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The Witcher

Platform(s): PC
Genre: RPG/Action
Publisher: Atari
Developer: CD Projekt
Release Date: Oct. 30, 2007 (US), Oct. 26, 2007 (EU)

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'The Witcher' 600,000 Copies Sold And Counting

by Rainier on Feb. 14, 2008 @ 8:04 a.m. PST

The Witcher is set in a rich fantasy world where you can't see the line between good and evil. Geralt, the game's hero, is The Witcher - master swordsman and a professional monster-slayer.

The Witcher represents the pinnacle of storytelling in role-playing games, shattering the line between good and evil with a world where moral ambiguity reigns. In a beautiful, rich game universe created by artists first, technology second, the player becomes his own hero in an epic, action-packed narrative uniquely defined by his actions. Returning to the roots of the role-playing genre with a fresh and modern approach, The Witcher emphasizes story and character development in a vibrant world, while incorporating tactically-deep real-time combat like no game before it.

Immersed in a vivid but harsh fantasy world, the player assumes the role of a white-haired witcher named Geralt, a renowned monster-slayer-for-hire and master swordsman with superhuman strength and reflexes. While trying to regain his lost memory, Geralt unwillingly becomes involved in a world-shaking power struggle. Created to provide entertainment for both fans of role-playing games and those seeking fast-paced action, The Witcher brings together epic storytelling and dynamic, visually stunning, and tactically deep action.

Adam Kicinski, CD Projekt RED Joint CEO, commented on the sales results: “We are very happy with The Witcher’s performance to date. Our goal was — and still is — to reach one million copies sold during the first year. 600,000 games sold in just three months brings us much closer to this ambitious goal. It’s a great success for us, made all the more impressive by the fact that The Witcher was created by a completely new team and it is our debut both as a game developer and in bringing our products to a global audience. The task was not easy, as The Witcher brand was completely unknown in many markets, and it was released in a busy season alongside franchises that have been on the market for many years. Yet, I can confidently say that we’ve passed this trial victoriously. Actually, only now — as we’ve conquered many of the initial barriers — can we spread our wings, which, of course, we intend to do. Such success wouldn’t be possible without our publishers’ support – Atari, Noviy Disk and the publishing branch of CD Projekt. They all put a lot of work into the game’s promotion in individual markets.”

Adam Kicinski also hints at the developer’s plans for the near future: “Our plans include continuous game support, the release of the powerful D’jinni module editor, the continued release of game updates and patches, and in late spring gamers can expect a pretty big surprise, which will be revealed at a press conference really soon – February 18th! We are still working on making the game better and we will actively support our fan community, which is getting bigger and bigger. Unfortunately I can’t reveal anything further at this time, but I assure you that we won’t rest on our laurels and we have very promising plans for the future. We set our standards very high with The Witcher and we surely don’t want to lower them in the future.”

Features :

  • Geralt of Rivia: a one-of-a-kind protagonist
    • A charismatic and unique character, Geralt is a mutant swordmaster and professional monster slayer.
    • Choose from over 250 special abilities correlated to attributes, combat skills and magical powers to build the character in a way best suited to tactical needs and style of play.
  • Original fantasy world drawn from literature
    • Inspired by the writings of renowned Polish author Andrzej Sapkowski.
    • Featuring adult themes, less fairy-tale than typical fantasy, with mature social issues like racism, political intrigue and genocide.
    • It is a harsh world where nothing is black or white, right or wrong, often forcing players to choose between the lesser of two evils to advance.
  • Non-linear and captivating storyline
    • Full of turns, twists and ambiguous moral decisions which have real impact on the storyline.
    • All quests can be accomplished in several ways and the game has three different endings depending on the player’s actions and choices throughout the adventure.
  • Visually stunning tactical action
    • Engage in complex yet intuitive real-time combat based on real medieval sword-fighting techniques.
    • Motion capture performed by medieval fighting experts at Frankfurt’s renowned Metric Minds studio, resulting in 600 spectacular and authentic in-game combat animations.
    • Six combat styles, dozens of potions, complex alchemy system, modifiable weapons and powerful magic add tactical depth to the fluid real-time experience.

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