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Rainier's Articles


PC Preview - 'Jumpgate Evolution'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

Genre: MMORPG
Publisher: Codemasters
Developer: NetDevil
Release: TBA

It's not often that you see an MMORPG being played on three monitors. It's rarer still that you see it being played on three monitors for very good reason, as NetDevil's upcoming MMO, JumpGate Evolution, proved during E3. The developers were in more than a mild sense of panic as I stepped into their booth for my appointment. Their demo machines had been connected to the game's live server during the current friends and family beta test, but I can attest that E3's wireless is only remotely stable in

'Mobile Ops: The One Year War' (X360) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

In the future, Rebel space colonies launch a brutal war for independence with a series of orbital strikes against the Earth. War is reinvented as advanced ECM renders long range sensors and communications virtually useless. In this chaos, a frightening new weapon, the mobile suit, is born. Agile, heavily armed and armored and optimized for short range combat with melee attacks and a wide array of weapons, the Mobile Suit is the ultimate instrument in this new age of warfare. Rediscover the thrill of mechanized warfare as you are thrown into battle as a soldier on the front lines of

PS3/X360/PC Preview - 'Wolfenstein'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

Genre: First-Person Shooter
Publisher: Activision
Developer: Raven Software
Release Date: August 13, 2009

If there is one game that we have to thank for first-person shooters, it is Wolfenstein 3D. Despite being by any modern standards an extremely archaic game, it is the first FPS of any note, and it introduced a lot of the staples of the genre in some form or another, from secret rooms to the never-ending fun of fighting supernatural Nazi creations. While the franchise never quite reached the same popularity as Doom, the original Wolfenstein 3D is still a fondly remembered game.

'Warhammer: Mark of Chaos' - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Faithful to the Warhammer license, Warhammer: Mark of Chaos puts the focus squarely on the battlefield with a real-time combat system that gives the player unprecedented customization and control of his army.

An epic battle rages following a brutal Chaos invasion, where four fully playable armies (Empire, Chaos, Skaven, and High Elves) as well as additional controllable races (Orcs, Dwarfs, Vampires, and Goblins) clash on a massive battlefield.

Features:

  • Warhammer: Mark of Chaos is about WAR, focusing on the armies and battles while de-emphasizing

'Test Drive Unlimited' (X360/PC) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

With the ability for thousands of gamers to play simultaneously, Test Drive Unlimited is M.O.O.R.: Massively Open Online Racing. This is a truly unprecedented experience for racing gamers and is the ultimate automotive experience for car and bike enthusiasts alike. Once in the game, players can visit the most sophisticated car and motorcycle dealers to purchase new vehicles or simply take them for a spin. Gamers can then participate in 8 player races or take vehicles for a drive on over 1000 miles of diverse Hawaiian roads and pass by thousands of other real players. Further, players can

'World in Conflict' (X360/PC) Broadcast Tool - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Sierra Gamers' Event - Sierra Gamers' Week 2007

The game is being developed for Xbox 360 by Sierra’s own Swordfish Studios, in conjunction with Massive Entertainment, also a Sierra-owned studio, to optimise gameplay for the Xbox 360 controller
and implement a new heads-up-display (HUD) that is more functional and appealing for console gamers.

World in Conflict represents the next-generation of strategy games, pitting Cold War-era superpowers against one another with completely destructible 3D battlefields, blistering visuals, and a narrowed gameplay focus that removes traditional resource-gathering and base-building in favor of non-stop combat, tactical decisions and an FPS-like addiction to intense action.

World in Conflict presents a chillingly authentic

'Hot PXL' (PSP) - Features & Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

HOT PXL is a myriad of mini-games (think Nintendo’s Wario Ware) aimed at a more mature, cultured crowd. The rapid fire game play requires players to draw on their reflexes and 2D gaming prowess to get through hundreds of inspired scenarios ? whether it’s blasting through an old-school Zaxxon-inspired game, busting tricks on a skateboard or a BMX, stage-diving at a pixellated concert or simply trying to cross the street. By playing through the main Story Mode, players unlock alternate versions of the mini games which add infinite replayability in the Theater Mode and within the game’s Smart

PS2 Preview - 'Kingdom Hearts II'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: RPG
Publisher: Square-Enix
Developer: Square-Enix
Release Date: TBA

One of the titles I anticipated most before this year's E3 was Kingdom Hearts II, which picks up the story a year after Kingdom Hearts: Chain of Memories. The Heartless are back once again, but so are Sora, Donald, and Goofy. Some of the supporting characters from the original game have returned, as well as a few new friends.

For me, Kingdom Hearts was always about two things: the gameplay, and the joy of seeing the Square-Enix characters working with the Disney characters. As far as gameplay goes, a lot of

PS3/X360 Preview - 'Bayonetta'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2009

Genre: Action/Adventure
Publisher: Sega
Developer: Platinum Games
Release: Q4 2009

Hideki Kamiya's creative direction has inspired gamers and turned the tables on expectations with offerings such as Viewtiful Joe, Resident Evil, and Devil May Cry during his stay at Capcom's wonder factory. At Clover, his talents would paint a fantasy masterpiece through the cel-shaded artistry of Okami's gameplay. At Platinum Games and with Sega, he intends to do the same thing with Bayonetta. A playable demo was on the floor at E3, and Kamiya, along with producer Yusuke Hashimoto, were kindly on hand to discuss the game.

The

PS2/Xbox/X360 Preview - 'The Godfather'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

Genre: Action/Adventure
Publisher: Electronic Arts
Developer: EA Redwood Studios
Release Date: Fall 2005

They all just make it look so easy, don't they? The mob, that is. Control of underground criminal activities, a reach that spans cities, the power to make or break lives within minutes, manpower to call their own … oh, yeah, it's incredible.

Most movie mobs, however, don't show you the nitty-gritty side of things, just the raids and the gunshots and the thick accents. But what about getting there? Isn't that half the fun?

Rome wasn't built in a day, and neither were organized crime empires. There's