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'Dynasty Warriors 6' (PS3/X360) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2007

'Scene It? Lights, Camera, Action' (X360) Announced - Facts & Features

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2007 - July 12th

Scene It? Lights, Camera, Action brings gamers together with friends and family for a casual trivia game. Using the simple and intuitive Big Button Controller, players can challenge their friends to see whose movie knowledge reigns supreme, with real content from their favorite movies and actors.

PS2/Wii/PS3/X360 Preview - 'Sonic Unleashed'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Action
Publisher: Sega
Developer: Sonic Team
Release Date: Q4 2008

It's tough being a fan of Sonic the Hedgehog, particularly an older one. You've had to see a series you love slide into craziness. Broken cameras, unoptimized code, unnecessary characters, loss of vision and principle, angst and motorcycles … the list of missteps goes on and on.

At the same time, you get to see the series flourish with a brand and style of gaming that no other company on earth has been able to mimic yet. When a Sonic game gets things right, it really gets

'Lips' (X360) - 8 New Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 17th

Get the Lips [X360] Trailer off WP (13mb)

Lips is the only singing game that offers wireless motion-sensitive microphones and the ability to sing from your own music collection of DRM-free songs. Start channeling your favorite pop star because it's you, your friends and most important your music that turns Lips into the world's ultimate party experience this holiday season.

Keiichi Yano, celebrated developer behind some of the industry's most beloved rhythm games, brings his vision of collaborative and social musical entertainment to Lips. The first and only singing game that offers interactive motion-sensitive microphones to make your party

NGC/PS2/PSP/Xbox Preview - 'Marvel Nemesis: Rise Of The Imperfects'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Fighting
Developer: Nihilistic Software/EA Canada
Publisher: Electronic Arts
Release Date: October 2005

When Electronic Arts first announced what was formerly known as their Marvel vs. EA project some months back, to say that fans—both of comics and of fighting games--were skeptical was an understatement. Already, EA was fighting a losing battle with popularity; the X-Men aside, the last time Marvel characters had been in a fighting game was Marvel vs. Capcom 2. A lot of people had been perfectly happy with that title, and had long awaited a sequel to it. This license (along with Capcom quitting the

'King's Bounty: The Legend' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 15th

Get the King's Bounty: The Legend Trailer off WP (22mb)

Gameplay is divided into two major sections: adventure mode and battle mode. While playing in adventure mode the gamer controls their character in real-time. With several classes available at the start of a new game, the player moves through the adventure map seeking various treasures, fighting monsters and accomplishing quests tasked to him by the local stewards. Once in battle mode the gamer assumes the role of a war chief, leading his troops in tactical turn-based combat. Battles take place on land or sea, in dungeons or castles or even

'Warhammer 40,000: Dawn of War II' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 16th

Get the Warhammer 40K: Dawn of War II Trailer off WP (29mb)

Warhammer 40,000: Dawn of War II is set in the grim, war-ravaged world of Games Workshop's Warhammer 40,000 universe – a dark, futuristic, science-fiction setting where armies of technologically advanced warriors, fighting machines and hordes of implacable aliens wage constant war. Developed by critically acclaimed RTS developer Relic Entertainment, Warhammer 40,000: Dawn of War II ushers in a new chapter in the acclaimed RTS series, as ancient races – including the dauntless Space Marines and savage Orks - clash across ruined worlds on a mission to

'Fable 2' (X360) - 13 New Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 17th

Get the Fable 2 [X360] Trailer off WP (11mb)

Fable 2 will be a true sequel to the wildly successful original that sold more than 3 million copies, offering even more choices and building on the core gameplay theme of "Fable" where players’ every decision continually defines who they become. "Fable 2" is an action role-playing game that truly allows players to live the life they choose in an unimaginably open world environment.

Set 500 years after the original, Fable 2 will provide gamers with an epic story and innovative real-time gameplay, including a massive amount of freedom and

'Monster Madness: Grave Danger' (PS3) - 12 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 15th

Monster Madness: Grave Danger is building off of the base created by the original Monster Madness: Battle For Suburbia released earlier this year on Xbox 360. Taking on the role of four intrepid teenagers, players will set out to save their town from the evil that’s been unleashed. With tightened controls, a host of mini-games, a polished camera and newly built in extras, Monster Madness: EX promises to be the beat-em-up brawler PS3 system owners have been looking for.

The title’s developer, Psyonix Studios, has taken the series back to the drawing board and analyzed every

PS3/X360/PC Preview - 'Pure'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Racing
Publisher: Disney Interactive Studios
Developer: Black Rock Studio
Release Date: September 16, 2008

In the beginning, when arcades were king, there was one type of racing game, where you held the accelerator button and tried to get to the finish line as quickly as possible. Usually, when the brake came into play, it was already too late.

