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Rainier's Articles


PC Preview - 'Fury'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2007

Genre: MMORPG/PVP
Publisher: Gamecock
Developer: Auran
Release Date: Q4 2007

One of the interesting things about the MMORPG genre is that it is, technically, a niche market. Not everyone wants to play one of them, and those who do, don't tend to play much of anything else. As World of Warcraft has recently proven, though, it is an extremely big niche, with room for hundreds of variations on the theme.

Fury is one of those variations. PVP is a big part of most MMOs, but as most of the (deeply whiny) hardcore fanbase of those MMOs would tell

7. 'Grandia III' (PS2)

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - Most Anticipated Games of 2006

Grandia III is the newest title in Game Arts' role-playing series, using an all-new engine, N3, allowing for larger and more detailed environments.

Xbox 360 Preview - 'Halo 3'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2007

Genre: FPS
Publisher: Microsoft Game Studios
Developer: Bungie
Release Date: September 25, 2007

With the multiplayer beta giving Halo 3 all the bonus buzz it would need to keep gamers at bay until September, Microsoft opted for low-key presentations at E3, keeping the game in a dark room for the huddled masses to watch (but not play). Much like the Fable 2 meeting, this was not meant as a comprehensive overview of the game — not only is Halo beyond such things, but Bungie is also attempting to keep a Grand Theft Auto level of secrecy

'Switchball' (X360/PC) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sierra Gamers' Event - Sierra Gamers' Week 2007

Get the Switchball [X360/PC] trailer off WP (33mb)

Coming to Xbox LIVE Arcade late this summer and currently available for the PC on popular online gaming portals, Switchball challenges players to control an ever-changing ball along a narrow and challenging course suspended in midair. A polymorphous ball exhibits different physical characteristics as it changes form as either a standard Marbleball, a feather-light Airball, an electrically charged Powerball or a dense and powerful Metalball. Players will have to solve their way through challenging levels packed with tricky obstacles, traps and mazes. With beautifully rendered 3D environments including Skyworld, Iceworld,

8. 'Tales of Legendia' (PS2)

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - Most Anticipated Games of 2006

Genre: RPG
Publisher: Namco
Developer: Namco
Release Date: February 7, 2006

Alicia Ashby: Tales has been the major Japanese RPG series to fare the worst when it comes to entering the American market, but the great success of Tales of Symphonia for the GameCube seems to be changing that. Tales of Legendia hopes to continue the hot streak, offering an amazingly fun fighting-game like active battle system that still lets you manage a party full of characters. The 3D graphics are sharp, incorporating elements from Soul Calibur III's prodigious graphics engine, and it contains about 25 minutes of new

9. 'Neverwinter Nights 2' (PC)

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Misc Events - Most Anticipated Games of 2006

Genre: RPG
Publisher: Atari
Developer: Obsidian Entertainment
Release Date: Q2 2006

Mark "RumDragon" Bolin: When I picked up the original Neverwinter Nights, I was just looking for more of my Baldur's Gate fix. What it ended up offered me was amazing, and for the sequel, I am most excited about building my own gaming world. The graphics are nothing short of amazing, and the world looks as if it will suck me in for a good long time. One of the greatest assets Obsidian has here are the legions of fans who will ravenously throw themselves at the modding

NGC/PS2/PSP/Xbox Preview - 'Marvel Nemesis: Rise Of The Imperfects'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Fighting
Developer: Nihilistic Software/EA Canada
Publisher: Electronic Arts
Release Date: October 2005

When Electronic Arts first announced what was formerly known as their Marvel vs. EA project some months back, to say that fans—both of comics and of fighting games--were skeptical was an understatement. Already, EA was fighting a losing battle with popularity; the X-Men aside, the last time Marvel characters had been in a fighting game was Marvel vs. Capcom 2. A lot of people had been perfectly happy with that title, and had long awaited a sequel to it. This license (along with Capcom quitting the

'Darksiders: Wrath of War' (PS3/X360) - 18 New Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under THQ Gamers' Day - THQ Gamers' Day 2008

Get the Darksiders: Wrath of War [PS3/X360] Trailer off WP (23mb)

Penned by legendary comic book artist Joe Madureira (X-Men, Battle Chasers, The Ultimates), Darksiders: Wrath of War is set in a Post-Apocalyptic demon-ravaged world where evil forces have prematurely brought about the end of the time. Originally sent to oversee the destruction of Earth, the Four Horsemen of the Apocalypse have been betrayed by their master, stripped of their powers and cast down to Earth. Players take on the role of WAR—the first of the Four Horsemen—as he embarks on a brutal quest of vengeance and revenge

'Space Invaders Extreme' (ALL) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Nintendo Gamers' Day - Nintendo Media Summit 2008

Get the Space Invaders Extreme [NDS] Trailer off WP (10mb)

30 years after the original Space Invaders ignited an entire entertainment medium and founded a gaming generation; players can now prepare to play the most extreme embodiment of the game ever created.

Space Invaders Extreme combines the captivating essence of the original game with a stunning alliance of futuristic graphic design and cutting-edge audio. The gameplay experience has been developed to maximise on the consoles’ abilities, offering players a whole new range of amazing features including a vast array of new power-ups, DS Wireless Communications and Nintendo Wi-Fi Connection.

'We Cheer' (Wii) Announced - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Namco Bandai Gamers' Day - Namco Bandai Editors' Day 2008

Get the We Cheer [Wii] off WP (9mb)

Delivering the fun, excitement and teamwork of championship cheerleading, We Cheer utilizes full-motion based controls to let players dance to the music of 30 licensed songs.

Putting players at the center of a nationwide cheerleading competition, We Cheer utilizes two Wii Remotes as virtual pom-poms to create an authentic cheerleading experience. Players must move the wireless Wii Remotes as directed by the on-screen indicators to choreographed routines, utilizing a full range of arm and body movements such as spins and twists. As each routine is successfully performed, the player will be