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'Watchmen: The End is Nigh' (PS3/X360/PC) Developer Interview

by Adam Pavlacka on Feb. 24, 2009 @ 9:00 a.m. PST | Filed under Interviews

Based on DC Comics '80s graphic novel, Watchmen, developed by Deadline Games (known for Total Overdose) and written by comic editor Len Wein, is a brawler set in an alternate 1985 America that will initially feature anti-hero Rorschach and Nite Owl.

'Halo Wars' (X360) Developer Interview Part 2

by Adam Pavlacka on Feb. 23, 2009 @ 9:00 a.m. PST | Filed under Interviews

Halo Wars is a strategy game based on the Halo universe where players will command armies of familiar and new UNSC units in its initial encounters against the Covenant, an alien coalition threatening to obliterate mankind. Following yesterday's part 1, we continue our conversation with Graeme Devine and Dave Pottinger.

'Halo Wars' (X360) Developer Interview Part 1

by Adam Pavlacka on Feb. 22, 2009 @ 6:45 a.m. PST | Filed under Interviews

Halo Wars is a strategy game based on the Halo universe where players will command armies of familiar and new UNSC units in its initial encounters against the Covenant, an alien coalition threatening to obliterate mankind.

'God of War 3' (PS3) Developer Interview

by Redmond Carolipio on Feb. 13, 2009 @ 9:01 a.m. PST | Filed under Interviews

Set in the realm of Greek mythology, God of War 3 is a single-player game that allows players to take on the climatic role of the ex-Spartan warrior, Kratos, as he treads through the intimidating heights of Mt. Olympus and the dark depths of Hell once more to seek revenge on those who have betrayed him.

'Wanted: Weapons of Fate' (PS3/X360/PC) Developer Interview #2

by Adam Pavlacka on Feb. 11, 2009 @ 9:00 a.m. PST | Filed under Interviews

Armed with iconic moves from rigorous assassin training, including "Curving Bullets" and "Bullet Explosion," as well an arsenal of powerful, high-tech weapons, players will explore Wesley’s quest to becoming an unmatched uberassassin in fast-paced, action-packed combat against the world’s most notorious killers.

'Puzzle Quest: Galactrix' (ALL) Developer Interview

by Adam Pavlacka on Feb. 10, 2009 @ 9:00 a.m. PST | Filed under Interviews

D3Publisher of America's Puzzle Quest: Galactrix, developed by Infinite Interactive, incorporates a powerful blend of casual and hardcore gameplay elements, similar to Puzzle Quest: Challenge of the Warlords, into an all-new futuristic, science-fiction setting.

'Warhammer 40,000: Dawn of War II' - Developer Interview #3

by Adam Pavlacka on Feb. 9, 2009 @ 9:00 a.m. PST | Filed under Interviews

Warhammer 40,000: Dawn of War II will take players to the brutal frontlines of war where they’ll experience intense action and visceral combat through a non-linear single player experience and a fully co-op campaign.

'Eat Lead: The Return of Matt Hazard' (PS3/X360) Developer Interview

by Adam Pavlacka on Jan. 29, 2009 @ 9:00 a.m. PST | Filed under Interviews

Offering an original story line and an off-the-wall cast of characters, D3Publisher's third-person shooter Eat Lead: The Return of Matt Hazard parodies some of the most beloved genres of games and pop culture. We recently sat down with D3P producer Brian Etheridge, who gave us a lot more insight in the game.

'Spore: Galactic Adventures' Developer Interview

by Adam Pavlacka on Jan. 23, 2009 @ 9:00 a.m. PST | Filed under Interviews

In Spore: Galactic Adventures fans will experience deeper Space stage gameplay as for the first time space faring creatures will be able to beam down from their spaceships to explore new planets and earn rewards for completing challenging missions.

'Battlestations: Pacific' (PS3/X360/PC) Developer Interview

by Adam Pavlacka on Jan. 20, 2009 @ 6:48 a.m. PST | Filed under Interviews

Battlestations: Pacific features a massive U.S. and Japanese single player campaign that offers a unique blend of action and strategy. Players must plan their moves carefully on huge open-world arenas and fight in the air, above sea and underwater to relive some of the most hard-fought battles in WWII history.

