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'Valkyria Chronicles' (PS3) Developer Interview

by Adam Pavlacka on Nov. 5, 2008 @ 3:20 a.m. PST | Filed under Interviews

Valkyria Chronicles is set in a fictitious continent reminiscent of 1930s Europe - divided in two and ruled by the Empire and the Federation. The game follows a hero named Welkin and his fellow soldiers of the Federation’s 7th Platoon as they engage in a series of epic battles. At a recent press event we sat down with producer Valkyria Chronicles Ryutaro Nonaka.

'Shaun White Snowboarding: Road Trip' (Wii) Developer Interview

by Rainier on Nov. 1, 2008 @ 1:09 a.m. PDT | Filed under Interviews

Shaun White Snowboarding, powered by the Assassin's Creed engine, allows players to enter a world of total freedom, where they can create their own experience and choose how, where, and with whom they want to ride. Script writer Mario Galardo and creative director Trent Ward answer some pre-canned questions...

'Gears of War 2' (X360) Developer Interview #2

by Adam Pavlacka on Oct. 31, 2008 @ 9:00 a.m. PDT | Filed under Interviews

Gears of War 2 picks up six months after the events of the original, thrusting players back into humankind's epic battle for survival against a nightmarish force of underground creatures known as the Locust Horde. Earlier we talked with Epic's Cliff Bleszinski about the game's single-player experience, and today we chat with Epic's senior producer Rod Fergusson about multiplayer.

'Fallout 3' (PS3/X360/PC) Developer Interview

by Adam Pavlacka on Oct. 27, 2008 @ 9:00 a.m. PDT | Filed under Interviews

Fallout 3 places a player in the role of a Vault-dweller, who ventures from his secluded, underground survival Vault into a post-apocalyptic world of mutants, radiation, gangs and violence. With Fallout 3's imminent release (tomorrow!) we sat down with Bethesda Softworks' product manager Pete Hines for some last minute insight.

'Gears of War 2' (X360) Developer Interview

by Adam Pavlacka on Oct. 20, 2008 @ 9:00 a.m. PDT | Filed under Interviews

Gears of War 2 picks up six months after the events of the original, thrusting players back into humankind's epic battle for survival against a nightmarish force of underground creatures known as the Locust Horde. At a recent event, we sat down with Epic's design director Cliff Bleszinski to talk about the game's single-player experience ....

'Resistance 2' (PS3) Developer Interview

by Adam Pavlacka on Oct. 13, 2008 @ 6:39 a.m. PDT | Filed under Interviews

On the brink of annihilation, mankind resumes the fight against the unstoppable Chimera on the shores of the U.S. Players will once again step into the war-torn boots of Nathan Hale, who not only faces near impossible odds on the battlefield, but also constantly struggles with the Chimeran virus raging inside his own body. We have a chat with Insomniac Games' CEO Ted Price...

'Banjo-Kazooie: Nuts & Bolts' (X360) Developer Interview

by Adam Pavlacka on Oct. 6, 2008 @ 9:00 a.m. PDT | Filed under Interviews

In Banjo-Kazooie: Nuts & Bolts the famous bear and bird duo return for a unique adventure of epic proportions. The Lord of the Games is tired of the petty squabbling between Banjo and the evil witch Gruntilda (aka Grunty) over the years, and has arranged a showdown to decide the rightful owner of Spiral Mountain.

'Saints Row 2' (PS3/X360/PC) - Multiplayer Developer Interview

by Adam Pavlacka on Oct. 1, 2008 @ 9:00 a.m. PDT | Filed under Interviews

THQ's Saints Row 2, using Volition's open-world engine, offers vastly expanded customization options, a totally transformed and expanded city of Stilwater, new vehicles, sandbox tools and toys as well as both online co-op and competitive multiplayer. At a recent press event, we sat down with multiplayer lead producer Roje Smith.

'Fracture' (PS3/X360) Developer Interview

by Adam Pavlacka on Sept. 30, 2008 @ 9:00 a.m. PDT | Filed under Interviews

Reshape the battlefield - and the fate - of a broken nation in Fracture, Pacifica and the Atlantic Alliance, boast soldiers with powers beyond those of ordinary men. The differing states of superhumanity result in balanced yet stylistically different combat tactics that have never been seen before. At a recent press event we sat down with senior producer and art director Dan Hay, and associate producer Deke Waters.

