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'Splinter Cell: Conviction' (X360/PC) Developer Interview

by Rainier on June 9, 2007 @ 12:33 a.m. PDT | Filed under Interviews

You are a fugitive and you’re being ruthlessly hunted by the very government you once served. The key to your survival is to improvise, adapt and overcome, your environment becomes your weapon. You need to react to changing situations and use the environment and the crowds around you to create diversions and deter your enemies.

'Haze' (PS3/X360/PC) Developer Interview

by Rainier on June 4, 2007 @ 2:45 a.m. PDT | Filed under Interviews

Haze a new shooter from Ubisoft and Free Radical, puts you in the boots of a new recruit in the privately run Mantel army. Your conflict begins in a war-torn country where you have been sent to fight a vicious rebel faction, the Promise Hand. At first glance, all is well, but things quickly begin to look a little strange…

'Tom Clancy's EndWar' (ALL) Developer Interview

by Rainier on June 2, 2007 @ 12:57 p.m. PDT | Filed under Interviews

Set on the battlefields of World War III, Tom Clancy's EndWar is a next-gen console exclusive war strategy game that will push the envelope of technology, showcasing AI, graphics, physics and animations that were not possible before. Ubisoft Creative Director Michael de Plater gives us the low-down...

'Naruto: Rise of a Ninja' (X360) Developer Q&A

by Rainier on June 1, 2007 @ 3:48 a.m. PDT | Filed under Interviews

Developed exclusively for the X360 from the ground up and for the first time ever, gamers will experience Naruto starting from the series' beginning. Re-live the hit anime and manga and experience Naruto's transformation from noisy ninja-academy dropout to respected ninja.

'Speedball 2' Developer Interview

by Rainier on May 26, 2007 @ 3:37 a.m. PDT | Filed under Interviews

Speedball 2 transforms the futuristic game setting with the help of state-of-the-art technology into a high-speed online sports spectacle. Offering international leagues, a large-scale ranking system and a virtual marketplace, Speedball 2 pulls all the registers of modern multiplayer gaming action. Bitmap Brothers' Mike Montgomery tells us more ...

'Medal of Honor Airborne' (ALL) Developer Interview

by Rainier on May 22, 2007 @ 12:45 a.m. PDT | Filed under Interviews

Medal of Honor Airborne, next-gen debut of the series, is set to redefine the series by introducing players to an entirely new way of experiencing a WWII FPS – namely the fully interactive Airborne experience. EA sends out a pre-canned Medal of Honor Q&A with Lead Designer Rex Dickson...

'F.E.A.R' (PS3) - Developer Interview

by Rainier on March 30, 2007 @ 4:20 a.m. PDT | Filed under Interviews

F.E.A.R. is a paranormal action thriller presented entirely in first person. It is an unprecedented adrenaline rush of close-quarters combat seamlessly melded with the spine-tingling, shocking intensity of the unknown. Rob Loftus, Sierra Entertainment's Senior Producer Rob Loftus gives us more details ...

'Red Ocean' Developer Q&A

by Rainier on March 16, 2007 @ 1:30 a.m. PDT | Filed under Interviews

Red Ocean combines fast-paced, uncompromising action with perilous diving sequences. You take on the role of Jack Hard, who stumbles upon a Cold War-era Russian research station on the ocean floor taken over by a terrorist group. Producer Rupert Easterbrook tells us a bit more about Red Ocean

'Burnout Dominator' (PSP/PS2) Developer Q&A

by Andrew Hayward on Feb. 27, 2007 @ 2:09 a.m. PST | Filed under Interviews

Burnout Dominator is an all-new installment of the Burnout series, loaded with intense racing action and dozens of retina-searing World Tour events. Burnout Dominator Senior Producer Nick Channon gives us some more details ...

'Shadowrun' (X360/PC) - Developer Interview

by Rainier on Feb. 24, 2007 @ 3:08 a.m. PST | Filed under Interviews

Shadowrun is a team-based FPS set in a world where ancient magic blends with modern weapons and advanced technology to form a revolution in multiplayer FPS gaming. FASA Studio Manager Mitch Gitelman gives us the downlow on the latest details ..