'Warhammer 40,000: Dawn of War II' - Multiplayer Developer Interview

by Adam Pavlacka on Jan. 15, 2009 @ 8:11 a.m. PST | Filed under Interviews

Warhammer 40,000: Dawn of War II will take players to the brutal frontlines of war where they’ll experience intense action and visceral combat through a non-linear single player experience and a fully co-op campaign.

'Resident Evil 5' (PS3/X360) Developer Interview

by Adam Pavlacka on Dec. 29, 2008 @ 4:46 a.m. PST | Filed under Interviews

Capcom's Resident Evil 5 is the forthcoming installment in the Resident Evil survival horror series, which will debut for the PS3 and X360, promising to revolutionize the series by delivering an unbelievable level of detail, realism and control.

'The Godfather II' (PS3/X360/PC) - Developer Interview

by Adam Pavlacka on Dec. 27, 2008 @ 5:26 a.m. PST | Filed under Interviews

Inspired by the film and Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York.

'Bionic Commando' (PS/X360/PC) - Developer Interview

by Adam Pavlacka on Dec. 26, 2008 @ 4:52 a.m. PST | Filed under Interviews

Bionic Commando features Nathan Spencer (voiced by Faith No More's Mike Patton), a government operative who represents the ultimate fusion of man and machine. After distinguishing himself in a fierce conflict against the Imperials, Spencer is betrayed and falsely imprisoned by the very people he unquestioningly served.

'Company of Heroes: Tales of Valor' Developer Interview #2

by Adam Pavlacka on Dec. 24, 2008 @ 12:16 a.m. PST | Filed under Interviews

Featuring three intense campaigns, brand-new multiplayer modes and an innovative “direct-fire” feature that allows even more tactical control during the heat of battle, Company of Heroes: Tales of Valor will immerse players in some of the most historic, tide-turning clashes of World War II. We sit down with Relic senior producer Tim Holman.

'Chronicles of Riddick: Assault on Dark Athena' (ALL) Developer Interview

by Adam Pavlacka on Dec. 19, 2008 @ 9:00 a.m. PST | Filed under Interviews

The Chronicles of Riddick: Assault on Dark Athena, a hi-def re-imagining of 2004's The Chronicles of Riddick: Escape from Butcher Bay, features an entirely new chapter in the Riddick Saga and for the first time, intense online multiplayer combat.

'King Arthur' Developer Interview

by Rainier on Dec. 17, 2008 @ 2:59 a.m. PST | Filed under Interviews

King Arthur is a turn-based empire-building strategy game set in a medieval, mystical Britain where you will play the role of legendary Arthur, the Once and Future King. You build Camelot, enlist the Knights of the Round Table, unite the country and ultimately challenge the powers threatening the essence of all their previous endeavors.

'Wanted: Weapons of Fate' (PS3/X360/PC) Developer Interview

by Adam Pavlacka on Dec. 12, 2008 @ 5:26 a.m. PST | Filed under Interviews

Armed with iconic moves from rigorous assassin training, including "Curving Bullets" and "Bullet Explosion," as well an arsenal of powerful, high-tech weapons, players will explore Wesley’s quest to becoming an unmatched uberassassin in fast-paced, action-packed combat against the world’s most notorious killers. As a follow-up to our preview yesterday, we sat down with GRIN's Ulf Andersson to talk, after quite a few drinks, about the upcoming game based on the Wanted movie.

'Company of Heroes: Tales of Valor' Developer Interview

by Adam Pavlacka on Dec. 3, 2008 @ 6:51 a.m. PST | Filed under Interviews

Featuring three intense campaigns, brand-new multiplayer modes and an innovative “direct-fire” feature that allows even more tactical control during the heat of battle, Company of Heroes: Tales of Valor will immerse players in some of the most historic, tide-turning clashes of World War II. We sit down with Relic lead designer Brian Wood.

'Empire: Total War' Developer Interview

by Adam Pavlacka on Dec. 1, 2008 @ 6:37 a.m. PST | Filed under Interviews

Empire: Total War, the new installment in The Creative Assembly’s Total War RTS franchise, will maintain the series 3D battles, grand turn based campaign map and rich historical flavor while for the first time introducing 3D naval combat into the series.