Latest Previews
Advertising
Today's Big Story
Advertising
As an Amazon Associate, we earn commission from qualifying purchases.
'Viva Pinata' [PC] - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2007 - July 12th
“Viva Piñata,” originally developed and released to critical acclaim for Xbox 360, will now be available for the Windows XP and Windows Vista platforms. Developed by Climax Group, “Viva Piñata” invites gamers to create an immersive world where living piñatas inhabit an ever-changing environment. Beginning with a few basic tools, players build and take control of this environment, using their creativity and imagination to attract, protect and manage over 60 piñata species that can visit their world and make it their home.
Bringing a vibrant and engaging gaming experience to the Windows platform, “Viva Piñata” appeals to kids, adults, casual gamers
'Viva Pinata' (X360) - 15 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under Microsoft Gamers' Day - X06
'DRIV3R' (PS2/Xbox) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
The next evolution of one of the most successful franchises in video game history – Driver -- DRIV3R is an action-packed driving adventure game that recreates the excitement of a Hollywood blockbuster car chase and plays like an interactive movie. Developed by Reflections Interactive (an Atari studio), the masterminds behind Driver and Driver 2 – which have sold more than 12 million copies worldwide – DRIV3R stays true to its roots, incorporating the cinematic gameplay and gritty street crime of its predecessors with ground breaking graphics and three mammoth, wide-open city environments.
Featuring Hollywood-level production values and a gripping, narrative story
Medal of Honor: Pacific Assault (PC) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2004 May 13th
Step into the boots of a U.S. Marine and drive the Imperial Japanese Army from the Pacific in Medal of Honor Pacific Assault.
'Sid Meier's Civilization IV: Colonization' - 5 New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 15th
'Final Fantasy IV' (NDS) - New Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 17th
'Dirge of Cerberus - Final Fantasy VII' (PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
'Viva Pinata: Pocket Paradise' (NDS) - Screens & Trailers
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2008 - July 16th
'Virtua Tennis World Tour' (PSP) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2005 May 19th
Intense multiplayer action enhances the addictive, fast-paced gameplay of Virtua Tennis: World Tour, which players can now take with them wherever they go.
Warhammer 40,000: Fire Warrior (PS2) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2003 May 14th
Warhammer 40,000: Firewarrior is a first-person shooter set in the dark gothic sci-fi future where you play as Kais, a young Tau warrior set to embark on a journey to become a Fire Warrior by completing your 'Trial by Fire' - your very first combat experience.
'SuperPower 2' - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2004
SuperPower 2 is the only global geopolitical simulation game which allows players to control entire countries.
'Tomb Raider: Legend' (GBA/NDS/PSP/NGC) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 11th
'New Super Mario Bros' (NDS) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Twenty years after Nintendo's biggest franchise was born, the Mario Bros. return in a dazzling, all-new platformer sure to set players' fingers twitching. Fans from Mario's classic days will see their dreams answered in this return to the Mushroom Kingdom, while a new generation of Mario players will learn what true platforming greatness means.
- Jump, bounce and power-up through visually stunning side-scrolling worlds filled with Mushroom Kingdom madness. Mushrooms make Mario ultra-tiny or ultrahuge, and new items like the Blue Shell (which transforms Mario into a spinning shell that wipes out enemies) will keep players on their toes.
- The worlds
'Aion' - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Believe in Angels. Believe in Demons.
Believe in Aion.
In the beginning, all things were in Chaos.
And from Chaos was born Order.
And Order begat light
And Order divided itself against the darkness
And this division caused the material universe to be created.
And this universe is balanced with Chaos and Order, and it separates them also.
And this universe is perfect.
In Aion, players are divided between those that are "The Chosen” and those that are “The Fallen.” The Tower of Eternity exists as a gateway into the Abyss, and acts as a portal between dimensions. When
'Yoshi's Island 2' (NDS) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

