'Call of Duty: Modern Warfare 2' (ALL) Developer Interview

by Adam Pavlacka on Oct. 16, 2009 @ 6:35 a.m. PDT | Filed under Interviews

Modern Warfare 2 continues the gripping and heart-racing saga with an unprecedented level of action as players face off against a new threat dedicated to bringing the world to the brink of collapse. At a recent press event we had a chat with Infinity Ward's community manager Robert Bowling.

'Lead and Gold: Gangs of the Wild West' (ALL) Developer Interview

by Rainier on Oct. 16, 2009 @ 2:57 a.m. PDT | Filed under Interviews

Lead and Gold: Gangs of the Wild West catapults the player straight into the dramatic crescendo of the Western myth. Allowing players to relive the thrills of a gunfight in classic western settings such as the main street of a frontier town or the claustrophobic depths of a gold mine. Fatsharek sent over a pre-canned Q&A with CEO Martin Wahlund, Lead Programmer Rikard Blomberg and Producer Robert Bäckström.

'DJ Hero' (ALL) Developer Interview

by Adam Pavlacka on Oct. 12, 2009 @ 8:32 a.m. PDT | Filed under Interviews

DJ Hero expands Guitar Hero's signature social gaming to all-new consumers with the addition of diverse music genres including hip-hop, R&B, Motown, electronica and dance. We recently sat down with FreeStyleGames' commercial director Chris Lee, and scratched off a few DJ Hero questions.

Director of PlayStation Network Operations and Strategic Planning Interview

by Adam Pavlacka on Oct. 11, 2009 @ 3:03 a.m. PDT | Filed under Interviews

At a recent Sony event we had a chance to talk to SCEA's director of PlayStation Network operations and strategic planning Eric Lempel, and talked about the PSPgo launch, PSP minis and general PSN plans.

'Half-Minute Hero' (PSP) Developer Interview

by Adam Pavlacka on Oct. 9, 2009 @ 7:47 a.m. PDT | Filed under Interviews

Half-Minute Hero is a bold new concept of having the player save the world, 30 seconds at a time. The player must fight, shoot, summon, and protect in four distinct modes, each containing a different perspective and unique gameplay style, across a total of 120 varied stages.

'Left 4 Dead 2' (ALL) Developer Interview

by Adam Pavlacka on Oct. 8, 2009 @ 8:13 a.m. PDT | Filed under Interviews

L4D2 promises to set a new benchmark for cooperative action games, adding melee combat to enable deeper co-operative gameplay, with items such as a chainsaw, frying pan, axe, baseball bat, and more. 

'Star Wars: The Clone Wars - Republic Heroes' (ALL) Developer Interview

by Adam Pavlacka on Oct. 5, 2009 @ 7:55 a.m. PDT | Filed under Interviews

Star Wars The Clone Wars: Republic Heroes allows players to fight as both Jedi Knights and Clone Troopers through over 30 unique missions, all created incorporating the same ground-breaking, stunning visual style from the TV series.

'James Cameron's Avatar: The Game' (ALL) - Developer Interview

by Rainier on Oct. 3, 2009 @ 9:20 a.m. PDT | Filed under Interviews

"Avatar" is the story of an ex-Marine who finds himself thrust into hostilities on an alien planet filled with exotic life forms. As an Avatar, a human mind in an alien body, he finds himself torn between two worlds, in a desperate fight for his own survival and that of the indigenous people. Ubisoft sent out a pre-canned interview with scriptwriter Kevin Shortt.

'Halo 3: ODST' (X360) Nathan Fillion Interview

by Adam Pavlacka on Sept. 25, 2009 @ 8:17 a.m. PDT | Filed under Interviews

Halo 3: ODST lets people experience events leading up to the epic story told in Halo 3 through the eyes of an Orbital Drop Shock Trooper, as they search for clues leading to the whereabouts of their scattered squad and the motivations behind the Covenant's invasion of New Mombasa. We had a chance to chat with Nathan Fillion, the actor who voiced Gunnery Sergeant Edward Buck.

PSPgo - Sony Director of Hardware Marketing Interview

by Adam Pavlacka on Sept. 21, 2009 @ 1:03 a.m. PDT | Filed under Interviews

Created with portable, pocket-sized gaming in mind, the PSPgo will come with 16GB of internal flash memory and be priced at $249.99 and be available October 2009.

