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'Brothers in Arms: Hell's Highway' (ALL) Developer Q&A

by Rainier on June 20, 2008 @ 1:48 a.m. PDT | Filed under Interviews

Brothers in Arms: Hell's Highway, the third entry in the series, has you reprise the heroic role of Sergeant Matt Baker, a soldier of the 101st Airborne Division, during Operation Market Garden in the late stages of World War II. Ubisoft sent us a short pre-canned interview with Gearbox's Randy Pitchford and Benny Wilson.

'Beyond Protocol' Developer Q&A

by Rainier on June 19, 2008 @ 2:33 a.m. PDT | Filed under Interviews

Beyond Protocol is an MMORTS game that places you in a time where billions of Earth's exiles seek out the leadership of a few. You are placed in control of a group of colonists who believe that you can bring them the happiness their ancestors had on Earth. Your actions, leadership, and desire will bring forth changes sought by all who decide to step Beyond Protocol.

'Siren: Blood Curse' (PS3) Developer Q&A

by Rainier on June 14, 2008 @ 8:26 a.m. PDT | Filed under Interviews

Coming in twelve TV-style downloadable episodes this summer, Siren: Blood Curse is a horror-survival title set in the Japanese village of Hanuda, where a TV crew from America arrive to research the legend of the ‘Vanished Village’ where human sacrifice is said to have taken place thirty years ago. Siren: Blood Curse’s creator, Keiichiro Toyama, tells us a bit more...

'Fracture' (PS3/X360) Developer Q&A

by Rainier on June 7, 2008 @ 2:43 a.m. PDT | Filed under Interviews

Reshape the battlefield - and the fate - of a broken nation in Fracture, Pacifica and the Atlantic Alliance, boast soldiers with powers beyond those of ordinary men. The differing states of superhumanity result in balanced yet stylistically different combat tactics that have never been seen before.

'Prince Of Persia Prodigy' (ALL) Developer Interview

by Rainier on May 30, 2008 @ 5:52 a.m. PDT | Filed under Interviews

Prince Of Persia Prodigy opens an entirely new chapter in the Prince of Persia universe in addition to introducing a fresh Illustrative art style, evolved combat system, open world structure and dynamic AI – most notably in the form of the Prince's powerful ally Elika. Prince of Persia producer Ben Mattes gives us more details ...

'Salvation' (X360/PC) Developer Interview #2 - Screens

by Rainier on May 7, 2008 @ 11:00 p.m. PDT | Filed under Interviews

Salvation is a third-person shooter game set in the near-future where the world government has staged Judgment Day, replicated Christ and Antichrist in order to kill them off and assume ultimate power. Any dissidents are killed or sent to a cybernetic virtual Hell, causing a human to suffer unbearably.

'They' (PS3/X360/PC) Developer Q&A

by Rainier on April 22, 2008 @ 4:58 a.m. PDT | Filed under Interviews

'They' is a first person mystery shooter featuring a technically future minded 3D engine with next generation effects, brand new gameplay elements and a revolutionary weapon system to survive the challenges ahead!

'Salvation' (X360/PC) Developer Interview

by Rainier on March 21, 2008 @ 2:18 a.m. PDT | Filed under Interviews

Salvation is a third-person shooter game set in the near-future where the world government has staged Judgment Day, replicated Christ and Antichrist in order to kill them off and assume ultimate power. Any dissidents are killed or sent to a cybernetic virtual Hell, causing a human to suffer unbearably.

'WipEout HD' (PS3) Developer Interview

by Rainier on March 14, 2008 @ 2:23 a.m. PDT | Filed under Interviews

wipEout HD features a selection of the best tracks taken from previous versions of the Wipeout franchise, offering meticulously crafted and fully reworked tracks. SCE Studio Liverpool's lead designer Colin Berry gives us more details ...

'Assassin's Creed' Developer Q&A - Screens

by Rainier on March 4, 2008 @ 4:33 a.m. PST | Filed under Interviews

Shrouded in secrecy and feared for their ruthlessness, you play the role of Altair, an Assassin intend to stop the hostilities by suppressing both sides of the conflict and throw the environment into chaos and shape events during this pivotal moment in history. Assassin's Creed on PC will feature four brand new exclusive types of investigations. Ubisoft tech. lead Charles Beauchemin gives us more details ...

