'Naruto: Rise of a Ninja' (X360) Developer Q&A

by Rainier on Oct. 26, 2007 @ 1:41 a.m. PDT | Filed under Interviews

Developed exclusively for the X360 from the ground up and for the first time ever, gamers will experience Naruto starting from the series' beginning. Re-live the hit anime and manga and experience Naruto's transformation from noisy ninja-academy dropout to respected ninja. Ubisoft sheds some light on jutsu’s techniques, and magical items.

'Empire Earth III' Developer Q&A

by Rainier on Oct. 23, 2007 @ 4:30 p.m. PDT | Filed under Interviews

Empire Earth III allows players to build and rule an empire from the ancient world to the distant future, battling it out across the globe through the eons in a bid for worldwide control, offering continuous free-form gameplay that will allow players to keep units from one battle to the next.

'TimeShift' (X360/PC) Developer Interview

by Rainier on Oct. 19, 2007 @ 11:52 a.m. PDT | Filed under Interviews

TimeShift is an FPS in which players control time to complete missions and defeat foes. The game will leverage the latest graphics technology to create a unique action game experience. Saber Interactive Ben Serviss tells us more about the game...

'The Chronicles of Spellborn' Developer Interview

by Rainier on Sept. 29, 2007 @ 12:58 p.m. PDT | Filed under Interviews

The Chronicles of Spellborn is an MMORPG set in the Enclave of the Five Sacrifices. Developed by Dutch studio Khaeon Games, previously known for Alpha Black Zero, Spellborn uses the Unreal 2.5 Engine. Spellborn's El 'Selachii' Drijver tells us more about the skills, combos and bodyslots. A lengthy read ...

'World in Conflict' (X360/PC) Developer Q&A

by Rainier on Sept. 15, 2007 @ 5:24 a.m. PDT | Filed under Interviews

World in Conflict is an RTS that delivers action and coordinated team play amidst a showdown between the Soviet Union and the US, with completely destructible 3D battlefields, aggressive team-based multiplayer and a focus on fast, hard-hitting battles. Massive Entertainment’s David Polfeldt tell us a bit more about the single-player campaign.

'World in Conflict' (X360/PC) Demo Date Revealed in Developer Q&A

by Rainier on Aug. 11, 2007 @ 12:59 a.m. PDT | Filed under Interviews

World in Conflict is a strategy game that delivers action and coordinated team play amidst the war the world feared most – a showdown between the Soviet Union and the United States, with completely destructible 3D battlefields, aggressive team-based multiplayer action and a focus on fast, hard-hitting battles.

'Jackass: The Game' (ALL) Developer Q&A

by Rainier on Aug. 9, 2007 @ 12:42 a.m. PDT | Filed under Interviews

Based on the MTV crazy-stunts-gone-bad-on-purpose show Jackass, Empire Interactive's Jackass: The Game, developed by Sidhe Interactive, features mini-games, story mode and all the raunchy craziness you've come to expect from the TV show, with likeness/voices from the cast. Producer Aaron Rigby gives us a few more details...

'StarCraft II' Developer Q&A

by Rainier on Aug. 6, 2007 @ 12:48 a.m. PDT | Filed under Interviews

StarCraft II will feature the return of the Protoss, Terran, and Zerg races, overhauled and re-imagined with Blizzard's approach to game balance, designed to be the ultimate competitive RTS game. At BlizzCon, Blizzard sent along a pre-canned Q&a giving more details about SC 2.

'World of Warcraft: Wrath of the Lich King' - Developer Q&A

by Rainier on Aug. 6, 2007 @ 12:20 a.m. PDT | Filed under Interviews

WoW: Wrath of the Lich King will open the forbidding wasteland of Northrend to exploration, as new levels of power, challenging new dungeons and encounters, an exciting new character profession, and the game’s first hero class are just some of the new features awaiting players in Wrath of the Lich King. Blizzard sent over a pre-canned Q&A giving more details ...

'Requital' - Developer Q&A

by Rainier on Aug. 1, 2007 @ 5:23 a.m. PDT | Filed under Interviews

Requital, developed Primal Software, is a single player, third person view, combat RPG adventure set in an ancient brutal world ruled by superstition, sword and sorcery. Project leader/lead programmer Dmitry Lisitsa tells us more ...

