Latest Previews
Advertising
'Viva Pinata' [PC] - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2007 - July 12th
“Viva Piñata,” originally developed and released to critical acclaim for Xbox 360, will now be available for the Windows XP and Windows Vista platforms. Developed by Climax Group, “Viva Piñata” invites gamers to create an immersive world where living piñatas inhabit an ever-changing environment. Beginning with a few basic tools, players build and take control of this environment, using their creativity and imagination to attract, protect and manage over 60 piñata species that can visit their world and make it their home.
Bringing a vibrant and engaging gaming experience to the Windows platform, “Viva Piñata” appeals to kids, adults, casual gamers
'Viva Pinata' (X360) - 15 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Microsoft Gamers' Day - X06
'DRIV3R' (PS2/Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
The next evolution of one of the most successful franchises in video game history – Driver -- DRIV3R is an action-packed driving adventure game that recreates the excitement of a Hollywood blockbuster car chase and plays like an interactive movie. Developed by Reflections Interactive (an Atari studio), the masterminds behind Driver and Driver 2 – which have sold more than 12 million copies worldwide – DRIV3R stays true to its roots, incorporating the cinematic gameplay and gritty street crime of its predecessors with ground breaking graphics and three mammoth, wide-open city environments.
Featuring Hollywood-level production values and a gripping, narrative story
'Final Fantasy IV' (NDS) - New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 17th
Front Mission 4 (PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 14th
Front Mission 4 marks the debut of the popular mech-based strategy game on the PlayStation 2, bringing you the newest chapter in the bestselling series.
'Imagine Fashion Designer New York' (NDS) - 5 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2008 - Day 1

Play as a young fashion designer starting your career in a famous fashion agency in New York. Create trendy designs and become the hippest fashion designer ever.
Complete missions and tasks and learn new fashion concepts to achieve your dream of becoming the best fashion designer.
Key Features:
Express yourself in creative workshops
- Discover a wide range of options to develop your own patterns and design clothes in the Tailoring workshop
- Keep your designs and unlock more clothes and accessories in the Clothing workshop
- Use
PC Preview - 'Gods and Heroes: Rome Rising'
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: MMORPG
Publisher: TBA
Developer: Perpetual Entertainment
Release Date: TBA
When Stieg Hedlund, lead designer of Diablo 2 and a designer that worked on Starcraft, makes a new game, you had better sit up and take interest. And that (making a new game, not sitting up) is exactly what he's doing at Perpetual with the upcoming MMORPG Gods & Heroes: Rome Rising. Set in a classical world of myth and legend (roughly 300ish B.C. in ancient Rome), players will become elite Roman heroes literally descended from the gods themselves during the rise of the Roman Republic.
Sony Pre-E3 Media Briefing Wrap Up
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2005
Genre: Console
Publisher: SCEA
Developer: Sony & IBM
Release Date: Spring 2006
I can hear the system fanboys out there sharpening their knives after reading that teaser, but trust me, fannishness doesn't motivate this assessment of the situation. I don't really believe in system loyalty, since ultimately a console is just a computer and only as good as the software that gets made for it. I loved Nintendo's booth this year, but unless the Revolution actually shoots holograms out of your TV and, I don't know, can fit on the head of a pin as promised, then we're about to look

























































































































