'BlackSite: Area 51' (PS3/X360/PC) - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2007 - July 12th

Get the Blacksite: Area 51 trailer off WP (71mb)
BlackSite: Area 51, developed by Midway Studios Austin, is a next-generation game that will redefine the first person shooter (FPS) genre. While other FPS titles claim to feature “action-packed, highly realistic gameplay,” BlackSite: Area 51 takes next-gen gaming to an all-new level integrating cutting edge technology, game design and story writing to create the ultimate entertainment experience. The player’s modern-day emotions and fears are driven into a world charged with grave responsibility affecting lives hanging in the balance and eventually fi nding himself torn between his professional orders and



Peter Molyneux has earned himself a curious reputation of making promises he can't keep in regards to his unreleased projects, but while the half-hearted backlash hasn't stopped the legendary developer from making prognostications, his most recent one leaves quite a bit of wiggle room.
First announced back in May, LucasArts'original IP Fracture has been gaining hype for its unique emphasis on nonstop terrain deformation, as each weapon and absurdly powerful grenade in the game can reshape the very ground upon which you stand. Fracture will pit the Atlantic Alliance and Pacificans against each other in a bleak, war-torn vision of America in the year 2161.

























Army of Two's title serves a pair of purposes, as it not only pokes fun at the United States Army's "Army of One" slogan, but it also delivers the core concept behind the game. No matter how you play — be it offline or via Xbox Live — you will always have a partner, whether it's an AI companion or an actual human player. This combination of shooting, action and constant cooperative play helps make Army of Two seem like the bastard child of
After a promising showing at last year’s E3 event, D3Publisher of America’s Dead Head Fred seemingly vanished from the scene. Thankfully, unlike its protagonist, Dead Head Fred has not been beheaded, nor has it lost the sharp-edged humor that made it stand out in the first place. Games often pick up notable voice actors to cover their various faults, but the addition of John C. McGinley (“Scrubs”) as the voice of private investigator Fred Neuman really seems to bring gravitas to a character




Add an extremely popular movie franchise to one of the most popular genres, and you end up with a game that promises to fly off of the shelves. It helps that the movies are speed-oriented adrenaline fests full of pedal-to-the-metal racing and customized top-of-the-line automobiles, as those are the things that lead to success in the racing genre.
Okay. I don't know about you guys, but I, like, so totally hated high school. Check this: in a school full of nerds, I still didn't fit in! What kind of ironic garbage is that? I was, like, a complete and total prodigy anywhere else, yet a doofus at the actual place of learning I was eventually sent to. What a joke.
From Troy Lyndon, the developer of the original John Madden Football, comes a new RTS set in the universe of the hit Christian book series, "Left Behind." Lyndon, who has served the ministry for a number of years and has a track record full of game development and managerial experience, is perhaps the perfect choice for executing the new Christian-driven game, Left Behind: Eternal Forces. Without the religious theme, Eternal Forces would have been a solid RTS with some interesting gameplay mechanics and a
The Prettiest, Noblest Assassin