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'Might & Magic: Clash of Heroes' (NDS) Developer Interview

by Rainier on Aug. 21, 2009 @ 12:09 a.m. PDT | Filed under Interviews

Might & Magic Clash of Heroes is a puzzle RPG in which, through five unique and epic quests, players will alternate exploration and turn-based puzzle battles in the game to save the world of Ashan from demonic chaos.

'Brutal Legend' (PS3/X360) Developer Interview

by Adam Pavlacka on Aug. 18, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Brütal Legend is a 3rd person action/adventure starring Jack Black in the role of roadie Eddie Riggs, who sets on an epic quest to build an army of rockers with only a broad axe, a big block V8 and his faithful guitar in hand.

'We Sing' (Wii) Developer Q&A

by Rainier on Aug. 17, 2009 @ 12:01 a.m. PDT | Filed under Interviews

Nordic Games announces We Sing, the first singing game to utilize four microphones, allowing four players to sing at the same time.

'Tropico 3' Developer Interview #3

by Rainier on Aug. 14, 2009 @ 8:52 a.m. PDT | Filed under Interviews

As in the original Tropico, the player will again be able to play the role of "El Presidente" taking over the control of a tropical island. You decide whether you want to use your army to secure your power base in the best traditions of corrupt, unscrupulous tyrants everywhere, or alternatively to lead your people to prosperity in your role as generous elder statesman.

'Uno' (NDS/Wii/PS3) Developer Interview

by Adam Pavlacka on Aug. 13, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Think fast and stay on your toes – when you're up, your cards will be played automatically. Keep an eye on your opponent's cards, predict the flow of play, and sort your own hand in the best possible order for the ultimate defeat. Be your virtual self!

'Metal Gear Solid: Peace Walker' (PSP) Developer Q&A

by Rainier on July 17, 2009 @ 4:45 a.m. PDT | Filed under Interviews

This latest PSP installment picks up where Metal Gear Solid 3 for the PS2 leaves off as players take control of the famed Naked Snake. Taking place in 1974, Metal Gear Solid: Peace Walker features an original game design, story and scenario. Konami sends us a pre-canned interview with Hideo Kojima.

'Command & Conquer 4' Developer Q&A

by Rainier on July 14, 2009 @ 4:10 a.m. PDT | Filed under Interviews

Introducing new class-based gameplay, mobile bases and persistent player progression throughout all game modes, Command & Conquer 4 offers players new, innovative and compelling strategic depth. EA sent us a short/pre-canned interview revealing a few details on the upcoming game.

'Tropico 3' Developer Interview #2

by Rainier on July 2, 2009 @ 7:03 a.m. PDT | Filed under Interviews

As in the original Tropico, the player will again be able to play the role of “El Presidente” taking over the control of a tropical island. You decide whether you want to use your army to secure your power base in the best traditions of corrupt, unscrupulous tyrants everywhere, or alternatively to lead your people to prosperity in your role as generous elder statesman.

iRacing Developer Interview

by Adam Pavlacka on June 25, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Beginning early in 2010, NASCAR fans anywhere in the world will be able to log onto the internet and compete against one another, as well as a number of NASCAR drivers, in an official NASCAR series featuring digital duplicates of real-world NASCAR cars and tracks in the most realistic NASCAR racing environment ever created.

'R.U.S.E.' (PS3/X360/PC) Developer Interview #2

by Rainier on June 22, 2009 @ 9:00 a.m. PDT | Filed under Interviews

R.U.S.E. is a strategy game in which the players use their brain as the ultimate weapon, fighting a war of perception, where the ability to deceive and mislead the enemy determines success. A first in a strategy game, R.U.S.E. reinvigorates the genre by using deception to give new-found depth to the game play.