'Mystery Dungeon: Shiren the Wanderer' (NDS) Developer Q&A

by Rainier on Feb. 27, 2008 @ 10:00 p.m. PST | Filed under Interviews

Mystery Dungeon: Shiren the Wanderer takes place in a fantastical version of feudal Japan and stars a masterless samurai named Shiren who travels with a weasel named Koppa. Together they are on a quest to discover the mystical Land of the Golden Condor, said to be the home of the legendary city of gold known as El Dorado. The Chunsoft development team tells us more ...

'Jumper: GriffinÂ’s Story' (PS2/Wii/X360) Developer Q&A

by Rainier on Jan. 23, 2008 @ 12:47 a.m. PST | Filed under Interviews

Brash Entertainment's Jumper is a 3rd person action fighting game based on 20th Century Fox's upcoming sci-fi action/thriller starring Samuel L. Jackson, and directed by Doug Liman (The Bourne Identity).

'Demigod' Developer Q&A - 4 New Screens

by Rainier on Jan. 8, 2008 @ 4:46 a.m. PST | Filed under Interviews

Set in an future-fantasy world, Demigod is a team-based action/RPG/RTS hybrid game, influenced by Defense of the Ancients, a community-created mod for Blizzard's RTS Warcraft III, that casts you as a hero waging war to obtain a position within the pantheon of gods. Demigod Lead Designer John Comes gives us some more details...

'Alarm for Cobra 11: Crash Time' - Developer Interview

by Rainier on Dec. 11, 2007 @ 1:34 a.m. PST | Filed under Interviews

Daring stunts, spectacular crashes, thrilling criminal cases: All fans of the racing genre will easily fall in love with the newest game originating from the original RTL TV-Show “Alarm for Cobra 11”. Synetic's Andreas Leicht gives us a few more details on the Euro racer ...

'Empire of Sports' Developer Q&A

by Rainier on Dec. 7, 2007 @ 2:57 a.m. PST | Filed under Interviews

Empire of Sports is an MMORPG built entirely around sport, designed to allow players around the world to simultaneously exist in an online universe, where their alter egos socially interact, train, compete, attend events and acquire the goods and services they need to build a parallel sporting existence.

'Aion: The Tower of Eternity' Developer Interview

by Rainier on Dec. 6, 2007 @ 3:35 a.m. PST | Filed under Interviews

Aion is the ultimate MMORPG with strengthened interaction between players. Aion’s world consists of 3 realms - the heavens, the devildom and the dragon realm. Players will experience dynamic communications with the world of Aion as they conduct strategic battles. NCsoft senior game designer Kyoung Won Choi tells us more ...

'PDC World Championship Darts 2008' (ALL) Developer Q&A

by Rainier on Nov. 22, 2007 @ 7:01 a.m. PST | Filed under Interviews

Starring even more Champions, the full line up of electrifying tournaments, exceptional graphic enhancements, even more play modes and additional formats - PDC World Championship Darts is back for 2008. Johnny Atom Productions' Simon Callaghan tells us more about the game ...

'Brain Assist' (NDS) Developer Interview

by Rainier on Nov. 17, 2007 @ 1:13 a.m. PST | Filed under Interviews

Brain Assist is a game designed to exercise the brain while still keeping things fun. Derived from Touch de Uno!, the classic Japanese arcade game, Brain Assist is easy to pick up and play, and is filled with a variety of mini-games to test gamers' mental ability. Sega of America Producer Keith Dwyer tells us more ...

'TimeShift' (X360/PC) Developer Interview #2

by Rainier on Oct. 28, 2007 @ 1:02 a.m. PDT | Filed under Interviews

TimeShift is an FPS in which players control time to complete missions and defeat foes. The game will leverage the latest graphics technology to create a unique action game experience. Saber Interactive Ben Serviss tells us more about the game...

'Naruto: Rise of a Ninja' (X360) Developer Q&A

by Rainier on Oct. 26, 2007 @ 1:41 a.m. PDT | Filed under Interviews

Developed exclusively for the X360 from the ground up and for the first time ever, gamers will experience Naruto starting from the series' beginning. Re-live the hit anime and manga and experience Naruto's transformation from noisy ninja-academy dropout to respected ninja. Ubisoft sheds some light on jutsu’s techniques, and magical items.