by Rainier on July 18, 2013 @ 5:26 p.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on Feb. 27, 2013 @ 9:25 a.m. PST | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on Jan. 22, 2013 @ 2:33 p.m. PST | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on Jan. 15, 2013 @ 10:16 a.m. PST | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on Sept. 11, 2012 @ 9:46 a.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on June 28, 2012 @ 11:20 a.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on May 29, 2012 @ 4:31 a.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Thomas Wilde on April 28, 2012 @ 12:30 a.m. PDT | Filed under
Previews
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on April 10, 2012 @ 5:17 a.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on March 26, 2012 @ 4:00 p.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on March 13, 2012 @ 11:39 a.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on Feb. 22, 2012 @ 4:16 p.m. PST | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on Feb. 20, 2012 @ 7:04 a.m. PST | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on Jan. 23, 2012 @ 4:20 a.m. PST | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on Aug. 11, 2011 @ 4:27 p.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on May 19, 2011 @ 7:24 a.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on April 28, 2011 @ 4:30 p.m. PDT | Filed under
News
Guild Wars is a competitive online RPG with an emphasis on rewarding player skill. In large head-to-head guild battles, cooperative group combat, and single player missions, players will explore a fantasy world while pursuing professions and acquiring skills to develop their own personalized character.
by Rainier on March 4, 2011 @ 9:00 a.m. PST | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on Jan. 27, 2011 @ 5:03 p.m. PST | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on Aug. 27, 2010 @ 6:40 a.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on July 14, 2010 @ 11:00 a.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on July 8, 2010 @ 6:04 p.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play. Defeat in
Guild Wars 2 is intended to be an experience, not a punishment
according to GW2 game designer Jon Peters.
by Rainier on June 9, 2010 @ 1:22 p.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.
by Rainier on June 1, 2010 @ 4:42 a.m. PDT | Filed under
News
While Guild Wars 2 adds a persistent world, it retains the unique characteristics of the original game, including a strong narrative, extensive instanced game play, an anti-grind design philosophy, and strong support for competitive play.