'Prototype' (PS3/X360/PC) - 2 New Trailers
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sierra Gamers' Event - Sierra Spring Event 2008

Get the Prototype [ALL] Trailer off WP (45/12mb)
Discover what lies beyond the edge of evolution. An all-new, 3rd person open-world/action game, Prototype puts gamers at the helm of Alex Mercer – a genetically mutated shape-shifter with no memory of his past hell-bent on solving the mystery of his existence – as he tears through a densely populated New York City moving with Parkour-style fluidity and consuming anybody that gets in his way…assuming their physical identity, memories and abilities. Fueled by three key factions consisting of Alex, the Blackwatch (military) and a viral outbreak known as the Infected,



There is something faintly surreal about sitting down to a demonstration of a license game based on a very prestigious license that you've never heard of. The developers seemed to have been getting that reaction out of journalists all day, and helpfully explained exactly why I should care about Arthur and the Minimoys before they got down to the nitty-gritty of showing me the game. Since I imagine I'm not the only American who felt that way, I'll pass along this information before I



After the change-over to 3.5 rules, Dungeons & Dragons became a game that practically required some sort of miniatures to play it properly. There were all sorts of rules about facing and attacks of opportunity and reach that you just couldn't follow very well on paper unless your GM was willing to hand-wave through a lot of rules. As any gamer knows, of course, the problem with using tons of miniatures is the sheer cost involved. If you want really nice ones, you can


Obsidian managed a successful debut with Star Wars: Knights of the Old Republic II, despite having to face the Herculean task of crafting a sequel to one of the finest licensed games ever made, and by a developer no less than Bioware. In light of that, it suddenly seems a bit more understandable that they're now tackling the unthinkable challenge of crafting the sequel to Neverwinter Nights, perhaps the single most popular Dungeons and Dragons game ever. With NWN, there is not only the challenge of