- Return to the colorful wilds of Yoshi’s Island in a new platforming adventure for Nintendo DS.
- Saddle up for adventure. This time, Baby Mario, Baby Donkey Kong and Baby Peach are along for the ride – and each one gives Yoshi access to unique powers while they cling to his back.
- Thanks to the power of Nintendo DS, all of the lush vistas and perilous paths of Yoshi’s Island span two screens.
Game storyline: A mysterious floating island has suddenly appeared over peaceful Yoshi’s Island. Soon after its arrival, a gaggle of kids vanishes from the island school. Thankfully, Baby Mario,
'Viva Piñata' (X360) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006
“Viva Piñata,” an original intellectual property and the latest innovative gaming experience from leading U.K.-based developer Rare Ltd., invites gamers to create an immersive world where living piñatas inhabit an ever-changing environment. Beginning with a few basic tools, players build and take control of this environment, using their creativity and imagination to attract, protect and manage over 60 different piñata species that can visit their world and make it their home. Utilizing hundreds of customizable elements, players can create a unique piñata paradise.
Pushing the capabilities of the hardware, “Viva Piñata” brings a vibrant and engaging gaming experience to the Xbox
'Sudoku Gridmaster' (NDS) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Walk into any airport or train station and you’re likely to see someone with a sudoku book. The number-based puzzle game has taken the nation by storm, and now a dedicated sudoku title is coming to the Nintendo DS. Once you’ve played Sudoku Gridmaster, you’ll never go back to pen and paper again.
- Sudoku Gridmaster uses intuitive touch-screen controls that make solving the puzzles faster and easier than ever. Players simply touch the square they want to fill in, then touch the answer on the number pad. They also can choose to forgo the number pad and write answers
'Ninety-Nine Nights' (X360) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006
'Baten Kaitos Origins' (NGC) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Baten Kaitos Origins is a prequel to Baten Kaitos: Eternal Wings and the Lost Ocean, a Nintendo GameCube exclusive released in late 2004. The plot revolves around a group of characters who are struggling to discover the source of frightening changes (both natural and political) that are occurring in their world. During their journey, they will learn many details that help flesh out the first game, including how the despotic Empire government came to be.
- Players explore a massive world filled with memorable characters and bizarre creatures. From the high-tech high-rises of the empire to a rustic farming hamlets,
'Crackdown' (X360) - Screens & Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006
'Disaster: Day of Crisis' (Wii) - Features & Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - Pre - E3 2006

Survive nature's most devastating catastrophes in Disaster: Day of Crisis, a panic inducing survival game for Wii. In a devastatingly short period of time, an unprecedented wave of natural disasters has pummeled the United States. On top of this inexplicable series of disasters, a rogue special forces unit has taken advantage of the chaos and seized a nuclear weapon. Only Ray, a former member of an elite rescue task force, has decided to take a stand.
- Cutting-edge physics and gripping visuals re-create the sheer terror of major catastrophes.
- Players race a car down
'Alliance: Future Combat' - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th
'Ace Combat X: Skies of Deception' (PSP) - Screens
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 10th
The Ace Combat level of excellence comes to the Sony PSP™ portable system in an all-new game designed specifically to take advantage of the handheld’s capabilities. Enter into an entirely new highflying action-packed world that will challenge your abilities in new ways as you take on the role of an ace pilot defending the country of Aurelia. The player’s adventure begins after the neighboring country of Leasath, who filled with secretive motives veiled behind long internal conflict, has invaded. It’s time to liberate your country for freedom for all!
This first PSP installment of the popular Ace Combat franchise features a
'Stranger' - Trailer
by Rainier on Jan. 1, 2006 @ 1:30 a.m. PST | Filed under E3 - E3 2006 May 12th

Get the Stranger Trailer off WP (35mb)
The sources of magic fields are clusters of crystals, which at the same time are resources, an object of permanent fight. The magic fields possess many of the features of other, more familiar fields, for instance electromagnetic. Their power depends on the number of crystals in the sources; they lose their power with the distance from the cluster of crystals. They even have different frequency, which is visualized with colors. If several colored fields intersect, they produce a region of another color according to the common rules of color mixing. But




































