by Rainier on Sept. 29, 2006 @ 2:27 a.m. PDT | Filed under
Interviews
Sid Meier's Civilization Chronicles is the definitive Civilization collector's edition, for the first time covering the entire series,all 4 base games and its 5 addons, in one behemoth package. Troy Goodfellow interviews former Firaxis employee Brian Reynolds about his involvement in Civ II.
by Rainier on Sept. 20, 2006 @ 6:56 a.m. PDT | Filed under
Interviews
Set in World War 2, Sabotage is a 3rd person shooter combining intense battles with guerrilla missions, featuring extensive stealth elements and challenging puzzles. Replay Studios' Creative director Sascha Jungnickel gives us more details ...
by Rainier on Aug. 15, 2006 @ 12:16 a.m. PDT | Filed under
Interviews
Take on the role of Atsuma, Enchanter in-Training and transform from a naïve student into the most powerful savior in a war 1,000 years in the making. Immerse yourself in a deep storyline as you face increasingly difficult challenges and learn to master Atsuma’s special fighting and magical abilities. Ubisoft Producer Marc Fortier tells us more about the Speed Tactics Battle System.
by Rainier on Aug. 12, 2006 @ 5:15 a.m. PDT | Filed under
Interviews
Space Empires V completely updates the user interface, and takes the player into a real-time rendered 3D universe. Watch space battles play out in glorious detail with realistic effects. Expand, Explore, Exploit, and Exterminate in a huge, living, breathing galaxy. Malfador Machinations president Aaron Hall gives us some more details ...
by Rainier on Aug. 4, 2006 @ 2:53 a.m. PDT | Filed under
Interviews
As government super-spy extraordinaire Alex Decker, players for the first time ever can step out of the Interceptor and straight into third-person action, utilizing The Rock's physical prowess by taking down enemies with intense melee combat moves. Dwayne "The Rock" Johnson talks about his role in Spy Hunter: Nowhere to Run and Knight Rider.
by Rainier on July 26, 2006 @ 3:31 a.m. PDT | Filed under
Interviews
The Secret Files: Tunguska is a point-and-click adventure game based on the mysterious Tunguska phenomenon that occurred in July 1908, in which the Siberian region of Tunguska was engulfed in an inferno of flames that turned everything into debris and ashes. Animation Arts and Fusionsphere Systems Lead Game Designer Jörg Beilschmidt tells us more about the game...
by Rainier on July 19, 2006 @ 12:57 a.m. PDT | Filed under
Interviews
As government super-spy extraordinaire Alex Decker, players for the first time ever can step out of the Interceptor and straight into third-person action, utilizing The Rock's physical prowess by taking down enemies with intense melee combat moves. Dwayne "The Rock" Johnson talks about his role in Spy Hunter: Nowhere to Run and Knight Rider.
by Rainier on July 18, 2006 @ 3:12 a.m. PDT | Filed under
Interviews
In Pirates of the Caribbean Online you embark on quests for adventure and treasure in an effort to become the Caribbean’s most legendary pirate. Along the way they learn skills and tactics from the notorious Jack Sparrow, helping them forge alliances, hunt for buried treasure, battle evil undead forces and face off against known enemies from the movies. VR Studio's VP Mike Goslin answers some savvy questions ...
by Rainier on May 24, 2006 @ 4:27 a.m. PDT | Filed under
Interviews
When the world of Rayman is threatened by a devastating invasion of crazed, out-of-control bunnies Rayman must rise up against his furry foes to foil their wicked plans. Ubisoft has released a pre-canned interview with Rayman head honcho Michel Ancel.
by Rainier on May 12, 2006 @ 8:25 a.m. PDT | Filed under
Interviews
Bright, refreshing and compulsive, LocoRoco plunges you into a colourful world where jelly-like creatures sing, roll and bounce their way through levels to reach their goals. Game director Tsutomu Kouno tells us more about the game, and how it all began on a train journey…
by Rainier on April 12, 2006 @ 3:57 a.m. PDT | Filed under
Interviews
A will celebrate the 2006 FIFA World Cup Germany with the launch of the event's only officially licensed videogame, 2006 FIFA World Cup. EA executive Steve Schnur tells us more about the just announced soundtrack.
