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Rainier's Articles


'The Y-Project' Canned, Long Live 'Das Reich 2005' - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Thomas Schaefer, CEO JOYLABS

„Working on the Y-Project was fun till the end, but the sustainable perspectives could clearly be found in ´DAS REICH 2005´. Without telling too much I can say that this game will cause a sensation, both, from the visual and from the content point of view.”

JOYLABS presents a prototype of „DAS REICH 2005“ at the E3 expo (05/14-05/16, L.A.) to international publishers.

Related articles, Click here!

'The Great Escape' (PC/PS2/XB) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Get the Great Escape Trailer off worthplaying (10mb)

PC

Highlights

  • Control four key characters from the film, each with their own skills and characteristics.
  • Hilts is the master of escape, MacDonald speaks German to distract and fool the guards, Sedgewick repairs the most complex machines and Hendley's lightening quick fingers

'Commandos3: Destination Berlin' - Trailer Available NOW

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Get the Commandos 3 : Destination Berlin E3 trailer off Worthplaying (7mb)

Commandos 3 is a tactical action strategy game set against the backdrop of World War II where you must take control of an elite group of Commandos as they venture deep into enemy territory. Commandos 3 aims to take the stunningly detailed graphics and absorbing gameplay of the series to a whole new level. The game features an improved graphics engine, more realistic AI (artificial intelligence), and a greater variety of enemies and equipment. The structure of the game has been completely revamped; it is no longer mission

Strategy First E3 Lineup & Some E3 Quick Facts

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Hitting the trenches
Get sucked into the action and strategy of World War II like never before with World War II Frontline Command and War Times.

World War II Frontline Command
This action strategy title takes you into the heat of a WWII war zone with paratroopers dropping into the axis-entrenched territory to disrupt the forces ahead of the main D-Day invasion. World War II Frontline Command’s 3D engine allows for advanced game play techniques incorporating true 3D Line Of Sight systems, seasonal lighting and environmental effects, landscape scarring and multiple stage deformation for all units and buildings, and intelligent and

'My Frogger Toy Trials' (NDS) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 10th

In My Frogger Toy Trials, Frogger is back and this time paired with the Hero as they try to win a toy pet competition that will grant them the one wish that will make all their dreams come true. Allowing players to hop higher and dodge faster than ever before, My Frogger Toy Trials features innovative new mini-games that take full advantage of the Nintendo DS touch screen and microphone, a variety of different power-ups and a challenging four-player wireless head-to-head mode.

In the game, a company named Tobi Inc. has developed a way to transform a child's drawing

Namco's E3 LineUp (Xbox/NGC/PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

SOULCALIBUR II

SOULCALIBUR®II is the ultimate sequel to one of the most revered weapons-based fighters of all time. Set for release in August 2003, the game will be available on the PlayStation®2 computer entertainment system, the Nintendo GameCube and the Xbox . More than 15 warriors, both familiar and new will battle each other in search of Soul Edge - including a character named Necrid, created by Todd McFarlane exclusively for the home console versions. Also, each console will have special guest characters exclusive to that platform, such as Tekken's Heihachi for PlayStation 2, The Legend of Zelda's Link for the

'Conflict: Desert Storm 2' (PC/PS2/XB) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

PC

PlayStation 2

Encore Announces Its E3 Lineup

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Said Michael Bell, Encore's CEO, "Encore's game lineup is bigger and better than ever. With premium titles such as Daredevil and value titles such as Grooverider, coupled with a gaming pipeline of close to a dozen titles from JoWooD, Conspiracy Entertainment and Prolific Publishing, Encore's E3 presence will be our most exciting yet."

Marvel's "Daredevil" Comes to Life

Gamers will scale the heights of high-action combat and adventure when they join Daredevil - "The Man Without Fear," one of Marvel Comics' most popular Super Heroes - over the rooftops and through the sewers of New York's Hell's Kitchen. Daredevil will battle Kingpin,

JoWooD's E3 LineUp

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

JoWooD's fifth year attending E3 will see them feature their most diverse range of products to date which will include the unique and breath-taking RPG and RTS hybrid Spellforce - Order of the Dawn and the revolutionary online military tactical shooter, Söldner: Secret Wars. The popular AquaNox franchise will also be shown debuting on Playstation 2 in the form of AquaNox 2: Revelation. JoWooD also expands its popular 'Giant' franchise with the expansive new title Transport Giant. In addition to these titles visitors to the JoWooD booth situated in Conference Room 518 West Hall will be able to see Against

'Powerdrome' (PS2/XB) Announced - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Twelve champions from the far ends of the galactic hegemony compete for an interstellar trophy by racing their Blades - jet-engined, anti-gravity aircraft. The drama-filled competition is staged at break-neck speeds around spectacular tracks. The game features 24 circuits across 8 dramatic environments, ranging from a sub-tropical Ocean Dam to a race on and under a terraformed ring-world.

The original Powerdrome for the Amiga and the Atari ST was written by Michael Powell in 1988 and kicked-off the entire future-racing genre. Powell now heads the team developing the new Powerdrome