by Angus Cormack on Sept. 13, 2005 @ 2:02 a.m. PDT | Filed under
Reviews
Universal Combat: A World Apart gives hardcore fans an enhanced "Battlecruiser" experience, keeping the flavor of combat, but utilizing newer technologies.
by Rainier on Aug. 29, 2005 @ 8:49 a.m. PDT | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This patch brings your retail game to v1.00.03 and adds performance improvements, and fixes various game issues.
by Rainier on Aug. 3, 2005 @ 10:58 a.m. PDT | Filed under
News
Universal Combat: A World Apart gives hardcore fans an enhanced Battlecruiser experience, keeping the flavour of combat, but utilizing newer technologies. Universal Combat: A World Apart, the second title in the Universal Combat series is now on sale worldwide via various online e-commerce companies and broadband delivery sites for $29.99 across all mediums.
by Rainier on July 14, 2005 @ 8:50 a.m. PDT | Filed under
News
Paradox Interactive announced today that is has acquired the Europa Universalis brand and all associated intellectual property rights.
by Rainier on July 7, 2005 @ 8:24 a.m. PDT | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This 3rd demo contains elements from the previous two demos, but all the demo scenarios have been revised e.g. the Recon Force Marine scenario now takes place in stormy weather; in the Commander scenarios, you are piloting different crafts; some of the marine scenarios feature different weapons etc etc
by Judy on June 10, 2005 @ 11:41 a.m. PDT | Filed under
News
20th Century Fox and Universal Pictures are teaming up to make a feature film adaptation of the Microsoft video game Halo. Negotiations still were under way late Thursday, but under the deal, Universal will take domestic rights and Fox will handle international.
by Rainier on April 29, 2005 @ 8:59 a.m. PDT | Filed under
News
Valve and Vivendi today announced the settlement of a pending federal court lawsuit filed by Valve in August 2002. The parties have resolved their differences, and the settlement provides for the dismissal of all claims and counterclaims. VUG will cease distribution of retail packaged versions of Valve's games, including Half-Life, Half-Life 2, Counter-Strike, Counter-Strike: Condition Zero and Counter-Strike: Source, effective August 31, 2005, and notify distributors and cyber cafes that were licensed by VUG that only Valve is authorized to distribute Valve games to cyber cafés and grant cyber café licenses. All previous license agreements made by Vivendi are being terminated. Needless to say, settlement or not, this is a huge win for Valve.
by Rainier on April 16, 2005 @ 3:44 p.m. PDT | Filed under
News
3000AD front man Derek Smart announced that the UCAWA has gone gold and will be available in two versions, retail and downloadable. Universal Combat: A World Apart gives hardcore fans an enhanced "Battlecruiser" experience, keeping the flavour of combat, but utilizing newer technologies. Universal Combat: A World Apart, the second title in the Universal Combat series will be published by Dreamcatcher and released globally for PC in May 2005.
by Rainier on April 8, 2005 @ 1:58 p.m. PDT | Filed under
News
Bowser's raising ghosts to join his evil cause. When he uses these ghosts to take over Yoshi Island, Yoshi sets off to defeat the malicious spirits and run Bowser off. Yoshi's Universal Gravitation takes advantage of Nintendo's tilt-sensor technology, making Yoshi move and manipulate certain objects by tilting the GBA. No release date North America has been anonunced yet, but it will be available in the UK end of April.
by Rainier on April 6, 2005 @ 1:31 p.m. PDT | Filed under
News
Universal Combat: A World Apart gives hardcore fans an enhanced "Battlecruiser" experience, keeping the flavour of combat, but utilizing newer technologies. Universal Combat: A World Apart, the second title in the Universal Combat series will be published by Dreamcatcher and released globally for PC in May 2005.
by Rainier on March 11, 2005 @ 8:37 a.m. PST | Filed under
News
Universal Combat: A World Apart uses a new graphics engine, offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This is an updated demo featuring the previous demo's four scenarios and adds another four, three first-person careers and one pilot career. Read more for download links ...
by Judy on Feb. 19, 2005 @ 4:59 a.m. PST | Filed under
News
Using a new graphics engine, Universal Combat: A World Apart brings tremendous improvements including new shader based lighting, glow and environment mapping, render paths; along with normal and bump mapping support for various high end assets. It will also offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This demo patch mainly address graphical issues and increases performance.