by Rainier on March 31, 2006 @ 1:06 a.m. PST | Filed under
Interviews
Heroes of Might & Magic V will benefit from the features and characteristics that established the success of the initial saga while offering a wealth of innovations such as a highly immersive scenario, a variety of appealing factions, modern 3D graphics, a revolutionary tactical combat system, and a story-based campaign mode. Composer Rob King tells us about his experience to work with Ubisoft on HOMM V.
by Rainier on March 28, 2006 @ 2:24 a.m. PST | Filed under
Interviews
2006 FIFA World Cup will feature stunning visual representations of the world's superstar players, 12 official stadiums that will be used at 2006 FIFA World Cup Germany and stadiums from each qualifying region. Gamers will be able to play as their favorite team from qualification right through to a virtual reproduction of the tournament in Germany. EA's Joe Nickolls gives us more details about what to expect and what's new...
by Rainier on March 21, 2006 @ 2:13 a.m. PST | Filed under
Interviews
Heroes of Might & Magic V will benefit from the features and characteristics that established the success of the initial saga while offering a wealth of innovations such as a highly immersive scenario, a variety of appealing factions, modern 3D graphics, a revolutionary tactical combat system, and a story-based campaign mode. Ubisoft content director Erwan Le Breton tells us more about his involvement in the new game.
by Rainier on March 16, 2006 @ 3:53 a.m. PST | Filed under
Interviews
Gekido is a multiplatform fighting game previously developed and published on PSone, GBC, and GBA. This time Gekido PSP is completely rewritten, to bring some fresh air to fighting game players. Gekido will also rewrite the genre by bringing a brand new vision of fighting action games. The NAPS development team gives us some more information, new screens included...
by Rainier on March 15, 2006 @ 6:32 p.m. PST | Filed under
Interviews
After a life of small-time jobs and petty thefts you've been accepted into America's most famous criminal organization, the Corleone family. Now it's up to you to carry out orders, earn respect, rise through the ranks, and make New York City your own. Play your cards right and you could even be running everything as the next, and most powerful, Don. EA's game designer John Calhoun tell us more about the cops you may encounter in the game.
by Rainier on March 10, 2006 @ 5:22 a.m. PST | Filed under
Interviews
After a life of small-time jobs and petty thefts you've been accepted into America's most famous criminal organization, the Corleone family. Now it's up to you to carry out orders, earn respect, rise through the ranks, and make New York City your own, and become Don. EA creative director Mike Olsen tells us more about the five families in The Godfather.
by Rainier on March 8, 2006 @ 6:50 p.m. PST | Filed under
Interviews
After a life of small-time jobs and petty thefts you've been accepted into America's most famous criminal organization, the Corleone family. Now it's up to you to carry out orders, earn respect, rise through the ranks, and make New York City your own, and become Don. EA world designer Steven Smith tells us more about Little Italy in The Godfather, illustrated by new screens ...
by Rainier on March 7, 2006 @ 5:11 p.m. PST | Filed under
Interviews
After a life of small-time jobs and petty thefts you've been accepted into America's most famous criminal organization, the Corleone family. Now it's up to you to carry out orders, earn respect, rise through the ranks, and make New York City your own, and become Don. EA producer Joel Wade tells us more about the vehicles in The Godfather, illustrated by new screens & trailer ...
by Rainier on March 7, 2006 @ 1:41 a.m. PST | Filed under
Interviews
In Tom Clancy's Ghost Recon 3 you command the Ghosts and Special Forces allies equipped with the IWS in the quest to save the president of the United States, recover stolen nuclear codes and eliminate a vicious band of renegade soldiers hell-bent on unleashing catastrophe. Ubisoft GRAW producer Mathieu Girard tells us why the reason behind delaying the PC edition.