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Rainier's Articles


'Rengoku 2' (PSP) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 10th

The sequel to the best-selling Rengoku: The Tower of Purgatory, Rengoku 2 expands upon the series' trademark fast-paced action and incredible replay value with more than 300 unique weapons, diverse level design and additional multiplayer functionality in a dark and futuristic setting.

Rengoku 2 tells a story parallel to the events of Tower of Purgatory, as players assume the role of A.D.A.M., a battle android trapped in a mysterious tower filled with fearsome enemies. This tower has eight floors, with the first seven levels corresponding to one of the original Seven Deadly Sins, and A.D.A.M. must purge it of

'Star Wars Empire at War: Forces of Corruption' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Star Wars Empire at War: Forces of Corruption Trailer of WP (35mb)

In Star Wars: Empire at War, you controlled an entire war for the Star Wars galaxy as the Rebel Alliance or the Galactic Empire. Now, face off against them in Star Wars Empire at War: Forces of Corruption This expansion pack presents a new, unique point of view of the Galactic Civil War as, for the first time ever, you play as an aspiring Underworld figure. Corruption runs through your veins and drives your desire to become the most notorious criminal leader since Jabba the Hutt.

The

'Silent Hill Origins' (PSP) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 10th

The renowned Silent Hill survival horror series makes its handheld gaming debut with a brand new adventure that reveals many of the series' most hallowed secrets. Assuming the role of a lone truck driver trapped in Silent Hill while making a routine delivery, players must escape the city's horrific inhabitants and confront the strange hallucinations that have haunted him since childhood. Taking full advantage of the PSP system's graphics, sound, and portability, Silent Hill Origins sets a new standard in handheld gaming terror.

'Tokobot Plus: Mysteries of the Karakuri' (PS2) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Your favorite mechanical helpers are back as the Tokobots help Bolt unlock and discover the Mysteries of the Karakuri! The Tokobots are swinging, climbing, and spinning their way back into action this year on the PS2 in a totally enhanced and upgraded Karakuri experience.

Features:

  • 10 New Stages: 10 new, action-packed stages specially designed and

'Steel Horizon' (NDS/PSP) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 10th

In the perfect blend of turn-based strategy and real-time action, Steel Horizon places portable gamers in the thick of compelling WWII naval battles as they fight the dreaded Axis and a sinister mysterious organization. Taking control of a naval armada outfitted with battleships, submarines, fighter planes and destroyers, players assume the role of an American captain from of one of three super-secret navy vessels.

In Steel Horizon players create, build and command their own powerful Allied naval fleet. The game's detailed vessels each feature potent weapons with unique effects - from the mighty 18” main batteries of a battleship

'Winning Eleven Pro Evolution Soccer 2007' (NDS/PS2) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 10th

2006 will see Konami taking Pro Evolution Soccer 6 to a number of new formats as demand for the much-loved football title continues to grow at a phenomenal pace. In addition to the customary PlayStation 2, PC-DVD and PSP versions of the game, Konami will also be releasing the first versions for Xbox 360 and Nintendo's DS handheld.

The Pro Evolution Soccer series is renowned for its realism, and Pro Evolution Soccer 6 is abundant with new gameplay additions. Player AI has been massively upgraded, with players running intelligently into space when not in possession of the ball and

'Super Swing Golf PANGYA' (Wii) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

No longer will gamers be bound to play golf with their thumbs, no longer will gamers have to flush years of golf lessons down the toilet, no longer will gamers be forced to sit and be a passive observer while the onscreen character has all the fun! A revolution is at hand! Pick up the controller and swing away! The Nintendo Wii controller provides a new level of gaming interaction-sensing motion, depth, positioning and targeting dictated by the movement of the controller to act as the golf club. A back-swing sets the amount of power of the swing and the

'Winx Club: Join the Club' (PSP) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 10th

Drawing players into a new adventure, Winx Club: Join the Club for the PSP system follows the fabulous fairies as they try to thwart the plans of the fearsome Lord Darkar. Hungry for power, Darkar is searching for the four pieces of a mysterious emblem that will grant him incredible magical abilities. Called into action from the Alfea School, the Winx Club must secure the pieces of the emblem before Darkar can complete his frightening plot. Join the Club lets players take full control of the Winx Club, choosing to embark on the story-based adventure or enjoy mini-games

'Stranger' - Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Stranger Trailer off WP (35mb)

The sources of magic fields are clusters of crystals, which at the same time are resources, an object of permanent fight. The magic fields possess many of the features of other, more familiar fields, for instance electromagnetic. Their power depends on the number of crystals in the sources; they lose their power with the distance from the cluster of crystals. They even have different frequency, which is visualized with colors. If several colored fields intersect, they produce a region of another color according to the common rules of color mixing. But

'Winx Club: The Quest for the Codex' (NDS/GBA) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 10th

Letting players immerse themselves in the world of the hit animated series, Winx Club: The Quest for the Codex for the Nintendo DS and Game Boy Advance follows the girls as they interact with familiar friends and villains and travel to magical locations such as the Alfea School, Cloud Tower and Red Fountain. In the Nintendo DS version of the game, players will experience the game's story through a series of side-scrolling flying segments, using their magical powers to blast enemies and to clear obstacles. Players can also use the touch screen to switch between characters at any