'Saints Row 2' (PS3/X360/PC) - Developer Interview

by Adam Pavlacka on Sept. 29, 2008 @ 9:00 a.m. PDT | Filed under Interviews

THQ's Saints Row 2, using Volition's open-world engine, offers vastly expanded customization options, a totally transformed and expanded city of Stilwater, new vehicles, sandbox tools and toys as well as both online co-op and competitive multiplayer. At a recent press event, we sat down with lead designer James Tsai.

'Guitar Hero World Tour' (PS3/X360) - Developer Interview

by Adam Pavlacka on Sept. 24, 2008 @ 9:00 a.m. PDT | Filed under Interviews

Guitar Hero: World Tour will feature guitar, vocals, drums, the ability to create your own songs (and upload them on GHTunes), four-player on/offline co-op, and an eight-player battle of the bands multiplayer mode (4vs4).

'Guitar Hero World Tour' (Wii) - Developer Interview

by Adam Pavlacka on Sept. 18, 2008 @ 9:00 a.m. PDT | Filed under Interviews

Guitar Hero: World Tour will feature guitar, vocals, drums, the ability to create your own songs (and upload them on GHTunes), four-player on/offline co-op, and an eight-player battle of the bands multiplayer mode (4vs4).

'Brothers in Arms: Hell's Highway' (ALL) Developer Q&A

by Rainier on Sept. 16, 2008 @ 2:38 a.m. PDT | Filed under Interviews

Brothers in Arms: Hell's Highway, the third entry in the series, has you reprise the heroic role of Sergeant Matt Baker, a soldier of the 101st Airborne Division, during Operation Market Garden in the late stages of World War II. Having gone gold yesterday, BIA director Jeramy Cooke tells us a bit more about the gore ...

'wipEout HD' (PS3) Developer Interview

by Adam Pavlacka on Sept. 14, 2008 @ 3:00 a.m. PDT | Filed under Interviews

wipEout HD features a selection of the best tracks taken from previous versions of the Wipeout franchise, offering meticulously crafted and fully reworked tracks. At a recent press event we sat down with SCEA producer Daimion Pinnock ...

'FIFA 09' (ALL) Developer Q&A

by Rainier on Sept. 13, 2008 @ 3:47 a.m. PDT | Filed under Interviews

With over 250 additions and enhancements to core gameplay, FIFA 09 has been designed and customized to deliver a unique gameplay experience that takes advantage of the hardware specifications of each available platform.

'Need for Speed Undercover' (ALL) Developer Interview

by Adam Pavlacka on Aug. 15, 2008 @ 7:28 a.m. PDT | Filed under Interviews

Need for Speed Undercover is an intense action racing title starring international movie star Maggie Q as the lead character in the live-action sequences that propel the original story forward, taking the franchise back to its roots and re-introducing breakneck cop chases, the world's hottest cars and spectacular highway battles.

'Jumpgate Evolution' Developer Q&A

by Rainier on July 16, 2008 @ 1:32 a.m. PDT | Filed under Interviews

Staying true to its early vision, NetDevil has improved upon the original Jumpgate in every way, with a complete graphics update, and the integration of advanced AI features to ensure unpredictable and compelling situations.

'Fallout 3' (PS3/X360/PC) Community Interview - New Screens

by Rainier on July 8, 2008 @ 3:15 a.m. PDT | Filed under Interviews

Fallout 3 places a player in the role of a Vault-dweller, who ventures from his secluded, underground survival Vault into a post-apocalyptic world of mutants, radiation, gangs and violence.

'The Legend of Spyro: Dawn of the Dragon' (ALL) Developer Q&A

by Rainier on June 29, 2008 @ 2:36 a.m. PDT | Filed under Interviews

In the final chapter of the trilogy, players find Sypro teaming up with an unlikely ally - Cynder, his former enemy, to face his most challenging mission to date, stopping the Dark Master’s (voiced by Mark Hamill) evil from enveloping the world like a plague. Sierra Entertainment Associate Producer Mike Graham tells us more ...

'Crash Bandicoot: Mind over Mutant' (ALL) Developer Q&A

by Rainier on June 29, 2008 @ 2:27 a.m. PDT | Filed under Interviews

In Crash Bandicoot: Mind over Mutant, a rejuvenated Neo Cortex is taking over the world one brain at a time! Cortex and N. Brio devise a new kind of evil — a text-messaging, do-anything device that controls both mutant and bandicoot minds. Armed with his wits and lightning agility, Crash must free his friends, the titans, and save the day!