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Page 1 of 2 12Next ›Last »

'Black Desert Online' Free For All Prime Gaming Members, In-Game Events With Freebies

by Rainier on April 7, 2021 @ 10:59 a.m. PDT | Filed under News

Black Desert Online is an open world action MMORPG with next generation visuals and skilled based combat that will rejuvenate the genre.

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PAX Online Combines PAX West/Aus 2020 For 9-Day Gaming Celebration

by Rainier on June 16, 2020 @ 1:39 p.m. PDT | Filed under News

PAX brings its first online event to the global gaming community this Sept. 12-20 as replacements for 2020’s PAX West and PAX Aus along with support from UK's EGX gaming event.

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Online Gaming Will Be A $20 Billion Business In 2012

by Rainier on Dec. 21, 2010 @ 10:43 a.m. PST | Filed under News

Driven by North American, European and Asia Pacific markets, online gaming continues its steady growth and the latest study from ABI Research forecasts revenues of slightly more than $20 billion in 2012.
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Activision Blizzard Partners Up With Web Wise Kids For Online Gaming Awareness

by Rainier on Oct. 8, 2010 @ 8:24 a.m. PDT | Filed under News

Activision Blizzard and Web Wise Kids are forming a partnership to empower youth and families to make wise choices in their digital lives.
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Virgin Gaming Brings Competitive Online Gaming to Consoles

by Rainier on June 15, 2010 @ 12:19 p.m. PDT | Filed under News

Virgin Gaming is an online destination for competitive console gamers which enables gamers of all skill levels from around the world to meet, challenge and play each other in head to head matches and tournaments for cash, points and prizes.
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China Blames Online Gaming For Social Conundrums

by Rainier on Dec. 25, 2009 @ 2:00 a.m. PST | Filed under News

China's state news channel has blamed hugely popular online games for problems including drug addiction, teen pregnancy and even murder this month as regulators crack down on allegedly harmful content in games.
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Ndoors Rolls Out Online Gaming Cards

by Rainier on Nov. 2, 2009 @ 10:48 a.m. PST | Filed under News

Ndoors Interactive announced that pre-paid cards for its  free-to-play titles are now available at GameStop. Available in $10 and $25 denominations, the pre-paid cards provide an additional payment option for players who wish to shop in the item malls in Atlantica Online, Luminary: Rise of the GoonZu and WonderKing.
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Online Gaming Subscribers to Increase, While Console Sales Fall

by Rainier on April 9, 2009 @ 9:26 a.m. PDT | Filed under News

A new report predicts that while console shipments decline during the global recession, growth in online gaming subscriptions is expected to be strong due to a sizable console installed base and growing consumer awareness of online gaming.
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Online Gaming Tops TV in Advertising Effectiveness

by Rainier on March 24, 2009 @ 5:22 a.m. PDT | Filed under News

An "Online Video Advertising Effectiveness" study by NeoEdge Networks announced preliminary results from a three month study, revealing that online gaming provides substantially better performance and consumer perception than traditional TV advertising.
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Russian Online Gaming Companies Form Astrum Online Entertainment

by Rainier on Dec. 6, 2007 @ 4:23 a.m. PST | Filed under News

Nival Online, IT Territory, Time Zero and Nikita Online announced that they creating the largest player in the online entertainment market in Russia, Astrum Online Entertainment, allowing them to formalize a united strategy in regards to their activities and also utilize their combined experience and infrastructure.
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Online Gaming Behavioural Study Finds No Gambling Issues

by Rainier on June 22, 2007 @ 6:01 a.m. PDT | Filed under News

In an ongoing study since May 2005, Harvard Medical School faculty from the Division on Addictions has been examining online gaming by studying the actual online behaviour of 40,000 active players for a period of eight months, and concluded that only a 0.4% have financial problems, or gambling addictions.
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Online and Casual Gaming Sees Explosive Growth in Taiwan

by Rainier on April 27, 2007 @ 3:22 a.m. PDT | Filed under News

A new study by Research and Markets analyzes the emergence of Taiwan's online gaming market. It estimates the online games market in Taiwan, inclusive of MMORPG and casual games, will exceed $300 million in 2007. While MMORPGs continue to represent the largest segment in the market, casual games are growing at a faster pace.

'EVE Online' Uses Gaming's Largest Supercomputer Cluster

by Rainier on Sept. 11, 2006 @ 3:40 a.m. PDT | Filed under News

CCP Games announced today the largest supercomputer cluster in the history of the gaming industry for its MMO EVE Online. The upgraded server cluster features dual-processor 64-bit AMD Opteron-based IBM BladeCenter LS20 blade servers, as well additional enhancements to the clusters internet backbone.
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'Call of Duty 2' (X360) Online Gaming Tournament

by Rainier on June 15, 2006 @ 10:46 a.m. PDT | Filed under News

Activision announced today that it has joined with Best Buy to recruit players for the Call of Duty 2 Xbox 360 online gaming tournament. Sign up now through June 16, 2006, and get a chance to win a 2006 Jeep Wrangler, Best Buy Gift Cards and more.
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Microsoft Announces Online Gaming Service

by Rainier on May 9, 2006 @ 4:16 p.m. PDT | Filed under News

Microsoft announced a new cross-platform gaming service that integrates games played on cell phones, Xbox 360 consoles and the upcoming Windows Vista operating system.
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Online Gaming Subscriptions Gain Popularity in 2005

by Rainier on March 9, 2006 @ 9:59 p.m. PST | Filed under News

A study by research firm DFC Intelligence shows that online game subscription revenue grew 43 percent to $2 billion in 2005, and while the total industry grosses an estimated $29 billion, online gaming is expected to reach $6.8 billion in sales by 2011. Blizzard's World of Warcraft accounts for 50% of the online income, 20% for casual games, and the rest divided over sports, strategy and action. Most of the sales are coming from PC based titles, but within 5 years consoles will gain ground and reach about 30%.