'Red Steel 2' (Wii) Developer Interview

by Rainier on June 9, 2009 @ 4:11 a.m. PDT | Filed under Interviews

Red Steel 2 returns with an artistic style and flair created just for Wii. Set in a desert-bound, high-tech metropolis, Red Steel 2 is a revolution in the action-fighting genre, taking full advantage of the capabilities of the Wii MotionPlus accessory.

'Academy of Champions' (Wii) Developer Interview

by Rainier on June 8, 2009 @ 5:21 p.m. PDT | Filed under Interviews

Ubisoft's Academy of Champions engages players in a rich, story-driven adventure around the world's most popular sport. The journey begins with enrollment at an extraordinary Academy where your coach is the legendary Pelé and U.S. soccer champion Mia Hamm is your team member and mentor.

'Tropico 3' Developer Interview

by Rainier on June 4, 2009 @ 7:44 a.m. PDT | Filed under Interviews

As in the original Tropico, the player will again be able to play the role of “El Presidente” taking over the control of a tropical island. You decide whether you want to use your army to secure your power base in the best traditions of corrupt, unscrupulous tyrants everywhere, or alternatively to lead your people to prosperity in your role as generous elder statesman.

'Tatsunoko vs. Capcom' (Wii) Developer Interview

by Adam Pavlacka on June 2, 2009 @ 11:47 p.m. PDT | Filed under E3 - Pre - E3 2009

Tatsunoko vs. Capcom pits Capcom's iconic characters against Tatsunoko Production's anime superheroes. This clash of heroes face off in two-on-two battles for the ultimate 2D tag-team battle. During the E3 madness, we sat down with Capcom's senior communications director, Chris Kramer.

'Monster Hunter Freedom Unite' (PSP) Developer Interview

by Adam Pavlacka on May 27, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Monster Hunter Freedom Unite, known in Japan as Monster Hunter Portable 2G, delivers over 500 hours of gameplay spanning 400 missions. Add in previously unreleased monsters, weapons and missions and you have the biggest Monster Hunter to date.

'Red Faction: Guerrilla' (ALL) Developer Interview #3

by Adam Pavlacka on May 26, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Set 50 years after the climactic events of the original Red Faction, this third-person, open-world action-shooter will return to Mars and once again redefine the limits of destruction-based gameplay. We sat down with design director James Hague for our final interview/chat ...

'Duke Nukem: Critical Mass' (NDS/PSP) Developer Interview

by Adam Pavlacka on May 24, 2009 @ 9:11 a.m. PDT | Filed under Interviews

The Duke Nukem Trilogy is comprised of three episodes: Critical Mass, Chain Reaction, and Proving Grounds, and will be released sequentially beginning in Sept. 2009 for NDS/PSP. We sat down recently with Apogee's chief creative officer Terry Nagy.

'Grand Slam Tennis' (Wii) - John McEnroe Interview

by Rainier on May 22, 2009 @ 9:00 a.m. PDT | Filed under Interviews

EA Sports Grand Slam Tennis puts the racket in the palm of your hand and offers the deepest tennis experience ever. As the home to all four Grand Slams, and exclusive to Wimbledon, you can take your customized created player on a quest to win the four slams in Grand Slam career mode.

'Red Faction Guerrilla' (ALL) Community Trip Developer Interview

by Rainier on May 14, 2009 @ 8:59 a.m. PDT | Filed under Interviews

On the evening of May 12, three lucky winners found themselves in downtown San Francisco, Calif., at an exclusive Red Faction: Guerrilla preview event. After a few hours of hands-on time with the game, all three sat down with Luke Schneider, the lead multiplayer designer on the game, and peppered him with questions.

'Red Faction: Guerrilla' (ALL) Developer Interview #2

by Adam Pavlacka on May 12, 2009 @ 9:00 a.m. PDT | Filed under Interviews

Set 50 years after the climactic events of the original Red Faction, this third-person, open-world action-shooter will return to Mars and once again redefine the limits of destruction-based gameplay. We sat down with Discovery Channel's Future Weapons host Richard "Mack" Machowicz.