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Castle Crashers

Platform(s): Nintendo Switch, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Genre: Action
Developer: The Behemoth
Release Date: Summer 2019

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Castle Crashers Remastered' (ALL) Comes To Switch and PS4 - Trailer

by Rainier on March 20, 2019 @ 12:00 a.m. PDT

Castle Crashers is a four-player game where players are knights on a quest to regain a stolen idol. Embark on the adventure on your own or with up to three friends and discover the mind-boggling magic and mystery in the mythical world.

Hack, slash, and smash your way to victory in this red-hot arcade adventure from The Behemoth! Featuring hand-drawn characters, Castle Crashers delivers unique hi-res illustrated visuals like nothing you've ever seen before.

Play with up to three friends locally or over the Playstation Network and discover the mind-boggling magic and mystery in the amazing world we have created just for you. Save your princess, defend your kingdom, and crash some castles! Play with more than 20 unlockable characters, 40 weapons to customize your hero, and an arsenal of combos and magical attacks to choose from.

Player Arena matches will now allow you to choose teams! You can play 2-on-2 or take on the world with 1-v-3. Of course, you can still do free-for-all as well. Sharing a sweet, sweet victory with your friend is like eating a delicious cake in front of your other friends while they cry. It’s like their pride is inside the cake that you are devouring, and your teammate is your stomach helping to digest that pride. And there can only be one mouth and one stomach to eat it with, so the other mouths and stomachs have to watch even though mouths and stomachs don’t have eyes. Take that, eyeless teeth and stomachs.

Can you believe it’s been 10 years since Castle Crashers debuted on Xbox 360? Those years of technology getting more and more powerful means we can harness that new technology! Yes! We shall harness this technology to make an even better version of our game! I say let’s get all Next-Gen up in here. Yes, no, maybe so?

For those of you who are not familiar with Castle Crashers Remastered (CCR), here’s a quick rundown of what this version of the game has:

  • A multiplayer mini-game called “Back Off Barbarian” that’s frantic and weird.
  • Texture sizes of the game are five times the texture size of the original game
  • CCR runs at 60 frames per second. The original ran at 30 frames per second which feels kind of like a slideshow if you go back to it after trying this new one.
  • All previously released downloadable content like characters, weapons, and animal orbs are available in-game
  • Various performance updates and improvements to gameplay and online multiplayer

EGX Rezzed (runs April 4-6 at the Tobacco Dock in London) will be one of the first places in the world for players to get their hands on the game!

CCR on the Nintendo Switch has HD Rumble, Switch Online, and 4 player local Joy-Con support. Bring those little knights with you in handheld mode or put them up on the big screen while docked! On your PS4, we’ve utilized the latest in lighting technology to lighten up your lightbars with your character affinity color!

Both of these fine versions have been made possible thanks to the team at PlayEveryWare. It’s like magic seeing the game run on these new systems. We’re all very excited to get them into your hands!

Why bring CCR to two more platforms now?

Well, aside from it being one of the most requested things we get asked there’s some less obvious reasons. With Alien Hominid not being ported often, we’ve seen it slowly become unavailable in most places. When we make games we want them to stick around. Taking advantage of the updated hardware of each generation is also very satisfying. Higher resolutions, higher framerates, chances to make tweaks, and better overall quality. Our debut title (Alien Hominid) was available on both Gameboy Advance and Nintendo Gamecube.

We’ve always eyeballed Nintendo’s platforms with a very warm heart. However, since the Gamecube, Nintendo’s cool features often demanded more development time than we were able to balance while guaranteeing quality. For instance, dual screens requiring UI and design reworks. The Nintendo Switch is perfect for us to make our return on and it brings with it the ability to have our games be portable. We always wanted to get onto the 3DS due to portability, so this is exciting for us!

Why not a sequel, you say?

Spooky tough question (but not really)! I often see people claim we would never make a sequel. That’s not accurate. We might make one someday, but it would have to hit all the right points at the right times. It has to be a product that would end up vastly improved, rather than “more of the same”, which is only something we can accomplish with gaining experience.

Another thing to consider is that there would be no Castle Crashers 2 if we started out by making sequels. You’d have Alien Hominid 2 instead of Castle Crashers 1. Or, alternatively, there’d be no BattleBlock Theater if we made Castle Crasher 2. It’s fun making different worlds and genres you love and want more of. We like the idea of more too. A constant internal battle with our minds! When we sat down to make the company we already had more games ideas than we could ever physically make in the first place and we want to bring them to life. Conflicting stuff!

Finally, among the many other projects we have going on right now, we’re working on our fifth game, code-named “Game 5”. Because of this our design babies are gestating within that womb of the development world. We’ll have more information on this later in the year hopefully. One thing at a time, my sweet, sweet loves.

Next Thursday we’ll be attending PAX Boston, and will have the first playable versions of CCR on the Switch and PS4 for those of you in attendance. More PAX booth details to come later this week too. Anyway, I’ve been told that typing is something humans weren’t actually meant to be doing at all. Now I have to pretend I’m Tom Hanks in Cast Away in order to even it out.

-Dan

Features :

  • Intuitive combo and magic system: Unlock new combos and magical attacks as your character progresses through the game. You have an almost limitless amount of combos to perform alone, or with a group of friends.
  • Arena mode: This mode allows players to battle each other head-on with four unique modes to choose from!
  • Experience system: As you fight your way through the various levels of Castle Crashers, your character gains more experience points that will in return give you the option to adjust your four main stats -- Strength, Magic, Defense, and Agility.
  • Weapons weapons weapons! Each player has the ability to unlock more than 40 weapons.
  • Animal orbs: These little companions add enhancements to your attributes. Each pet has different abilities to benefit you, with various ways of unlocking each one. Defeat a boss and steal his companion, dig them up, or buy them at a store.
  • Treasure hunt: Unlockable items, weapons, pet companions, and characters are buried throughout the various levels of Castle Crashers.
  • Stores: Spread across the various worlds of Castle Crashers, every store has specific items to sell. Collect gold from killing enemies, finding treasures, or opening chests, then take your collected gold to these stores for some weapons, items, character unlocks, and more!

The Behemoth's Castle Crashers is currently available worldwide on XBLA for 1200 Microsoft Points ($15) and coming to PSN.


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