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Splinter Cell Chaos Theory

Platform(s): GameCube, Nintendo DS, PC, PlayStation 2, Xbox
Genre: Action
Publisher: Ubisoft
Developer: Ubisoft
Release Date: March 28, 2005

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'Splinter Cell: Chaos Theory' - v1.04 Update Patch Available NOW

by Rainier on Aug. 3, 2005 @ 1:17 p.m. PDT

In Tom Clancy’s Splinter Cell Chaos Theory, the year is 2008. Citywide blackouts, stock exchange sabotage, electronic hijacking of national defense systems: This is information warfare. To prevent such attacks, operatives must infiltrate hostile territory and aggressively collect critical intelligence, getting closer than ever to enemy soldiers.

Get the Splinter Cell Chaos Theory v1.04 patch off WP (80/33mb)

Splinter Cell Chaos Theory v1.04 Patch Contents

Bug Fixes

  • Fixed divergence after restarting/quick loading with users using non-default control settings.

General Improvements

  • ATI Shader Model 2.0 support has been implemented.

Highlights of patch 1.03 include various fixes and minor enhancements.

Bug Fixes

  • Partially corrected skinning crashes when AlienGUIse is present.
  • Fixed divergences caused by mouse interactions after quickloading.
  • Fixed Network NAT traversal issues through certain routers
  • Intel IG fixes (if software vertexprocessing not supported, disabled mouse delag if event queries are not supported)
  • Fixed graphic problems resulting in one of the player losing his HUD and being unable to use night vision and messed-up thermal vision. This happened for users playing against another player under particular hardware configurations.
  • Fixed crash when menu owner gets deleted before the disconnection is processed.
  • Fixed disconnection if the client was in the in-game chat while the host was restarting the game.
  • The Voice chat port is now properly punched through for connection through router.
  • [Versus] Corrected the Uzi problem with ATI Radeon 9700 in Versus.
  • [Versus] The host no longer see where bombs are placed on the radar. He has to seek for them, just like clients.
  • [Versus] In the Aquarius map, a Mercenary grabbed by a Spy doesn't get stuck in the crunching box; he dies with the Spy.
  • [Versus] The tutorial mode appears clearly for everyone in the lobby.
  • [Versus] Correction on a Camera bug that always displays its detection information.

General Improvements

  • Added a specific message when the Coop player is disconnected because the partner left.
  • Connection to ubi.com through HTTP proxy is now properly supported. If you are using an HTTP proxy, you must edit the SplinterCell3.ini file usually located (depending on your system) in:
    • C:Documents and SettingsAll UsersApplication DataUbisoftTom Clancy's Splinter Cell Chaos TheorySplinterCell3.ini
    • Then, add the following lines in your splintercell3.ini under the [UBI.COM] section with your web proxy settings:
    • [UBI.COM]
      ProxyAddress=
      ProxyPort=
    • Note: By default, this folder is hidden by Windows. To browse it, you must do the following in Explorer:
    • Select Tools->Folder options->View and check the "Show hidden files and folders" radio button.
  • [Versus] A new message from the host if the clients leave the game via the "Quit game" button.

v1.02 Bug Fixes

  • A *LOT* of disconnections have been corrected in Coop mode.
  • Maximum username length was inconsistent with the one used on ubi.com web site.
  • Fix session connection issues when connecting to an online game.
  • Fix impossibility to join a game (and the user having to hard quit the game) after joining a game that he was banned from.
  • Ingame chat should now be replicated properly.
  • Maximum timeout has been slightly increased to help low-end machines connected to high end ones.
  • Corrected crash when saving in a Coop game using a wrong Game Saving functionality. Note: In order to save, you must open the Pause menu and save from there.
  • Fix some issues with event not happening the same way on the two computers, thus resulting in a disconnection.
  • Fix some issues with passworded online games.

General Improvements

  • All Seeing Eye support has been implemented.

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