'Gran Turismo' (PSP) Developer Interview

by Adam Pavlacka on Sept. 19, 2009 @ 8:57 a.m. PDT | Filed under Interviews

Gran Turismo is built for optimal performance and fun racing excitement on the PSP, featuring more than 800 vehicle models from the world’s top manufacturers (over 4,500 total paint variations) and more than 30 tracks (60+ total layouts), including famous world circuits, city courses and other environments.

Microsoft 'Call of Duty: Modern Warfare 2' Hardware Interview

by Adam Pavlacka on Sept. 17, 2009 @ 5:51 a.m. PDT | Filed under Interviews

Modern Warfare 2 continues the gripping and heart-racing saga with an unprecedented level of action as players face off against a new threat dedicated to bringing the world to the brink of collapse.

'Halo 3: ODST' (X360) Developer Interview

by Adam Pavlacka on Sept. 16, 2009 @ 5:27 a.m. PDT | Filed under Interviews

Halo 3: ODST is a new game in the Halo saga that lets people experience events leading up to the epic story told in Halo 3 through the eyes of an Orbital Drop Shock Trooper, as they search for clues leading to the whereabouts of their scattered squad and the motivations behind the Covenant's invasion of New Mombasa.

'Red Faction: Guerrilla' (PC) Developer Interview

by Adam Pavlacka on Sept. 14, 2009 @ 5:51 a.m. PDT | Filed under Interviews

Set 50 years after the climactic events of the original Red Faction, this third-person, open-world action-shooter will return to Mars and once again redefine the limits of destruction-based gameplay. The PC edition will include the Demons of the Badlands DLC, six Wrecking Crew maps and the two new game modes (Bagman/Team Bagman) from the Multiplayer Pack, two multiplayer maps previously only for pre-orders, as well as two PC exclusive maps.

'Heroes Over Europe' (ALL) Developer Q&A

by Rainier on Sept. 11, 2009 @ 5:04 a.m. PDT | Filed under Interviews

Heroes Over Europe is a World War II flight combat game that builds on the original game's legacy with intense dogfights, a highly detailed realistic visual presentation and even more online options. Ubisoft Senior Producer Justin Hallyday gives us some more details in this pre-canned interview.

'WET' (PS3/X360) Developer Interview

by Adam Pavlacka on Aug. 24, 2009 @ 9:00 a.m. PDT | Filed under Interviews

WET is a highly stylized third-person shooter that seamlessly blends acrobatics, gun play, and sword kills. With dual pistols and a samurai sword, you can engage in combat while sliding on floors, running on walls, jumping, flipping, and performing amazing acrobatic moves – leaving a massive body count in your wake.

'Guitar Hero 5' (ALL) Developer Interview

by Adam Pavlacka on Aug. 23, 2009 @ 4:28 a.m. PDT | Filed under Interviews

For the first time ever, you can customize the makeup of your band with any combination of instruments in-game: two guitars and two drums, or three guitars and a microphone, etc. while also adding new gameplay modes.

'R.U.S.E.' (PS3/X360/PC) Developer Interview #3

by Rainier on Aug. 21, 2009 @ 12:09 a.m. PDT | Filed under Interviews

R.U.S.E. is a strategy game in which the players use their brain as the ultimate weapon, fighting a war of perception, where the ability to deceive and mislead the enemy determines success. A first in a strategy game, R.U.S.E. reinvigorates the genre by using deception to give new-found depth to the game play.

'Assassin's Creed II' (ALL) Developer Q&A

by Rainier on Aug. 21, 2009 @ 12:09 a.m. PDT | Filed under Interviews

In a vast open world environment, Assassin's Creed II invites players to incarnate Ezio, a privileged young noble in Renaissance Italy who's been betrayed by the rival ruling families of Italy, and seeking vengeance.

'Silent Hunter 5' Developer Q&A

by Rainier on Aug. 21, 2009 @ 12:09 a.m. PDT | Filed under Interviews

Silent Hunter 5 ventures into uncharted territory and takes players behind the periscope of a German U-boat to take on the Allied Forces in famous battles across the vast Atlantic Ocean and Mediterranean Sea.