racing game AIs ever seen.

Its water technology is making waves too, leading to the most attractive recreation of the sloshing wet-stuff yet seen in a game. Highly optimised Environment-Mapped Bump-Mapping (EMBM) technology provides the sparkle and reflections, while physics leads to waves interacting in ways that deliver unique gameplay for every level and floating objects that react in a convincing

'Vectorman' (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Vectorman (PS2)

“Vectorman” straps a rocket onto the third-person shooting genre with a nuclear blend of weapon-based combat and “living world” environments.
Gamers become Vectorman, a veritable walking arsenal, in his journey to find his creator, Aura, and free his land from an oppressive robot dictator bent on galactic conquest. The game’s dark storyline is packed with explosive combat and vast opportunities for exploration. With a high-tech arsenal of more

Acclaim's E3 LineUp - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

'Rainbow Six 3: Athena Sword' Missionpack Announced - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

"Rainbow Six fans have given high praises to Raven Shield and have named it an instant classic." said Alain Corre, Ubi Soft's Managing Director for Europe, the Asia Pacific region and South America. "With new missions, weapons, multiplayer modes, and multiplayer levels, Tom Clancy's Rainbow Six 3: Athena Sword will deliver more of what they crave - the action, the realism, and the thrill of fighting clusters of really deadly terrorists as a team."

Developed by Ubi Soft's Milan studio, Rainbow Six 3: Athena Sword boasts a host of standout features, including:

  • All-new, eight-mission campaign in locations including Italy,

'Ninja Gaiden' (XB) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Features:

Xbox Live Compatible. Tecmo's "Team Ninja" development group has created a revolutionary new Xbox Live Compatible feature within Ninja Gaiden. This radical new feature is being developed specifically for Ninja Gaiden and is like nothing any gamer has experienced in an action game before it.

Increased skills and new weapons. Through the progression of the game the player's skill will increase, as this happens they will be rewarded with new weapons to fight their opponents with. As the

Acclaim's E3 LineUp - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 14th

'Age of Mythology: The Titans' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

The lost civilization of Atlantis returns in “Age of Mythology: The Titans,” Ensemble Studios’ expansion to the hugely popular title, “Age of Mythology.” The expansion pack includes a new single-player campaign, scores of new mythological units, the ability to promote units to heroes, and, of course, the opportunity to harness the awesome powers of the Titans. The battle for heaven and earth continues as the Atlanteans enter the “Age of Mythology.”

Phantasy Star Online III (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Phantasy Star Online III

“Phantasy Star Online Episode III: C.A.R.D. Revolution” expands the Phantasy Star Online (PSO) universe, offering a new style of strategic combat. Combining the excitement of card collection and deck settings with team-based battle tactics, PSO Episode III allows users to chat in the lobby about status upgrades and tactics, and then journey to the planet surface to engage in strategic combat using a turn-based Card system. The game continues the story arc of the previous PSO games, as players once again become Hunters and explore the mysteries of the planet Ragol. Featuring both online and offline play,

Climax's E3 LineUp

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

The Climax Group, Europe's leading developer of interactive entertainment, today announced its impressive lineup of products to be showcased at the Electronic Entertainment Expo 2003. Climax' E3 2003 lineup features an exciting and diverse group of titles for multiple gaming platforms.

"Having just opened our first U.S. office in Southern California, we are extremely excited to continue the company's momentum by highlighting an amazing array of products at E3, " said Karl Jeffery, CEO of Climax. "We look forward to introducing our fans to the next generation of Climax games. "

Climax' games to be showcased at E3 include:

Sudeki (Microsoft booth): A

EA's The Sims Superstar is Ready for its Close Up

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Electronic Arts today announced the release of The Sims(TM) Superstar, the newest expansion pack to the top-selling PC game of all time, The Sims(TM). Players can now realize their fantasies of fame and fortune as they pursue the dream of being a Rock Star, Movie Star, or a Supermodel, live the lifestyle of a celebrity, and even mingle among some of the rich and famous. All new gameplay, new social interactions, and a whole new in-game destination offer players an all access pass to the world of superstardom. In The Sims Superstar, The Sims are ready for their close up.