'Battlefield 2142: Northern Strike' - Developer Q&A

by Rainier on Feb. 23, 2007 @ 1:06 a.m. PST | Filed under Interviews

The Battlefield 2142: Northern Strike Booster Pack brings all-out infantry-focused battles into new snow-covered battlegrounds across Europe. Infantry focused booster pack with 3 new maps, 2 new vehicles, weapons, rewards, and medals. DICE producer Kristoffer Bergqvist gives us some more details ...

'Made Man' (PS2/PC) - Developer Interview

by Andrew Hayward on Feb. 21, 2007 @ 12:54 a.m. PST | Filed under Interviews

Prepare to get 'made' in the most compelling and thrilling mafia experience you've ever seen. Work up the ranks of The Mob, from opportunist G.I. fighting in Vietnam, to 'wise guy' on the make, doing deeds and winning favor from the Don in New York City. Aspyr producer Jay Gordon tells us more about Made Man...

'MLB 07: The Show' (PSP/PS2/PS3) Developer Interview

by Andrew Hayward on Feb. 16, 2007 @ 6:46 a.m. PST | Filed under Interviews

MLB 07: The Show looks to continue its reign as the most valuable player in the category by incorporating an all-new feature set and innovative gameplay enhancements. We sat down with Sr. Designer Eddy Cramm, who gave us some insight ...

'The Continuum' - Developer Q&A

by Rainier on Feb. 3, 2007 @ 7:34 a.m. PST | Filed under Interviews

The Continuum is an online collectible war game that blends the best elements of strategy gaming, collectible gaming, RPGs and digital goods into a distinctive game universe. Seven Lights CEO, Tim Harris gives us some more insights into the game, why it is unique and how it plays.

'Battlefield 2142: Northern Strike' - Developer Q&A

by Rainier on Jan. 24, 2007 @ 1:05 a.m. PST | Filed under Interviews

The Battlefield 2142: Northern Strike Booster Pack brings all-out infantry-focused battles into new snow-covered battlegrounds across Europe. Infantry focused booster pack with 3 new maps, 2 new vehicles, weapons, rewards, and medals. EA Producer Kristoffer Bergqvist tells us more about the new expansion ...

'Sacred 2' - Developer Q&A

by Keith Durocher on Jan. 22, 2007 @ 5:24 a.m. PST | Filed under Interviews

Sacred 2 is a deep fantasy RPG where players are immersed in an epic journey through the medieval-like kingdom of Ancaria. Highly action-oriented, Ascaron's Sacred 2 features pitched battles and a wide range of enticing quests. We sit down with Creative Director Hans Arno Wegner to get the latest dirt ...

'The Shield' (PS2/PC) - Developer Interview

by Andrew Hayward on Dec. 23, 2006 @ 12:29 a.m. PST | Filed under Interviews

The Shield, based on the TV series, is a 3rd person action game in which you take on the role of Mackey, the tough, street-savvy leader of the Elite Strike Team, a special police unit located deep within the crime-riddled trenches of Los Angeles. Executive Producer Rob Sandberg tells us more about the game ...

'Boxing Manager' - Developer Q&A

by Rainier on Dec. 16, 2006 @ 12:24 a.m. PST | Filed under Interviews

In the Boxing Manager the player follows in the footsteps of legendary boxing promoters, as he walks the long and winding road to the top of the business. Starting out with a small stable and two unknown talents, he will be able to train and manage up to 30 fighters later in the game. dtp's PR Manager Wolter tells us more ...

'Rogue Warrior' (PS3/X360/PC) Developer Q&A

by Andrew Hayward on Nov. 26, 2006 @ 11:44 p.m. PST | Filed under Interviews

Rogue Warrior, developed by Zombie Studios, is a story-driven tactical FPS putting you in the boots of a Navy SEAL who leads a team behind enemy lines in North Korea on a covert mission to assess the threat posed by the country's nuclear arsenal. Bethesda PR guru Pete Hines sheds some light on the recently announced new title ...

'Whirlwind of Vietnam: UH-1' Developer Q&A

by Rainier on Nov. 8, 2006 @ 3:29 a.m. PST | Filed under Interviews

Whirlwind of Vietnam is a helicopter sim that depicts the most famous episodes of the war in a movie-style way. The main events of the game are based on well-known material dedicated to the War such as We Were Soldiers, Apocalypse Now, Hamburger Hill and many others. Whirlwind of Vietnam lead designer Nikita Gerasimov gives us more details about the game ...