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Rainier's Articles


'1942: Joint Strike' (PS3/X360) - New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Capcom Gamers' Day - Captivate 08

1942: Joint Strike takes inspiration and influence from the 194X series of World War II-themed vertical shooters. The art, sound and gameplay of the new game take cues from the original 194X games, but will stand out as its own unique entry in the series. Gameplay will resemble the classic 2D style that gamers expect, but the game utilises a full 3D engine. Set in a World War II-themed locale, stages, vehicles and weapons have the look and feel of WWII with some stylistic differences. The world in which 1942 takes place is not our own and the

'Spyborgs' (Wii) Announced - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Capcom Gamers' Day - Captivate 08

Get the Spyborgs [Wii] Trailer off WP (16mb)

In Spyborgs, players take on the role of a diverse team of five bionic superspies in a fight to save the world from a group of dastardly villains.

The first title developed by Bionic Games, a newly-formed development team comprised of former Insomniac Games and High Impact developers known for their work on hugely popular franchises Ratchet and Clank and Resistance: Fall of Man, Spyborgs is a unique action-adventure game set in a stylish world that resembles a Saturday morning cartoon. Engaging players in team-based challenges designed to utilize 2-player co-op

'FIFA 09' (Wii) - 3 New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - EA3 Pre-E3 Event

Wii

'King of Clubs' (Wii) Coming to North America - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

Tee-off against the wackiest golfers this side of Augusta – like Bubba the Elvis impersonator, the buxom bombshell, or the tough guy truck driver. Every course in King of Clubs is in many ways a puzzle game, with multiple routes, a generous helping of moving obstacles, and the potential for some outrageous and intricate hole-in-ones. To get the best score, you’ll need to take advantage of your magic golf bag that’s full of tricky golf accessories – like special balls and trick clubs. You’ll laugh through 96 competitive mini golf holes that will leave you in stitches…..Thank you…Thank

'NBA Live 09' (ALL) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2008

San Antonio Spurs point guard Tony Parker will be the cover athlete and spokesman for NBA LIVE 09. In his seven NBA seasons, the 26 year old is a two-time NBA All-Star, has three NBA championships and was named the 2007 NBA Finals MVP. Parker will be the first European born global cover athlete of NBA LIVE. Off the court, Parker is an avid gamer and won an NBA LIVE 08 tournament against fellow NBA stars at the EA SPORTS All-Star Challenge last February in New Orleans.

"I have a long history with EA SPORTS. I've been on

'Robocalypse' (NDS) - New Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 15th

Get the Robocalypse [NDS] Trailer off WP (30mb)

A technological breakthrough for the NDS, Robocalypse features over 50 independently AI-driven units with advanced distributed path-finding, dynamic music and stunning, 3D particle effects. Backing these advancements is a hilarious storyline penned by Jay Lender, a writer and director for the acclaimed cartoon series SpongeBob Squarepants, and Micah Wright, known for his writing contributions across multiple mediums.

“Given its truly comedic nature and its technological precedents, Robocalypse sets a new standard for NDS games,” said Michael Mendheim, Game Director, Vogster. “With Robocalypse, our focus is on providing a simple pick up

'Star Ocean: The Last Hope' (X360) - Facts, Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 17th

Get the Star Ocean: The Last Hope [X360] Trailer off WP (7mb)

Star Ocean: The Last Hope is the latest entry in the futuristic space opera RPG series, STAR OCEAN. Science fiction and fantasy meld in this long-awaited continuation of the celebrated franchise from developer tri-Ace Inc.

The year is S.D. 10. In the aftermath of World War III, humanity voyages into the stars in search of a new home…and a second chance.

Key Features :

  • A prequel that combines sci-fi and

'King's Bounty: The Legend' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 15th

Get the King's Bounty: The Legend Trailer off WP (22mb)

Gameplay is divided into two major sections: adventure mode and battle mode. While playing in adventure mode the gamer controls their character in real-time. With several classes available at the start of a new game, the player moves through the adventure map seeking various treasures, fighting monsters and accomplishing quests tasked to him by the local stewards. Once in battle mode the gamer assumes the role of a war chief, leading his troops in tactical turn-based combat. Battles take place on land or sea, in dungeons or castles or even

'Warhammer 40,000: Dawn of War II' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 16th

Get the Warhammer 40K: Dawn of War II Trailer off WP (29mb)

Warhammer 40,000: Dawn of War II is set in the grim, war-ravaged world of Games Workshop's Warhammer 40,000 universe – a dark, futuristic, science-fiction setting where armies of technologically advanced warriors, fighting machines and hordes of implacable aliens wage constant war. Developed by critically acclaimed RTS developer Relic Entertainment, Warhammer 40,000: Dawn of War II ushers in a new chapter in the acclaimed RTS series, as ancient races – including the dauntless Space Marines and savage Orks - clash across ruined worlds on a mission to

PS3/X360/PC Preview - 'Pure'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2008

Genre: Racing
Publisher: Disney Interactive Studios
Developer: Black Rock Studio
Release Date: September 16, 2008

In the beginning, when arcades were king, there was one type of racing game, where you held the accelerator button and tried to get to the finish line as quickly as possible. Usually, when the brake came into play, it was already too late.

Then came Gran Turismo, and racing games became split into two official camps. One contained the loose mechanics and steering of arcade games, and the other sought to simulate the experience of driving a real car. This went