'Haze' (PS3) Developer Interview

by Rainier on July 14, 2007 @ 10:21 a.m. PDT | Filed under Interviews

Haze a new shooter from Ubisoft and Free Radical, puts you in the boots of a new recruit in the privately run Mantel army. Your conflict begins in a war-torn country where you have been sent to fight a vicious rebel faction, the Promise Hand. At first glance, all is well, but things quickly begin to look a little strange…

'Killzone 2' (PS3) Developer Q&A

by Rainier on July 11, 2007 @ 10:31 a.m. PDT | Filed under Interviews

Killzone 2 throws players back into the midst of a hostile and dramatic ongoing battle between the ISA and Helghast army, delivering intense warfare with incredibly lifelike character animations, highly detailed and destructible environments, realistic physics, and advanced levels of AI.

'NBA Live 08' (ALL) Kiki Vandeweghe Interview - Screens & Trailer

by Rainier on July 5, 2007 @ 12:37 p.m. PDT | Filed under Interviews

Electronic Arts announced today that Washington Wizards All-Star Gilbert Arenas will be the cover athlete and spokesman of EA SPORTS NBA Live 08. NBA legend Kiki Vandeweghe tells us more about different players' Go-to moves ..

'Dark Messiah Of Might And Magic: Elements' (X360) - Developer Q&A

by Rainier on July 3, 2007 @ 4:57 a.m. PDT | Filed under Interviews

Dark Messiah Of Might And Magic: Elements is a remake of last year's PC version, with improved stability, updates, and multiplayer, exclusively for the Xbox 360. Ubisoft producer Daniel Palix gives us more details ...

'ArmA: Queen's Gambit' - Developer Interview

by Rainier on June 21, 2007 @ 1:03 a.m. PDT | Filed under Interviews

505 Games announced the official expansion pack for its realistic tactical combat simulation title ArmA: Armed Assault. ArmA: Queen’s Gambit adds two new story based campaigns, and two new multiplayer missions. BiStudio's Marek Spanel gives us some more details about the expansion ...

'Spaceforce: Rogue Universe' Developer Q&A

by Rainier on June 16, 2007 @ 12:20 a.m. PDT | Filed under Interviews

On your path to become the best-known pilot in space, through a yet unknown universe, you can fight, trade or smuggle to earn respect, wealth and fame. Croatian developer ProvoxGames gives us some more details...

'Splinter Cell: Conviction' (X360/PC) Developer Interview

by Rainier on June 9, 2007 @ 12:33 a.m. PDT | Filed under Interviews

You are a fugitive and you’re being ruthlessly hunted by the very government you once served. The key to your survival is to improvise, adapt and overcome, your environment becomes your weapon. You need to react to changing situations and use the environment and the crowds around you to create diversions and deter your enemies.

'Haze' (PS3/X360/PC) Developer Interview

by Rainier on June 4, 2007 @ 2:45 a.m. PDT | Filed under Interviews

Haze a new shooter from Ubisoft and Free Radical, puts you in the boots of a new recruit in the privately run Mantel army. Your conflict begins in a war-torn country where you have been sent to fight a vicious rebel faction, the Promise Hand. At first glance, all is well, but things quickly begin to look a little strange…

'Tom Clancy's EndWar' (ALL) Developer Interview

by Rainier on June 2, 2007 @ 12:57 p.m. PDT | Filed under Interviews

Set on the battlefields of World War III, Tom Clancy's EndWar is a next-gen console exclusive war strategy game that will push the envelope of technology, showcasing AI, graphics, physics and animations that were not possible before. Ubisoft Creative Director Michael de Plater gives us the low-down...

'Naruto: Rise of a Ninja' (X360) Developer Q&A

by Rainier on June 1, 2007 @ 3:48 a.m. PDT | Filed under Interviews

Developed exclusively for the X360 from the ground up and for the first time ever, gamers will experience Naruto starting from the series' beginning. Re-live the hit anime and manga and experience Naruto's transformation from noisy ninja-academy dropout to respected ninja.