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'Stormrise' (PS3/X360/PC) Developer Interview Part 2

by Rainier on March 19, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Stormrise is an RTS console title offering fans of the classic RTS genre an immersive and dramatic twist whilst challenging the conscience. Experience the heat of the battlefield by leading your troops from the front line, instead of the traditional way of controlling the units from a detached view point. Yesterday, we had the first part of our chat with Creative Assembly's creative director Ken Turner. Here's the continuation ....

'Stormrise' (PS3/X360/PC) Developer Interview Part 1

by Rainier on March 18, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Stormrise is an RTS console title offering fans of the classic RTS genre an immersive and dramatic twist whilst challenging the conscience. Experience the heat of the battlefield by leading your troops from the front line, instead of the traditional way of controlling the units from a detached view point. We recently sat down with Creative Assembly's creative director Ken Turner and came away with quite a lengthy chat ...

'NCAA Basketball 09 March Madness Edition' - Developer Interview

by Adam Pavlacka on March 15, 2009 @ 12:23 p.m. PDT | Filed under Interviews

Electronic Arts' official downloadable NCAA Tournament edition of its college basketball video game NCAA Basketball 09 will be available to download exclusively on Xbox Live, just in time for the start of the NCAA tournament.

EA Sports Season Opener Media Day - Peter Moore Interview

by Adam Pavlacka on March 13, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Yesterday EA Sports had its 2009 Season Opener Media Day where it presented a slew of its upcoming titles such as Tiger Woods PGA TOUR 10, EA Sports Grand Slam Tennis, EA Sports Active, Fight Night Round 4 and more. While coverage of those titles will follow shortly, we also had the opportunity to have a little chat with EA Sports President Peter Moore, former Microsoft Xbox 360 head honcho.

'BattleForge' Developer Interview

by Adam Pavlacka on March 1, 2009 @ 12:49 p.m. PST | Filed under Interviews

EA Phenomic is developing BattleForge, a new fantasy online RTS game where you assemble your own army with collectible trading cards. Win, trade and buy your cards online to create your ultimate deck.

'Watchmen: The End is Nigh' (PS3/X360/PC) Developer Interview

by Adam Pavlacka on Feb. 24, 2009 @ 9:00 a.m. PST | Filed under Interviews

Based on DC Comics '80s graphic novel, Watchmen, developed by Deadline Games (known for Total Overdose) and written by comic editor Len Wein, is a brawler set in an alternate 1985 America that will initially feature anti-hero Rorschach and Nite Owl.

'Halo Wars' (X360) Developer Interview Part 2

by Adam Pavlacka on Feb. 23, 2009 @ 9:00 a.m. PST | Filed under Interviews

Halo Wars is a strategy game based on the Halo universe where players will command armies of familiar and new UNSC units in its initial encounters against the Covenant, an alien coalition threatening to obliterate mankind. Following yesterday's part 1, we continue our conversation with Graeme Devine and Dave Pottinger.

'Halo Wars' (X360) Developer Interview Part 1

by Adam Pavlacka on Feb. 22, 2009 @ 6:45 a.m. PST | Filed under Interviews

Halo Wars is a strategy game based on the Halo universe where players will command armies of familiar and new UNSC units in its initial encounters against the Covenant, an alien coalition threatening to obliterate mankind.

'God of War 3' (PS3) Developer Interview

by Redmond Carolipio on Feb. 13, 2009 @ 9:01 a.m. PST | Filed under Interviews

Set in the realm of Greek mythology, God of War 3 is a single-player game that allows players to take on the climatic role of the ex-Spartan warrior, Kratos, as he treads through the intimidating heights of Mt. Olympus and the dark depths of Hell once more to seek revenge on those who have betrayed him.

'Wanted: Weapons of Fate' (PS3/X360/PC) Developer Interview #2

by Adam Pavlacka on Feb. 11, 2009 @ 9:00 a.m. PST | Filed under Interviews

Armed with iconic moves from rigorous assassin training, including "Curving Bullets" and "Bullet Explosion," as well an arsenal of powerful, high-tech weapons, players will explore Wesley’s quest to becoming an unmatched uberassassin in fast-paced, action-packed combat against the world’s most notorious killers.