by Judy on Feb. 18, 2005 @ 11:29 a.m. PST | Filed under
News
Universal Combat: A World Apart gives hardcore fans an enhanced "Battlecruiser" experience, keeping the flavour of combat, but utilizing newer technologies. Universal Combat: A World Apart, the second title in the Universal Combat series will be published by Dreamcatcher and released globally for PC in May 2005.
by Judy on Feb. 16, 2005 @ 1:30 a.m. PST | Filed under
News
When Europa Universalis II was released in 2001 it conquered the world and became a global bestseller. Paradox Interactive is now working with Pocket PC Studios to adapt the critically acclaimed title to handheld platforms like Palm OS, Nintendo DS and Windows CE. Read more for details ...
by Judy on Feb. 11, 2005 @ 8:15 a.m. PST | Filed under
News
Using a new graphics engine, Universal Combat: A World Apart brings tremendous improvements including new shader based lighting, glow and environment mapping, render paths; along with normal and bump mapping support for various high end assets. It will also offer high definition first-person character models, new first-person weapon models and classes such as machine guns, fixed gun turrets and several new combat weapons. This demo features four scenarios and primarily features space and planetary air combat.
by Judy on Jan. 14, 2005 @ 8:05 a.m. PST | Filed under
News
DreamCatcher Games today announced that it will publish Universal Combat: A World Apart, the second title in the Universal Combat series. The game will release globally for PC in May 2005.
by Judy on Jan. 5, 2005 @ 9:13 a.m. PST | Filed under
News
3000AD announced “Universal Combat: A World Apart”, an add-on to the original Universal Combat title released in February 2004 by Dreamcatcher Games. This add-on has been in development for some time and is scheduled to be released in March 2005 via online distribution as well as various retail chains, a demo is expected to be released at the same time. Read more for new screens...
by Judy on Dec. 18, 2004 @ 4:03 p.m. PST | Filed under
News
3000AD announced “Universal Combat: A World Apart”, an add-on to the original Universal Combat title released in February 2004 by Dreamcatcher Games. This add-on has been in development for some time and is scheduled to be released in Q1 2005 via online distribution as well as various retail chains.
by Judy on Dec. 3, 2004 @ 7:43 a.m. PST | Filed under
News
The Universal is a free, massively-multiplayer online game set in a virtual 3d universe of worlds owned and run by other players. Created by Games For May, an independent team of volunteers from the games industry, The Universal brings a totally unique approach to the popular massively-multiplayer gaming genre.
by Judy on Nov. 18, 2004 @ 12:39 p.m. PST | Filed under
News
3000AD announced “Universal Combat: A World Apart”, an add-on to the original Universal Combat title released in February 2004 by Dreamcatcher Games. This add-on has been in development for some time and is scheduled to be released in Q1 2005 via online distribution as well as various retail chains.
by Judy on Oct. 27, 2004 @ 12:59 p.m. PDT | Filed under
News
Unlike our previous games which featured extensive gameplay but much complexity, Universal Combat – Hostile Intent (UCHI), is a pure combat focused action game based on the Universal Combat core engines.
by Judy on Oct. 18, 2004 @ 3:16 p.m. PDT | Filed under
News
Unlike our previous games which featured extensive gameplay but much complexity, Universal Combat – Hostile Intent (UCHI), is a pure combat focused action game based on the Universal Combat core engines.
by Judy on Oct. 6, 2004 @ 9:46 p.m. PDT | Filed under
News
Unlike our previous games which featured extensive gameplay but much complexity, Universal Combat – Hostile Intent (UCHI), is a pure combat focused action game based on the Universal Combat core engines.
by Judy on Oct. 4, 2004 @ 7:28 p.m. PDT | Filed under
News
3000AD Inc today announced the name of its latest product, 'Universal Combat: Hostile Intent.' Unlike our previous games which featured extensive gameplay but much complexity, Universal Combat – Hostile Intent (UCHI), is a pure combat focused action game based on the Universal Combat core engines.
by Judy on Aug. 23, 2004 @ 4:21 p.m. PDT | Filed under
News
'Universal Combat: Hold the Line' is 3000 AD's upcoming standalone add-on to its 3D action/space-combat game 'Universal Combat'. Probably the last of its kind in the Battlecruiser series as we have come to know it, 'Universal Combat: Hold the Line' is all-encompassing game with as much advancements and fun filled gameplay in first person planet-side careers as is currently seen in the space borne careers. Read more to check out some new screens ...