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'Crysis Wars' - v1.2 Patch Available NOW

by Rainier on Nov. 18, 2008 @ 9:40 a.m. PST

Crysis Wars is the multiplayer component for Crytek's FPS Crysis Warhead and features three modes, 21 maps, vehicles and more. This v1.2 patch fixes various problems, but mainly addresses balancing issues.

Get the Crysis Wars v1.4 Patch off WP (45mb)

Fixes

* Fixed:Several client and server crashes
* Fixed: Several memory leaks
* Fixed: "" in level names in levelrotation.xml will now work
* Fixed: Incorrect weapon recoil after zooming
* Fixed: Claymore mines sometimes did not detect enemy players
* Fixed: Potential exploits using client cvars
* Fixed: Players not able to skip intro movies
* Fixed: Reloading and shooting with the AY-69 will not cause a second reload animation anymore
* Fixed: Saving of Favourite Servers and Last Played Server list


Improvements

* Balance: Reduced prices of AY and SMG
* Balance: Increased price of Shotgun
* Balance: Reduced price of the PS-Radar Kit
* Balance: Adjusted weapon recoil by any SMG and Assault Rifle type weapons.
* Balance: Reduced Kill radius of any Explosive Weapons
* Balance: Adjusted splash radius of any Explosive Weapons
* Balance: Reduced rate of fire of the Grenade Launcher
* Balance: Adjusted C4 vehicle damage
* Balance: Increased LAW rocket Speed
* Balance: Increased AAA Rocket speed
* Balance: Increased AAA Rocket turn speed
* Balance: Adjusted AAA Gun damage
* Balance: Reduced splash damage of VTOL rockets against infantry
* Balance: Increased damage of Helicopter rockets
* Balance: Increased SOCOM damage
* Balance: Increased AY69 damage
* Balance: Adjusted Stand to Prone modifier for weapons
* Balance: Adjusted Stand to crouch modifier for weapons


Updates

* Added shortcut keys for Nanosuit modes


Patch 1.2 Balancing

Global

* Raised weapon spread (stand to crouch) multiplier to 2
* Raised weapon spread (stand/crouch to prone) multiplier to 8
* Limited recoil randomness to a minimum

Zoom Modes (Iron Sight, Reflex, Assault Scope, Sniper Scope)

* Spread decrease of 15% while crouching (Gold: 0%)
* Spread decrease of 20% while proning (Gold: 15%)
* Spread increase of 100% while jumping (Gold: 25%)
* Recoil decrease of 15% while crouching (Gold: 0%)
* Recoil decrease of 30% while proning (Gold: 25%)
* Recoil increased for all weapons
* Reduced Zoom Sway of all weapons to a minimum for a more accurate aiming

SOCOM

* Increased SOCOM damage from 17 to 18

SMG

* Max recoil reduced from 10 to 8
* Attack recoil reduced from 3.25 to 3
* Max recoil on x-axis reduced from 5.50 to 4.50
* Max recoil on y-axis raised from 2 to 2.50

SCAR

* Max recoil raised from 6 to 7
* Attack recoil reduced from 2.25 to 1.75
* Recoil decay reduced from 0.3 to 0.4
* Max recoil on x-axis raised from 4.5 to 5
* Max recoil on y-axis raised from 0.95 to 1.5
* Min Spread increased from 1 to 1.25
* Max Spread increased from 2.25 to 3
* Improved Recoil behaviour

FY-71

* Attack recoil reduced from 2.85 to 2.0
* Recoil decay reduced from 0.3 to 0.5
* Max recoil on x-axis raised from 6 to 7
* Max recoil on y-axis raised from 1.15 to 2
* Min Spread decreased from 1.15 to 1
* Max Spread decreased from 2.25 to 1.75
* Improved Recoil behaviour

AY-69

* Raised damage from 8 to 9
* Reduced reload time from 2.5 to 1
* Max recoil reduced from 10 to 8
* Attack recoil reduced from 3.25 to 3
* Max recoil on x-axis reduced from 5.5 to 5
* Max recoil on y-axis raised from 2 to 3
* Improved Recoil behaviour