'Puzzle Quest: Galactrix' (ALL) Developer Interview

by Adam Pavlacka on Feb. 10, 2009 @ 9:00 a.m. PST | Filed under Interviews

D3Publisher of America's Puzzle Quest: Galactrix, developed by Infinite Interactive, incorporates a powerful blend of casual and hardcore gameplay elements, similar to Puzzle Quest: Challenge of the Warlords, into an all-new futuristic, science-fiction setting.

'Warhammer 40,000: Dawn of War II' - Developer Interview #3

by Adam Pavlacka on Feb. 9, 2009 @ 9:00 a.m. PST | Filed under Interviews

Warhammer 40,000: Dawn of War II will take players to the brutal frontlines of war where they’ll experience intense action and visceral combat through a non-linear single player experience and a fully co-op campaign.

'Eat Lead: The Return of Matt Hazard' (PS3/X360) Developer Interview

by Adam Pavlacka on Jan. 29, 2009 @ 9:00 a.m. PST | Filed under Interviews

Offering an original story line and an off-the-wall cast of characters, D3Publisher's third-person shooter Eat Lead: The Return of Matt Hazard parodies some of the most beloved genres of games and pop culture. We recently sat down with D3P producer Brian Etheridge, who gave us a lot more insight in the game.

'Spore: Galactic Adventures' Developer Interview

by Adam Pavlacka on Jan. 23, 2009 @ 9:00 a.m. PST | Filed under Interviews

In Spore: Galactic Adventures fans will experience deeper Space stage gameplay as for the first time space faring creatures will be able to beam down from their spaceships to explore new planets and earn rewards for completing challenging missions.

'Battlestations: Pacific' (PS3/X360/PC) Developer Interview

by Adam Pavlacka on Jan. 20, 2009 @ 6:48 a.m. PST | Filed under Interviews

Battlestations: Pacific features a massive U.S. and Japanese single player campaign that offers a unique blend of action and strategy. Players must plan their moves carefully on huge open-world arenas and fight in the air, above sea and underwater to relive some of the most hard-fought battles in WWII history.

'Warhammer 40,000: Dawn of War II' - Multiplayer Developer Interview

by Adam Pavlacka on Jan. 15, 2009 @ 8:11 a.m. PST | Filed under Interviews

Warhammer 40,000: Dawn of War II will take players to the brutal frontlines of war where they’ll experience intense action and visceral combat through a non-linear single player experience and a fully co-op campaign.

'Resident Evil 5' (PS3/X360) Developer Interview

by Adam Pavlacka on Dec. 29, 2008 @ 4:46 a.m. PST | Filed under Interviews

Capcom's Resident Evil 5 is the forthcoming installment in the Resident Evil survival horror series, which will debut for the PS3 and X360, promising to revolutionize the series by delivering an unbelievable level of detail, realism and control.

'The Godfather II' (PS3/X360/PC) - Developer Interview

by Adam Pavlacka on Dec. 27, 2008 @ 5:26 a.m. PST | Filed under Interviews

Inspired by the film and Mario Puzo's Corleone family drama, The Godfather II game goes beyond the film's story by setting players in the world of organized crime in 1960s Florida, Cuba and New York.

'Bionic Commando' (PS/X360/PC) - Developer Interview

by Adam Pavlacka on Dec. 26, 2008 @ 4:52 a.m. PST | Filed under Interviews

Bionic Commando features Nathan Spencer (voiced by Faith No More's Mike Patton), a government operative who represents the ultimate fusion of man and machine. After distinguishing himself in a fierce conflict against the Imperials, Spencer is betrayed and falsely imprisoned by the very people he unquestioningly served.

'Company of Heroes: Tales of Valor' Developer Interview #2

by Adam Pavlacka on Dec. 24, 2008 @ 12:16 a.m. PST | Filed under Interviews

Featuring three intense campaigns, brand-new multiplayer modes and an innovative “direct-fire” feature that allows even more tactical control during the heat of battle, Company of Heroes: Tales of Valor will immerse players in some of the most historic, tide-turning clashes of World War II. We sit down with Relic senior producer Tim Holman.