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Rainier's Articles


'Showdown: Scorpion' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Showdown: Scorpion trailer off WP (90mb)

In 2068, Eastern Europe was broken into several industrial regions controlled by American and Asian corporations. Once prosperous cities became the sites of harmful plants ruled by criminal syndicates. The drug trade, illegal cloning and experiments on human beings reached an industrial scale under the patronage of multiple terrorist organizations. When one of them gains a super dangerous nano-virus, it poses a dire threat to the whole of mankind. The best Russian Special Forces operative is given the task of getting into the laboratory and exterminating the virus.

'Inhabited Island: Prisoner of Power' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Inhabited Island: Prisoner of Power trailer off WP (29mb)

Elements of adventure and stealth genres were brought together to create this first-person shooter, which is based on the popular sci-fi novel "Inhabited Island" by the Strugatski Brothers. It tells the story of a central character who has been condemned to work on an alien planet for the rest of his life. But he defies this destiny and fights those who imprisoned him.

The game world has been created with thorough attention to the smallest details. This includes not only character models, but also their behavior, dialogues and

'Heavy Duty' - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Heavy Duty trailer off WP (44mb)

If you want something to be done right, you’ve got to do it yourself! Aggressive aliens invade your planet, and you have to use all your skills and reserves to protect it from the bloodthirsty attackers.

The world of Heavy Duty is a planet - a real, living planet. It has mountain ranges, green plains, rainforests and ice caps, cyclones and storms in the atmosphere. A real horizon and complex landscape limit the line of sight, making the traditional “fog” unnecessary, and the battles hard. Unique technologies developed by Primal Software

'Empire Above All' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Empire Above All Trailer off WP (20mb)

Become a squad leader in a new generation Action RTS! Feel the heat of battle as you would in a first-person shooter! To gain victory in Empire Above All, you’ll need to make lightning-fast decisions, command your soldiers, plan assaults to capture territory, and organize defense to hold it.

In the distant future, mankind has reached for the stars. A totalitarian government directs the exploration of space and the colonization of new worlds, while armies of empire suppress rebellions. Humanity is preparing to war with alien races… not knowing that

'Dead Mountaineer's Hotel' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Dead Mountaineer's Hotel trailer off WP (15mb)

The game is based on a concept from a novel by Strugatsky Brothers. The remote hotel is a stage where a mysterious story takes play. A murder is central to the plot, and the various guests all have their own hidden roles and agendas. The game is a quest that adds to the original detective story. The inner logic of the quest is very clear in some cases, but it is up to the payer to find the optimal and correct solution in situations where his feelings may conflict

'Disciples III: Renaissance' - Features, Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Disciples III: Renaissance trailer off WP (122mb)

A new stage in the evolution of the turn-based strategy genre. Retaining the strengths of previous titles in the series, Disciples III introduces new features to create truly exciting gameplay.

Disciples III continues and improves upon the core concepts of the Disciples series. Advances in gameplay and the addition of new elements will make the game richer and more interesting. The visual design follows the original ominous and gloomy style of the Disciples world, but now the entire game environment and every individual unit is in full 3D. The combat

'Knights of the Old Republic II: The Sith Lords' (Xbox/PC) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 12th

Five years after the events from Knights of the Old Republic, the Sith Lords have hunted the Jedi to the edge of extinction and are on the verge of crushing the Old Republic. With the Jedi Order in ruin, the Republic’s only hope is a Jedi Knight struggling to reconnect with the Force and is faced with the galaxies most dire decision: To follow the light or succumb to the dark side…

'Dragon Quest VIII: Journey of the Cursed King' (PS2) - Screens

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th

Fight classic turn-based battles, customize your characters, practice alchemy, and immerse yourself in 3D world fully rendered and cel-shaded in the style of legendary designer Akira Toriyama. Rich voice acting and a fully orchestrated score help make Dragon Quest 8 a new beginning for the look and feel of the series.

PS2 Preview - 'Dragon Quest VIII'

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Post - E3 2005

To say that Level 5, creators of the amazing Dark Cloud RPGs, developed Dragon Quest VIII is a bit of an overstatement. While they did create the game's cel-shading engine and did a lot of core work with the title, there was also immense input from the initial creators of Dragon Quest. One of them, Yuji Horii, worked on the story and game design just as he did the original game. Akira Toriyama and his Bird Studios group of designers, famous for their work with manga classics like Dragon

'World of Goo' (Wii) - Screens & Trailer

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Nintendo Gamers' Day - Nintendo Media Summit 2008

World of Goo is a physics based puzzle / construction game. The millions of Goo Balls that live in the beautiful World of Goo don't know that they are in a game, or that they are extremely delicious.