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Rainier's Articles


'Powerdrome' (PS2/XB) Announced - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Twelve champions from the far ends of the galactic hegemony compete for an interstellar trophy by racing their Blades - jet-engined, anti-gravity aircraft. The drama-filled competition is staged at break-neck speeds around spectacular tracks. The game features 24 circuits across 8 dramatic environments, ranging from a sub-tropical Ocean Dam to a race on and under a terraformed ring-world.

The original Powerdrome for the Amiga and the Atari ST was written by Michael Powell in 1988 and kicked-off the entire future-racing genre. Powell now heads the team developing the new Powerdrome

Starsky & Hutch 2 (NGC/PS2/Xbox/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

Related articles, Click here!

'The Da Vinci Code' (PS/Xbox/PC) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

The Da Vinci Code videogame is based on the highly-anticipated The Da Vinci Code film by Oscar™ winning director Ron Howard, which is based on Dan Brown’s best-selling novel.

Dan Brown’s critically-acclaimed book “The Da Vinci Code” is the best-selling novel of all time and has spent more than two years on the New York Times best-seller list. It has also been translated into 42 languages. To date, there are more than 38.6 million copies of the novel in print, averaging more than two million copies sold each month. For the first time the paperback will be released with 5 million

'Conflict: Desert Storm 2' (PC/PS2/XB) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

PC

PlayStation 2

Mashed (PS2/Xbox/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

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'Battle for Atlantis' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

We do not try to turn the traditional RTS game-play upside down. We extend it and give it a new meaning. A player doesn’t need to get used to completely new rules. He builds a base, produces units, and fights against enemy armies. But we created a 100% new game world that brings fresh colors to the classical game-play. Subjection of all parts of the game’s world to the real physical laws: water, buildings, units, resources, landscape, everything behaves like it should in life. Fair terra-morphing. Shifting combat operations between sea bottom and surface. Destructive forces of nature. All these

Ghost Master (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

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'The Darkness' (PS3/X360) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

On his 21st birthday, the awesome and terrible powers of the Darkness awaken within Jackie Estacado, a mafia hitman for the Franchetti crime family. With his new powers, Jackie is able to wreak terrifying havoc on his enemies. Jackie must learn to fully command the Darkness so he can take back control of the Franchetti family, which is ruled by his uncle Paulie, a despicable man who is almost universally despised.

FlatOut (PS2/Xbox/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th

'Commandos3: Destination Berlin' - Trailer Available NOW

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Get the Commandos 3 : Destination Berlin E3 trailer off Worthplaying (7mb)

Commandos 3 is a tactical action strategy game set against the backdrop of World War II where you must take control of an elite group of Commandos as they venture deep into enemy territory. Commandos 3 aims to take the stunningly detailed graphics and absorbing gameplay of the series to a whole new level. The game features an improved graphics engine, more realistic AI (artificial intelligence), and a greater variety of enemies and equipment. The structure of the game has been completely revamped; it is no longer mission