"One

'Sonic Adventure DX' (NGC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Sonic The Hedgehog returns to the Nintendo GameCube in a special “Director’s Cut” edition of one of his most popular blockbusters! The original “Sonic Adventure” returns with enhanced graphics and more than five hours of new gameplay, including an all-new Mission Mode featuring more than 50 missions and hidden surprises for gamers to discover.

'Law and Order: Dead on the Money' Coming 6th June - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Law

Otogi (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Otogi

Set in ancient Japan and steeped in real-life folklore and mysticism, “Otogi – Myth of Demons” is the story of Raiko, an undead warrior who must stop a ferocious demonic army that has been unleashed upon the Earth. As a long-forgotten doomsday myth materializes, Raiko must quickly master more than 30 weapons and 12 varieties of magic to dispatch endless hoards of demon warriors, massive boss characters and everything else that gets in his way.
Blending frenetic fast-paced 3D action with deep RPG elements that allow gamers to upgrade weapons, magic and character attributes, in addition to managing an inventory

'Dungeon Siege II' Announced

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2003

Microsoft Game Studios today announced that Dungeon Siege II is currently in development and is slated for release in 2004. A trailer for Dungeon Siege II will be shown at E3, the annual video game convention taking place in Los Angeles from May 14 through 16. Visitors to the Microsoft booth (South Hall #1246) will be treated to a taste of the vision and direction of this upcoming title. This cinematic feast for the eyes showcases the extraordinary capabilities of the Dungeon Siege II engine, as the entire movie was created in-engine.

"Run to the village and warn the chickens!” said

Sony Announces Their New Handheld 'PSP'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Enhancing its strong platform strategies, Sony Computer Entertainment Inc (SCEI) announced today plans to expand its in-home entertainment to outside the home with a new, all-in-one portable entertainment platform, "PSPTM."

Scheduled for release in the fourth quarter of 2004, the company's goal is to extend the reach of PlayStation to a broader audience, allowing consumers to enjoy gaming and other entertainment content anytime, anywhere. Specific details on release plans and pricing will be disclosed at a later date.

The introduction of "PSP" highlights the company's long-awaited foray into the portable entertainment market. With unmatched advantages of the Sony Group, such as global

Nintendo Pre-E3 Event - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Kirby Air Ride

F-Zero GX

NHL 2004 (PS2/Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

NHL 2004

“NHL 2K4” is more than just the game of hockey. It is true grit, true skills, true intensity and your ability to bring those elements to each and every match-up you face. It is taking on anyone, anytime, anywhere. It is feeling the impact of a precision hit and splitting the D with a skilled skater. It is the battle for the puck and the glory of burying it in the back of the net. It is achieving milestones and setting the standard for others to follow. It is everything you’d want in a hockey game and nothing you’d

'Steel Battalion: Line Of Contact' (Xbox Live) Announced

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 14th

Steel Battalion: Line of Contact gives players the opportunity to once again use the most elaborate controller interface ever created to partake in futuristic military warfare. Ultra realistic visual effects and mech battles in the first or third person perspective create the ultimate mechanized military combat experience.

Empires: Dawn of the Modern World - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Empires: Dawn of the Modern World

Call Of Duty

Elite Force II

Rome: Total

NFL 2004 (PS2/Xbox) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

NFL 2004

Listen. Do you hear it? Squint your eyes. Do you see it? You don't, do you? You don't because "NFL 2K4" goes beyond mere sound and vision - you feel it. You feel that deep breath you take when you're staring down 80 yards of real estate, a six-point deficit and 1:31 on the clock. You feel the fear in the air that results from unblinkingly staring down a quarterback from your middle linebacker position. You feel that brief moment in time when the ball's in the air and all that fills your mind is the overwhelming need to