Microsoft Enhances Xbox System With Online-Gaming, Music

by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2003

Microsoft Corp. is introducing a series of enhancements for its Xbox videogame system, including music software and online-gaming options that underscore the software giant's plans to use videogames to move more broadly into digital entertainment, Tuesday's Wall Street Journal reported.

Presenting to members of the videogame industry assembled for a convention here this week, Microsoft described software that can let consumers record, mix and organize digital music on the Xbox. The company also announced enhancements to its online-gaming service, called Xbox live, that lets players set up online games and check scores from their personal computers and cell phones as well

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Online Gaming Claims Another Victim

by Rainier on Sept. 9, 2005 @ 4:46 p.m. PDT | Filed under News

The Beijing Morning Post is reporting that an online gamer in China's northeast was killed by his girlfriend for spending too much time playing online games, Beijing Morning Post reports. According to the report, the couple moved to Beijing to earn money for their wedding, but the boyfriend began playing online games after he was unable to find a job. The girlfriend killed her boyfriend during a fight on August 6.

Codemaster Readies Online Gaming Portal Launch

by Rainier on Aug. 11, 2005 @ 1:14 p.m. PDT | Filed under News

Codemasters will launch an independently branded online gaming portal, Funsta.com in September to expand its presence in the online gaming market with a vast catalogue of games available for play through several distribution methods, including browser, download-purchase, subscription, micro transaction or via a dedicated gaming client, the Funsta Arcade.
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Online Gaming Replaces Watching TV

by Rainier on March 4, 2004 @ 5:45 p.m. PST | Filed under News

The newest hit during prime time television hours is not showing on any of the major networks. Sony Computer Entertainment America Inc. said today the audience for online gaming with the PlayStation2 grew to 2.6 million this month and the majority of gamers were online during traditional prime time television hours.
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'Endless Ages' Takes Online Gaming to the Next Level

by Rainier on July 1, 2003 @ 2:50 p.m. PDT | Filed under News

Summitsoft Corporation announced today the release of Avaria’s Endless Ages to retail stores in North America. This unique mixture of genres is the first massively multiplayer online game to boast no invisible load walls and virtually zero lag, common among other massively multiplayer games. Endless Ages is also the first game of this type to add player vs. player arenas, popular among first-person shooter fanatics.
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Major Changes To Xbox Online Gaming Service

by Thomas on May 6, 2003 @ 12:30 a.m. PDT | Filed under News

Microsoft is planning some major changes to its Xbox online gaming experience, even before its launched, industry sources said on Monday. The tech giant is readying a new version which facilitates advanced community features, allowing players to voice chat with their friends online as well as use the Xbox as a media centre. Detailed improvements are expected to be unveiled at the upcoming Electronic Entertainment Expo in Los Angeles.

'A Tale In The Desert' Launches New Age of Online Gaming

by Thomas on Feb. 18, 2003 @ 10:43 a.m. PST | Filed under News

Thousands of gamers flooded the world of ancient Egypt on February 15, as eGenesis unveiled A Tale In The Desert, marking the birth of the intelligent MMORPG. A Tale In The Desert diverts from the shallow, violent gameplay that is typical of the genre, focusing instead on non-violent conflict that encourages creative thinking and ingenuity. The game is available now as a free, downloadable demo featuring 24 hours of game-time, or 30 days of service, whichever comes first. Following the trial period, the game is $13.95 per month.
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Online Gaming Will Fuel Games Industry Growth

by Thomas on July 9, 2002 @ 3:54 p.m. PDT | Filed under News

Emerging video game platforms are poised for rapid growth, as a confluence of factors enables advanced multiplayer experiences on consoles and PCs, improved games on mobile phones and other handheld devices, and simple, yet engaging interactive TV games. According to a new study commissioned by the European Leisure Software Publishers Association (ELSPA) and carried out by Screen Digest, spending on these emerging services by European consumers will grow from Euros 127m in 2001 to Euros 6.5bn in 2006, a growth of over 5000 per cent.
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Nintendo Reveals Online Gaming Plans

by Thomas on May 13, 2002 @ 11:17 p.m. PDT | Filed under News

Nintendo of America Inc. unveiled plans for its online gaming initiative for NINTENDO GAMECUBE, slated to begin this fall. The first announced product is Sega's Phantasy Star Online Episode I & II launching this fall in North America. Sega's game will be playable at the upcoming Electronic Entertainment Expo (E3) starting May 22 in Los Angeles.
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