Under Barrel Grenade Launcher

* Reduced the number of max clips from 10 to 3
* Increased the rate of fire from 40 to 50
* Decreased the damage from 200 to 130
* Reduced explosion min radius from 1.9 to 0.1
* Raised explosion max radius from 2.5 to 6

FGL-40

* Decreased rate of fire from 60 to 45
* Raised shoot delay from 240 to 600
* Raised damage of the EMP Grenade from 0 to 60
* Reduced explosion min radius for the EMP Grenades from 10 to 0.1
* Reduced explosion min radius for the Frag Grenades from 2 to 0.5

C4

* Reduced damage from 1000 to 150
* Reduced explosion kill radius from 3 to 1
* Raised explosion damage radius from 7 to 10
* C4 vehicle damage multiplier adjustment: 1x C4 to destroy smaller vehicles (APC, LTV, ASV…) / 2x C4 to destroy tanks / 3x C4 to destroy endgame weaponry

AA Cannon

* Increased the rate of fire from 300 to 450
* Improved AACannon 1st person tracers

AA Rocketlauncher

* Increased Rocket speed from 200 to 350
* Increased Rocket show time from 0.035 to 1
* Increased Rocket turn speed from 340 to 400

Helicopter Missiles

* Raised damage from 240 to 280

VToL Missiles

* Reduced the rate of fire from 30 to 23
* Reduced explosion kill radius from 5 to 3
* Reduced explosion damage radius from 10 to 6
* Adjusted VToL damage to AAA (takes 3 rockets to destroy a AAA)

Explosive Grenades

* Reduced explosion kill radius from 4 to 2
* Raised explosion damage radius from 5.5 to 6

LAW Missile Launcher

* Increased Rocket fly speed from 70 to 150
* Raised explosion min radius from 0 to 0.1
* Increased Rocket turning speed from 340 to 400

Power Struggle

* Reduced price of SMG from 100 to 75
* Reduced price of AY-69 from 90 to 50
* Raised price of Shotgun from 50 to 75
* Reduced price of Radar Kit from 100 to 75
* FGL-40 was removed from the normal Weapon Buy Menu Taband was added to the Prototype Buy Menu Tab. It is available as soon as a team reaches 50% energy

Crysis Wars v1.1 Changelog

Fixes:

  • Fixed: Stand/Prone firing exploit by exaggerating spread of all weapons when transitioning
  • from standing position to prone position
  • Fixed: Inconsistency between the HUD score and the score shown in the scoreboard
  • Fixed: Disconnection caused by cheat protection for levels saved by the map downloader

Improvements:

  • Improved: Player icon, cross hair and round start messages visibility against bright backgrounds

Updates:

  • Removal of online activation (ReleaseControl)
  • Support of Linux server
  • 64bit version
  • Vista Parental Control file

System Requirements :

  • Processor:
    • Intel Pentium 4 2.8 GHz (3.2 GHz for Vista)
    • Intel Core 2.0 GHz (2.2 GHz for Vista)
    • AMD Athlon 2800+ (3200+ for Vista)
  • RAM:
    • 1 Gb (1.5 Gb on Vista)
  • Graphics Card:
    • NVIDIA GeForce 6800 GT
    • ATI Radeon 9800 Pro (Radeon X800 Pro for Vista)
  • VRAM: 256MB of Graphics Memory
  • Storage: 15GB
  • Sound Card: DirectX 9.0c Compatible
  • OS: Microsoft Windows XP with Service Pack 2 or Microsoft Vista
  • DirectX: DX9.0c or DX10

Crysis Wars features three multiplayer modes, including TeamInstantAction, a new match type that mixes fast-paced action in a team-based environment, in addition to the insanely frenetic gameplay style of InstantAction and the hardcore team-based PowerStruggle, both of which return from Crysis. The game will include 21 maps, six new maps for TeamInstantAction and InstantAction, and one for PowerStruggle and Crytek will also have a support team dedicated to meeting the needs of the Crysis Wars community.

Beginning today, gamers can pre-order Crysis Warhead at the EA Store for only $24.95; $5 less than the full retail price, or receive $10 off when purchasing both Crysis Warhead and Crysis.

Crysis Warhead, rated "M" for Mature, will ship to retail stores in North America on Sept. 16 and in Europe on Sept. 12, 2008 for an estimated $29.99.

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