Then came Gran Turismo, and racing games became split into two official camps. One contained the loose mechanics and steering of arcade games, and the other sought to simulate the experience of driving a real car. This went

'Wakeboarding Unleashed Shaun Murray' (PS2/Xbox) - Facts & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 15th

Hang on for your life in Wakeboarding Unleashed featuring Shaun Murray as you get ripped across a lake by a high-powered speedboat and trick through dangerous terrain. Feel the rush as you crash into houseboats and catch huge air in nine exotic levels with seven world-class wakeboarders.

'Everybody's Golf Course' (PSP) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Tokyo Game Show - Tokyo Game Show 2006 Day 1

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Catwoman (NGC/PS2/Xbox/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

Catwoman is based upon the DC Comics character. The film and game follow the story of Patience Phillips, who is killed after she uncovers a dark secret held by her employers. Brought back to life by a rare Egyptian cat, she becomes Catwoman and sets out to discover the truth about herself and her murderer

'Tabula Rasa' - 10 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Leipzig Games Convention - Leipzig Games Convention 2007 - Day 2

From the ashes of an ancient conflict, a cosmic war threatens all sentient beings with extinction. As the alien Benefactors and Bane amass their forces for the final battle, the galaxy’s last free sentient beings are the thin line between life and death, between good and evil.

Explore lush forest planets, volcanic moons, and exotic alien civilizations. Face off against powerful xenophobe soldiers, armored mechanoids, and vicious predators! Use a wide range of weapons and unique magical alien powers to help the Allied Free Sentients (AFS) in their desperate fight against extinction. Tabula Rasa™ combines a vast, persistent game

'Star Trek: Tactical Assault' (NDS/PSP) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

STAR TREK: TACTICAL ASSAULT is a real-time spaceship combat game for 1 or 2 players, featuring a wide array of authentic Star Trek races, ships, and weaponry from the universe of the original Star Trek series. Players take command of powerful Federation and Klingon warships and must outthink and out duel their opponents in order to succeed. Play through either the Federation or Klingon campaigns in single-player mode, or go head-to-head against a friend in wireless multiplayer action. Gameplay in Star Trek: Tactical Assault is about tactics, effective movement, and the use of your ship’s weapons and shields. Success in

'Inhabited Island: Prisoner of Power' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Inhabited Island: Prisoner of Power trailer off WP (29mb)

Elements of adventure and stealth genres were brought together to create this first-person shooter, which is based on the popular sci-fi novel "Inhabited Island" by the Strugatski Brothers. It tells the story of a central character who has been condemned to work on an alien planet for the rest of his life. But he defies this destiny and fights those who imprisoned him.

The game world has been created with thorough attention to the smallest details. This includes not only character models, but also their behavior, dialogues and

'Heavy Duty' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Heavy Duty trailer off WP (44mb)

If you want something to be done right, you’ve got to do it yourself! Aggressive aliens invade your planet, and you have to use all your skills and reserves to protect it from the bloodthirsty attackers.

The world of Heavy Duty is a planet - a real, living planet. It has mountain ranges, green plains, rainforests and ice caps, cyclones and storms in the atmosphere. A real horizon and complex landscape limit the line of sight, making the traditional “fog” unnecessary, and the battles hard. Unique technologies developed by Primal Software

'Empire Above All' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Empire Above All Trailer off WP (20mb)

Become a squad leader in a new generation Action RTS! Feel the heat of battle as you would in a first-person shooter! To gain victory in Empire Above All, you’ll need to make lightning-fast decisions, command your soldiers, plan assaults to capture territory, and organize defense to hold it.

In the distant future, mankind has reached for the stars. A totalitarian government directs the exploration of space and the colonization of new worlds, while armies of empire suppress rebellions. Humanity is preparing to war with alien races… not knowing that

'Dead Mountaineer's Hotel' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Dead Mountaineer's Hotel trailer off WP (15mb)

The game is based on a concept from a novel by Strugatsky Brothers. The remote hotel is a stage where a mysterious story takes play. A murder is central to the plot, and the various guests all have their own hidden roles and agendas. The game is a quest that adds to the original detective story. The inner logic of the quest is very clear in some cases, but it is up to the payer to find the optimal and correct solution in situations where his feelings may conflict

'Disciples III: Renaissance' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Disciples III: Renaissance trailer off WP (122mb)

A new stage in the evolution of the turn-based strategy genre. Retaining the strengths of previous titles in the series, Disciples III introduces new features to create truly exciting gameplay.

Disciples III continues and improves upon the core concepts of the Disciples series. Advances in gameplay and the addition of new elements will make the game richer and more interesting. The visual design follows the original ominous and gloomy style of the Disciples world, but now the entire game environment and every individual unit is in full 3D. The combat