Archives by Day

April 2024
SuMTuWThFSa
123456
78910111213
14151617181920
21222324252627
282930

RollerCoaster Tycoon World

Platform(s): PC
Genre: Simulation
Publisher: Bandai Namco Games (EU), Atari (US)
Developer: Pipeworks
Release Date: Nov. 16, 2016

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising

As an Amazon Associate, we earn commission from qualifying purchases.





'RollerCoaster Tycoon World' Coming To Steam Early Access, Refunds Available

by Rainier on March 25, 2016 @ 9:04 a.m. PDT

RollerCoaster Tycoon World combines fan-favorite and completely new gameplay elements – such as a track builder, more rides than ever before, and all-new cooperative multiplayer functions in addition to classic single player modes.

RollerCoaster Tycoon franchise is packed with exciting fan-favorite features and next-generation building and simulation elements – including a 3D spline-based coaster builder and robust user-generated content experience. RollerCoaster Tycoon World is based on real-life theme park schematics, ride physics, and guest traffic patterns. Six Flags Entertainment, the world’s largest regional theme park company, provided the technical expertise and inspiration to help create the most realistic theme park simulation experience ever.

RollerCoaster Tycoon World is packed with numerous fun-filled features that fans know and love, including designing an amusement park with different rides, attractions, and shops to manage, deep simulation, and destructible coasters. New gameplay includes visiting other player-created parks from around the world, sharing blueprints of other coaster creations, and choosing various landscapes on which to construct each park. Gamers can engineer their own individual environments in a full-featured single player mode, or enhance their experience by collaborating with up to four players to create one massively grand amusement park.

Originally scheduled for release on Dec. 10, 2015, then delayed until 2016 to implement further improvements, Atari is now going the Early Access route.

Fans can take part in Early Access starting Wednesday, March 30th by purchasing RollerCoaster Tycoon World through the RCTW Steam page.

During the Early Access period, participants will help shape the final details of RollerCoaster Tycoon World and provide invaluable input as the title rolls to a full launch. As we are not yet feature complete, fans can expect a number of new features, optimizations, and enhancements to be released during and after the Early Access period. These include, but are not limited to, Dark Rides, Transport Rides, and Piece by Piece Custom Built Structures.

“The RollerCoaster Tycoon franchise is beloved by millions of fans worldwide, which is something we take very seriously. After careful consideration, the decision to go through the Steam Early Access program was made to ensure that we can get RollerCoaster Tycoon World in the hands of the dedicated fans that have followed us throughout the development process as soon as possible,” said Fred Chesnais, Chief Executive Officer, Atari. “As passionate RollerCoaster Tycoon fans ourselves, we look forward to working with our community and those new to the series on how we can make RollerCoaster Tycoon World the best theme park simulation game possible. Early Access allows us to openly communicate with fans about upcoming content and features and the community will help us shape our roadmap.”

Key Features available with the Early Access launch of RollerCoaster Tycoon World are:

  • Genre-Redefining Coaster Builder: Spline-based, 3D track editor allows for the creation of the most creative freeform coasters imaginable. Easily manipulate the track to build the tamest to most puke-inducing coasters by creating loops, banks, corkscrews, inversions and more. Players have the power to test roller coasters before opening the ride to guests to ensure it meets the physics standards required to stay on the track, or the coaster might just jump the rails.   
  • Responsive Environments & Guests: Themed zones can be created throughout a player’s park, with various themed rides and objects affecting how much guests enjoy the experience. Sci-fi, Western, and Adventure are just a few themes that will impact not only ratings, but increase the area’s attractiveness to certain peeps.
  • UGC Functionality: For the first time, modding capabilities are integrated directly into the game. Native support of Steam Workshop allows for customer scenery, 3D objects, blueprinted coasters, parks, and more to be imported into the game and seamlessly shared from within the game. The UGC tools have been designed to be accessible and easy to use for everyone.     

“Our realistic approach to the graphics and gameplay, combined with several next-gen updates is breathing new life into a franchise that has stood the test of time,” said Matthew Labunka, Executive Producer of RollerCoaster Tycoon World, Atari. “This is just the start for RollerCoaster Tycoon World, as we look to the future of the title and how we continue delivering a fun, immersive experience. Opening up the game to UGC natively allows for unlimited creativity and expansion for years to come both for us and the community.”

Throughout 2016, Atari and developer, Nvizzio Creations will be bringing several free content updates – including Piece-by-Piece Coaster Building, Tunnels, Dark Rides, Transportation Rides, Weather, and more.

"We know this is not what some of you may have expected. Thus, we are reaffirming our refund policy – we allow refunds up to March 31st 2016 to anyone that pre-ordered the game through Atari.com or RollerCoasterTycoon.com. This gives you a day to try Early Access, no strings attached. If you pre-ordered via Steam or another retailer, they will be able to facilitate refunds as needed."

RollerCoaster Tycoon World will be available in a Standard Version for $49.99 USD and Deluxe Edition for $59.99 USD.


More articles about RollerCoaster Tycoon World
blog comments powered by Disqus